![]() |
![]()
|
|
|
#41 | |||||||
|
Naytard and Hater
![]() Join Date: Sep 2010
Location: Poland
Posts: 1,724
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
__________________
"...do ya want to taste Goofy's magic milk kiddo? It smells little fishy but damn it is good - it will make ya grow big and strong. But you must first lick my warm cherry lollipop on my thumb to get it. I have it right here - in my..." |
|||||||
|
|
|
|
|
#42 |
|
First Access Club Member
![]() Join Date: Nov 2010
Posts: 690
|
pjVgt, I implore you to come out with the Truth...
You are, in reality The T-800, aren't you ? Dont lie. |
|
|
|
|
|
#43 |
|
First Access Club Member
![]() Join Date: Jun 2011
Posts: 5
|
One of the problems with this second chance Duke will probably get, and I hate to admit it, is Duke himself. A lot of his stuff doesn't work in 2011, although his character premise is still good, it's not executed well, and it certainly wasn't executed with that "You're ******" joke in DNF, now I like Duke, but that was just an assholish thing to say. Here's what you have to do to make him work in the present.
1) No more misogyny, Duke made jokes some jokes about women before, but they were never mean, they were never like they were in DNF. If anything, Duke seems like the guy that should beat the **** out of misogynistic assholes, they did this in the DLC though, so I think they recognize the issue. 2) No more stealing lines from movies, he can still have one liners, just make them original but at the same time, appropriately cliche and cheesy. 3) Make the Duke Nukem universe more crazy. Duke Nukem (at least in DNF) is an outlandish, cartoonish character in a rather bland and generic world. 4) Actual funny humor. I laughed a few times in DNF, but really, the bad jokes outweighed the good. Dick jokes can be done right, but in DNF they really weren't done that well. Oh yeah, and no more repeating lines from movies and passing that off as humor, that doesn't work, it hardly even worked back then. Make pop culture references, but make them clever, like "Shadows Of The Damned" did. However, again, I can see they're going in the right direction with this with "The Doctor Who Cloned Me" DLC. 5) Is it too much to ask that Duke actually tries to save the people he comes across under attack from the aliens...people other than women that is? 6) Be self aware. Take a few nods in the script to how stupid it all is. Crack a few jokes about Duke himself, or better yet, have Duke crack a few jokes about himself. Break the fourth wall a few times. Say something about how out of date the idea of one liners are. If you don't do a Duke game while being self aware, Duke just comes off as some crazy guy talking to himself. Do all this, and I'm pretty sure the general public will like Duke Nukem again in all his glory. He can still have his sarcastic, slightly vulgar, take **** from no one attitude, he'll just be less of an asshole while doing it. I'm not entirely sure if the misogyny was part of DNF only, I don't remember him really being that mean to women in his previous games, but we need to get Duke back on track, and the gaming community will accept him back. Oh yeah, and make it OLD SCHOOL! |
|
|
|
|
|
#44 |
|
Not De-clawed...
![]() Join Date: Aug 2010
Location: Gone home... after 14 years.
Posts: 1,206
|
I agree with alot of the above conceptually, and some of how it might could be done. (by the Shredder of Neos
)In my mind it comes down to knowing the difference between Arrogance and confidence. These things are black and white to me... and Duke 3D was always confident, but not totally lacking humility, as he is usually talking to himself or stating something "AFTER" the fact... like "Rest in Pieces." after that gibb... but never ranting or "talking smack". He just did it, then comment. Duke Nukem 3D never came across as "silly" or "arrogant" within the context of the Duke Nukem 3D world... Duke Nukem Forever, Duke, was not this way, in my opinion. Example of the exact same concept in another game... GTA III, never stepped over a certain boundary with sexual innuendo, and its suggestive nature. Liberty City Stories was amazingly vulgar and I can't even play it with children about... they got WAY out of line on that one, and it really hurts the game for me. MrBlackCat |
|
|
|
|
|
#45 |
|
First Access Club Member
![]() Join Date: Jun 2011
Posts: 5
|
Yeah, but his one liners are still a problem. The reason being, that everybody in the DNF universe is like "HOLY ******' ****, DUKE NUKEM AHHHH!". They have to pretty much what I said with the original, not stolen one liners, but they also need to either A) Make Duke Nukem's universe crazier B) Make it extremely self aware of how stupid it is, or best C) Do both.
The problem is that Duke Nukem is an outlandish character in a bland world. They need to make it apparent that this world is not our world, and some guy spouting extremely cheesy one liners is still considered cool by the general public in this game world. In DNF, they don't do this. Other than the character of Dylan and the aliens, this world feels way too normal. The only reason it worked in the older Duke games, was that we never really got to see any of the world at all. The character of Duke can't work in a "normal" world, because let's be honest, in a "normal" world, Duke Nukem would be considered ******* insane. Now, just look at, say," Borderlands". Every character in that game is ******* insane, from Cl4ptr4p, to TK, to Dr. Zed, to Mad Moxxi. Another example would "Shadows Of The Damned", it starts off with the Demon King making a lot of dick jokes, then Garcia making a bunch of dick jokes, then his flaming, floating, British skull sidekick transforming into a motorbike and driving him into hell. Duke Nukem Forever begins with Duke Nukem being complimented by everyone in the world, preparing for a talkshow, then he fights aliens. All the people he's complimented by look and act completely normal. All the other characters in the game besides Dylan and Duke look and act completely are normal. This is why I disagree with you at that point, Duke Nukem can't NOT come across as silly, the very character of Duke himself is outlandish, I mean, just look at him. I agree that he shouldn't be arrogant, he should be confident once more, not arrogant, but it's impossible for the character of Duke to come off as even a little bit normal, so what I'm saying is, make everything around him abnormal, so it would make sense that Duke fits as a celebrity within that world. The aliens certainly look absurd enough, what with the Pigcops and the Cycloid Emperor, but they don't do anything outlandish. At least in Duke Nukem 3D one of the aliens swore at you, in DNF, they do nothing. "Shadow's Of The Damned" was also very self aware. It took nods in the script to say stuff like "Yeah, we know this is stupid, it's supposed to be that way" or "Yeah, we know, he makes really bad jokes". In DNF, they don't do this. The fourth wall breaking only takes place near the end of the game, and that's too late to start being self aware. Hell, even the Duke Nukem comic book was more self aware than this, with the scientist touching on how Duke hides behind "false bravado". The comic book even had a crazier premise than DNF, where Duke travels back in time and has to fight aliens and ninja nazis all while stopping the people that live in the Earth's core from building a giant war machine to take over the world! The comic book did Duke more justice than DNF actually did. The script needs to take a few nods and say "Yeah, we know this is stupid" or "Yeah, we know Duke's one liners are incredibly cheesy". Or just break the fourth wall a few times throughout the game, just don't wait so long to do it. Once again though, they actually took a few nods in the DLC, so I'm guessing they recognized this problem as well. |
|
|
|
|
|
#46 | |||
|
Naytard and Hater
![]() Join Date: Sep 2010
Location: Poland
Posts: 1,724
|
Quote:
Quote:
Quote:
__________________
"...do ya want to taste Goofy's magic milk kiddo? It smells little fishy but damn it is good - it will make ya grow big and strong. But you must first lick my warm cherry lollipop on my thumb to get it. I have it right here - in my..." |
|||
|
|
|
|
|
#47 |
|
Member
Join Date: Jul 2011
Location: Spain, Murcia
Posts: 113
|
I also feel the game was scary to play. & this feeling was like tempting you to play anyway. To go underwater & crap your pants when an octobrain was coming (with their screams!)
So I agree with you in that. But about Gearbox's budget & sales, I don't think that this is actually a turning point. I think they are capable of developing professional games & they got the licence of a very important game. I don't know who was responsible of the game's flaws (3DR, Gearbox, whoever). It doesn't matter to me either. But 1st of all many main things that brought success to DN3D (& to DNF 2000 trailer among the fans) were not present in DNF. I don't say DNF should have been a modern copy of DN3D, I just think that if you were successfull when creating a wheel & that changed the world; if you remove it you are regressing... Wanted to make something different? ADD things. Improve things. But don't remove successfull things... Don't go backwards with level design, weapons, items, freedom... In DN3D you break walls & hydrants (& water goes off them). In DNF you can't. Mario Bross is less linear than DNF!!! I hit the nail with this one, didn't I?!!! |
|
|
|
|
|
#48 | |
|
Ballin
![]() Join Date: May 2011
Posts: 2,150
|
Quote:
Also apparently its gonna be ported to the consoles? But imo that just wont work Not because of the level structure(which imo has never been good in the ss series) but because the gameplay is just ******* demanding I remember trying out the PS2 SS game and FFS i couldnt get past the first stage ]IMO the gameplay on a console just doesnt work due to the fast paced nature of it
__________________
The FPS genre wasnt built on killstreaks and tactical nukes. It was built with bullets, blood and heaving tits. |
|
|
|
|
|
|
#49 |
|
First Access Club Member
![]() Join Date: Nov 2010
Posts: 690
|
Yes, it is a very sad thing.
SS3:BFE has one of the best SP Campaigns I have played in a looong time... I mean Seriously, the Last Level has more enemies in it than all the CoD's put together. It has perfect pacing, the weapons are powerful, the enemies are varied and powerful, the gameplay is hectic, it stays true to its roots, it is funny, the levels are HUGE, the sprinting is fast, MP is fun and surprisingly the plot is quite good too ! It is the perfect Old School game, and yet, it wasn't a blockbuster hit. (Though it sold quite well !) Yes, it was recently ported to Mac, and is being ported to XBox 360/PS3 soon ! So, yes making an "Old School" game will not be what GBX would want to do with DN5. They want to earn bucketloads of money, not please a handful of fans ! |
|
|
|
|
|
#50 |
|
Ballin
![]() Join Date: May 2011
Posts: 2,150
|
No
no no NO NO Just no Serious Sam does not have good pacing nor is it old school Old school is not about the character or the destruction no matter what the marketing hype made you think Old school is characterized by these things Brilliant complex level design Good pacing within these levels And genius enemy placement SS has never done any of this SS3 starts out as a corridor shooter then at the halfway point it turns into an arena shooter It does not posses good pacing AT ALL unless you mean a good sense of escalation which it does provide but it is not the same as good pacing within its levels A GOOD new old school game would be Bioshock SS is not old school rather its based on custom doom and DN3D maps and mods people would make Dont get me wrong its still good(SS2 can go the **** away though)
__________________
The FPS genre wasnt built on killstreaks and tactical nukes. It was built with bullets, blood and heaving tits. Last edited by trustn0!; May 4th, 2012 at 09:20 AM. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|