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Old August 11th, 2010, 09:37 AM   #1
Scottes
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Default Testing Speed

Testing Speed

I'm a bit bored with playing Borderlands, but not bored with Borderlands itself. When I have free time I tend to dig into the game mechanics and figuring stuff out.

I've also been learning the editor and decided to build a map designed to test various things. For my first test with this map, I decided - for some unknown reason - to see how fast things moved in the game.

Kinda useless, yes, but I have been bored lately so I have time to kill.


Setup

I built a racetrack, and set up a couple Trigger Volumes a certain distance apart. When something (Racer, Mordecai, etc.) touches the first trigger volume, a timer starts. When something touches the second trigger volume, the timer stops and the elapsed time is displayed in a pop-up message box.

I then took Mordecai and Lilith through, walking and running between the trigger volumes. I also had Lilith Phasewalk the distance. (Note that she had all Phasewalk skills maxed out.) Then I took each vehicle through at normal driving speed and again on booster.


Consistency

Many tests were done twice just to make sure things were working correctly. All times for such tests were within 0.04% of each other, so this test is fairly accurate in that way.


Speed Comparison

I then compared all times to Mordecai's walking results. Just for the sake of understanding the results in an easy way, I'm going to assume that the skinny little bugger is quite fit and walks at a brisk pace of 4 miles per hour.

This is just a hypothesis after researching a person's walking speed, considering that Mord must be quite fit and thus walks quickly, then rounding to a even number. It holds no basis in game terms - it just makes it easy to understand the comparison of all the numbers.

But if you want to convert game measurements to real world measurements... Mordecai is 190 Unreal Units tall. Figure that he's 5'10" tall, means 32.5uu per foot. He walked 10,065uu - 310 feet - in 17.173 seconds. That's 12.3 miles per hour walking speed.

So I picked 4 mph for a "more realistic" number.


Character Results

Given Mord's walking speed of 4 mph, he runs at 5.4 mph. Lilith's maxed-out Phasewalk is a speedy 12 mph.

With Intuition at 4/5, Lilith walks at 5.5mph, runs at 7mph, and Phasewalks at 13.6mph.

With Intuition at 8/5 (5/5 and a +3 COM), Lilith walks at 7.2mph, runs at 8.6mph, and Phasewalk screams along at at 15.2mph.

With 5/5 and 7/5 in Sting Like A Bee, Brick moved at 6mph - a 50% increase over walking speed.

With the "speed glitch", Brick walked at 6mph, a 50% increase. He ran at 7.4mph, a 36% increase.


Carrying an Eridian weapon equipped (in-hand) caused a 25% reduction in speed for both walking and running. It had no effect on Phasewalk speed, since no weapon is actually equipped when Phasewalking.


By the way, Lilith, Mordecai and Brick all walk and run at *exactly* the same speed. All of their test times were with 0.03% of each other. But we already knew they were the same. Now we know they're the same to 3 decimal place.


Vehicle Results

The Runner's normal driving speed is 19 mph, and can achieve 28 mph on booster.

The Monster's normal driving speed is 25 mph, and can achieve 29 mph on booster.

The Lancer's normal driving speed is 18 mph, and can achieve 22 mph on booster.

The Racer's normal driving speed is 27 mph, and can achieve 51 mph on booster. Yes, 51 miles per hour. Quite impressive.


Weapon Results

L3viath4n provided the weapon speeds from the editor, and I did some testing in order to convert them to miles per hour.

Because of the testing methods for these, I do not feel comfortable enough to consider these to be accurate. But they should be with 5% of the actual speeds.

Assault Shotgun - 165mph
Combat Shotgun - 165mph
Combat Rifle - 186mph

Patrol SMG - 107mph
Repeater Pistol - 124mph
Revolver Pistol - 207mph

Rocket Lawnchair - 24mph
Grenade Launcher - 16mph
Scorpio Turret - 66mph

Sniper Rifle - 248mph
Semi-Auto Sniper Rifle - 248mph
Cyclops - 482mph
Cyclops with Lilith at 5/5 High Velocity - ~964mph (ie; twice that of the Cyclops base).

Eridian Cannon - 9mph
Eridian Thunderstorm - 66mph
Eridian Lightning - 662mph
Eridian Trackingbal (Mercurial?) - 6mph


Booster Times

Since I was playing with the vehicles, I decided to check various booster-related statistics. So I recorded movies, watch them frame-by-frame, and recorded the timestamps of important events.

I checked to see how long each vehicle's booster would run, how long it delayed before it started recharging, and how long it took to recharge fully.


The Runner's booster lasts for 6 seconds, has a recharge delay of 5 seconds, and takes 10.7 seconds to fully recharge.

The Monster's booster lasts for 15 seconds, has a recharge delay of 3 seconds, and takes 24 seconds to fully recharge.

The Lancer's booster lasts for 25 seconds, has a recharge delay of 3 seconds, and takes 27 seconds to fully recharge.

The Racer's booster lasts for 6 seconds, has a recharge delay of 8 seconds, and takes 11.6 seconds to fully recharge.


Average Vehicle Speed

I considered the speed and duration for each of these steps and calculated an average speed for a full booster cycle (on, delay, recharge).

In other words, this is the average speed attained if you used the booster most efficiently - speeding at full boost for the maximum duration, then waiting until the booster is fully charged, and then boosting again.... and doing that cycle over and over for an extended time.

The Runner has an average speed of 21 mph.
The Monster has an average speed of 26 mph.
The Lancer has an average speed of 20 mph.
The Racer has an average speed of 33 mph.


Summary

There are 4 key points of information from this testing:
1. I have way too much time on my hands.
2. I'm a little crazy.
3. You're a bit touched in the head for reading all of this.
4. You are *truly* touched if you notice a mistake in my math.
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Last edited by Scottes; August 13th, 2010 at 06:12 PM.
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Old August 11th, 2010, 09:54 AM   #2
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Default Re: Testing Speed

Quote:
3. You're a bit touched in the head for reading all of this.
I read every bit of it while sitting here at work, lol. You must have been pretty bored Scottes do find a reason to do this test. Its neat to know I'll give you that.
Quote:
Given Mord's walking speed of 4 mph, he runs at 5.4 mph.
So I assume all characters walk/run at the same speed? And what about Brick in Beserker Mod? Huh? =) You didn't do that.
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Old August 11th, 2010, 10:30 AM   #3
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Default Re: Testing Speed

Quote:
Originally Posted by Gun Jack View Post
I read every bit of it while sitting here at work, lol. You must have been pretty bored Scottes do find a reason to do this test. Its neat to know I'll give you that. So I assume all characters walk/run at the same speed? And what about Brick in Beserker Mod? Huh? =) You didn't do that.
Pretty sure that berserk is as fast as a normal sprint.
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Old August 11th, 2010, 10:47 AM   #4
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Default Re: Testing Speed

Beserker speed glitch? Lilith with 9/5 intuition?
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Old August 11th, 2010, 10:56 AM   #5
Scottes
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Default Re: Testing Speed

Lilith was maxed, 5/5 in everything related to Phasewalk. But I didn't kill anything, so no on-kill bonuses. But Intuition is +10% per point, so 9/5 would get her 190% of normal speed so it's easy to calculate.

But does Intuition affect all speeds - walking, running, and Phasewalk?


I guess I'll have to try a Berserker when I get home from work. But what is his "speed glitch" - I don't know Brick at all.
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Old August 11th, 2010, 11:00 AM   #6
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Default Re: Testing Speed

Activate Beserk - Hit the menu before his hands clap. You'll walk at the speed that you run in beserk, and you'll run even faster.

I think Intuition affect's everything except phasewalk.
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Old August 11th, 2010, 11:07 AM   #7
Funkprint
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Default Re: Testing Speed

good test here. I would always go for the racer anyways for a speedy getaway!
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Old August 11th, 2010, 12:02 PM   #8
L3VIATH4N
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Default Re: Testing Speed

The DLC3 Racer gets even better. You're assuming a single vehicle is used. However, the vehicle stations are positioned almost exactly one afterburner cycle apart. By starting, boosting, then bailing when it ends, followed by spawning the opposite numbered vehicle (as the boost appears to be tied to the car number, not the car itself), you can greatly increase your average speed on the Highways of Knoxx. Works even better if you combine A Defiler, Intuition, and Phasewalk. When you bail, fire a shot at the car, then sprint to the next station.

Still not sure if Intuition and Phasewalk stack. You could probably test this by having a very weak creature near the starting point, where it can be killed by the Phaseburst activated upon entering Phasewalk. I'm interesting in knowing this. In addition, Intuition may not stack linearly. Additional points may suffer from the same diminishing returns as everything else.

EDIT:

Oh! Oh! What about Brick's speed with Sting Like A Bee maxed?
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Old August 11th, 2010, 12:10 PM   #9
Scottes
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Default Re: Testing Speed

Omigod for such a silly test people certainly enjoy adding more to do!!


So I have a few Berserker tests to add:
1. Berserk
2. Berserk speed glitch
3. Sting like a bee maxed

And a few for Lilith:
4. Intuition + Walk
5. Intuition + Run
6. Intuition + Phasewalk
7. Intuition linear scaling

Any more?


Edit: I thought of more. Projectiles. If it's easy... It may be difficult, which makes me less inclined to do a bunch of tests...
8. Lilith's High Velocity

I seem to recall that there are some guns that have different bullet speeds. What are they?
Is it worthwhile to test Pistol vs Sniper vs Rocket Launcher, etc, etc?


L3v, that Racer trick is just short of amazing.
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Old August 11th, 2010, 12:17 PM   #10
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Default Re: Testing Speed

I can check the editor for the speeds of projectiles. It shoudn't be a hard property to find. I know I've seen it before.
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