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#11 |
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First Access Club Member
![]() Join Date: Mar 2011
Posts: 430
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#12 |
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The Spiffy One
![]() Join Date: Sep 2010
Location: Independence, KS, US
Posts: 4,267
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Not for all.
For me, DNF is easily a way better game. I enjoy the level design in DNF (minus a few areas that I've talked about in depth before). I enjoy the shooting, gameplay and variety in the environments. And the story in Duke is what I expected. A cheap backdrop to allow alien killing and such. Where as the story in Pariah... makes no damn sense. It starts... okay enough I guess, but then just goes all over the place with no direction or even sense backing it. BUT, there's been plenty of threads discussing the quality of DNF in the past, everyone's opinion and so on. We don't need another. If you wish to discuss that, please use one of the existing threads.
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Monolith fanboy since - 1997 I Still Believe in Duke Upcoming Games: PREY 2 |
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#13 |
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Duke Fan from way back
Join Date: Mar 2011
Location: Auckland, New Zealand
Posts: 10
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I've played countless FPS games over the 20 years I've been playing them - believe me, DNF is bad. Really bad. I have played a few shockers in my time, but this game takes the cake. Piece of Cake is not a piece of cake at all. Overall, the game has its good points, but what is bad is exceptionally bad. I could easily forgive the developers if they were to implement a quick save feature alongside the checkpoint system. Because this game needs it - I'm no trial and error person, so I don't like having to die over and over again just to get something right.
Right now, I've just got past the point where you place the first bomb on the dam. I get to the second valve and keep getting killed by the octobrains because they just constantly pummel you and you're trying to get to cover and get oxygen at the same time. Eventually I'll get it, but I'll be frustrated as hell doing it. And that to me, sullies the FPS gaming experience.
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Baldrick: Well, Mr Blackadder always says, when the going gets tough, the tough hide under the table. Visit my blog at http://billingleveldesign.blogspot.com/ |
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#14 |
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Ballin
![]() Join Date: May 2011
Posts: 2,158
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How can you be playing fps games for over 20 years covering the golden age and say that DNF is hard?
I could understand if it was due to console controls which were completely botched but on PC its absolutely serviceable I know the part your talking about and on damn im good that part is almost impossible unless you kept the devastator But on piece of cake? Unless you fail a platforming section there isnt a chance for you to die Its that damn easy Theres a few pipe bombs hidden pick em up and use them against them if you need any advice Also most FPS SP games are trial and error. Hell even DN3D was trial and error to a point
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The FPS genre wasnt built on killstreaks and tactical nukes. It was built with bullets, blood and heaving tits. Last edited by trustn0!; March 29th, 2012 at 10:30 PM. |
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#15 |
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The Spiffy One
![]() Join Date: Sep 2010
Location: Independence, KS, US
Posts: 4,267
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Honestly, to me, DNF wasn't a difficult or unbalanced game. The challenge felt solid, steady... but never unfair. From enemy placement to level design and flow. Even the "oh so ungodly horrible" platforming sections (which I enjoyed and didn't have problems doing).
There was no section in DNF that took me multiple tries to figure out how to get through. The only time I got stuck on something for a while was the Octaking boss fight on the "Damn, I'm Good!" difficulty. But, that made sense... Insane Difficulty - Hard boss fight. Not meaning for this to sound the wrong way, but I've got to side with trustn0! on this. How could you have been playing FPS games for so long, and be having so much trouble with DNF on the easiest difficulty?
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Monolith fanboy since - 1997 I Still Believe in Duke Upcoming Games: PREY 2 |
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#16 |
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Duke Fan from way back
Join Date: Mar 2011
Location: Auckland, New Zealand
Posts: 10
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Finished the game. The cycloid emperor boss was actually easy. Turns out it's the more heavily multi-tasking based gameplay that gets me. I don't do fighting octobrains, checking my air supply and trying to evade attacks at the same time particularly well. I seldom came across a game like that, at least of that intensity. I think habit got in the way as well. I'm having a crack at Let's Rock mode now.
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Baldrick: Well, Mr Blackadder always says, when the going gets tough, the tough hide under the table. Visit my blog at http://billingleveldesign.blogspot.com/ |
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#17 | |
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First Access Club Member
![]() Join Date: Nov 2010
Posts: 690
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Quote:
The Difficulty Level of DNF was a fresh relief after a long time of Easy-Ass games. Though it is my opinion that it should have been a bit Harder, it was Taxing nonetheless ! That said, I am glad that you have completed the game and are trying a Higher Difficulty Mode ! PS : Octaking is a B!tch in the "Come Get Some" and "Damn Im Good" difficulties ! |
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#18 |
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Duke Fan from way back
Join Date: Mar 2011
Location: Auckland, New Zealand
Posts: 10
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Yep, definitely my bad. I'm already half-way through let's rock mode and i've only managed to die a handful of times. Doing way better this time.
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Baldrick: Well, Mr Blackadder always says, when the going gets tough, the tough hide under the table. Visit my blog at http://billingleveldesign.blogspot.com/ |
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#19 | |
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Renegade of Funk
![]() Join Date: Sep 2010
Location: Sector G, Aperture Science
Posts: 797
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Quote:
DNF was not good but not bad either, it's like Martmite. You either love it or you hate it. So you are saying it reaches "Diakatana" level? . But seriously, it's not the worst FPS game ever made, yet there are games that meet those expectations. One man's trash is another man's treasure. Last edited by Wheatley; March 30th, 2012 at 04:23 PM. |
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#20 | |
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Balls of Steel Edition
![]() Join Date: Sep 2010
Location: The Urban Hilltop in Columbus, we love trashy women and tattoos
Posts: 3,153
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Quote:
I have to say I am a lot less tolerant of the simple linear progression in FPS games because of DNF - I liked the game (once), but DNF pushed me over the edge to a point where I really want to play more multiplayer games in which I'm not shoved into a sequence. Perhaps the industry will someday shift back into single player campaigns with open gameworld maps.
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![]() "Everyone just calm down, a 10GB patch is all that is needed to make everything right." Galaxy-end |
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