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Old April 23rd, 2010, 11:53 PM   #1
duncanfogg
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Default (Guess who's back!) Introducing the Gear Calculator

The Gear Calculator
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http://gearcalc.50webs.com/




New features/changes in v1.2.8:
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  • Full Eridian support added.




Now presenting a new tool for playing with Borderland guns and shields. The Gear Calculator calculates weapon stats from user-selected parts and also tells you the legitness (naming-wise) for the gun. Naming priorities, linked names, and attribute-dependent names are all considered.

Now, weapon cards, minus material-specific coloring, are generated. You can export or save the weapon cards, gear codes, and stats by using the export buttons on the right side. Coming soon is gun "deconstruction"--entering partial stats and/or names and generating the part combination that yields those stats.

Newly added is the calculation of elemental impact DPS, as well as a few other derived elemental stats. Enable their calculation by checking the "tech stats" check box. It will take a few seconds to calculate. These elemental stats are calculated over thousands of "trials" to obtain meaningful averages, since elemental abilities are probability based.

The general premise for the program is that you have to match an item grade to a gun type. Each grade-type pair is unique and unlocks a certain gun "template" guiding which parts you can pick. The part combos it lets you pick will always work in-game. Clicking on either the part type labels or the combo boxes will show the current part's modifiers in the text area below.


Please try it and be descriptive of the bugs and inaccuracies to help me fix it!


Here's a screen:


Last edited by duncanfogg; September 7th, 2012 at 08:14 PM.
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Old April 23rd, 2010, 11:54 PM   #2
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Default Re: Introducing the Gear Calculator

Post reserved.
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Old April 23rd, 2010, 11:55 PM   #3
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Default Re: Introducing the Gear Calculator

Ah sweet.

Nice work, dude.
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Old April 23rd, 2010, 11:57 PM   #4
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Default Re: Introducing the Gear Calculator

Nice
EDIT 1: Is it working? I can't seem to get it to do anything...
EDIT 2: nvm...
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Old April 24th, 2010, 12:01 AM   #5
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Default Re: Introducing the Gear Calculator

I would offer to help as far as knowing money increases, title posibilities, and restrictions. But i wont a computer here soon so i cant. Good luck to you tho, looks great so far
Well assuming that big link up there is to the caculator, it doesnt work. Is it just an example?
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Old April 24th, 2010, 12:04 AM   #6
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Default Re: Introducing the Gear Calculator

Rarity doesn't seem to take into account legendary parts.

And I can't choose sights 2 or 3 on a revolver.

Also, damage is showing as a negative number.

And 'Player Level' should be titled 'Weapon Level.'

Last edited by DrJones; April 24th, 2010 at 12:05 AM.
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Old April 24th, 2010, 12:05 AM   #7
duncanfogg
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Default Re: Introducing the Gear Calculator

Quote:
Originally Posted by s620ex1 View Post
I would offer to help as far as knowing money increases, title posibilities, and restrictions. But i wont a computer here soon so i cant. Good luck to you tho, looks great so far
Well assuming that big link up there is to the caculator, it doesnt work. Is it just an example?
It works for me, hehe. It's on a slow, free hosting service so it may get screwy sometimes.
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Old April 24th, 2010, 12:08 AM   #8
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Default Re: Introducing the Gear Calculator

Worked second time
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Old April 24th, 2010, 12:08 AM   #9
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Default Re: Introducing the Gear Calculator

Its kind of screwy for me too, I can select Weapon and Item grades from drop down menus but that's about the only interaction I can do with it.
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Old April 24th, 2010, 12:10 AM   #10
duncanfogg
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Default Re: Introducing the Gear Calculator

Quote:
Originally Posted by DrJones View Post
Rarity doesn't seem to take into account legendary parts.

And I can't choose sights 2 or 3 on a revolver.

Also, damage is showing as a negative number.

And 'Player Level' should be titled 'Weapon Level.'
Damage hasn't come up negative for me before. What part combo are you using? It says "Player level" because the weapon level is 2 levels higher, I'll change it to say Requirement level, I think.

I just noticed I forgot to add a few of the sights to my data files.

Also, I see the screwy rarity thing now.
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