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#121 |
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Join Date: Jan 2011
Location: El Paso, TX
Posts: 82
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Thank you for this thread. I've been following the 'item finds of the day' thread for weeks now, and now i finally know what these guys are talking about when they say barrel4, action, spread launcher and frenzied.
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#122 |
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Freak on a Leash
Join Date: Oct 2009
Location: Bedroom of Solitude
Posts: 5,172
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Have added the Atlas and Torgue material charts in the material section and the Visual Guide to Repeater and Machine Pistol Action #2 thread link to the Action section. (I know mine's just as bad but we gotta start shortening these thread names a bit)
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![]() Last edited by K0rN b4LL; February 14th, 2011 at 12:05 AM. |
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#123 |
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New Member
Join Date: Feb 2011
Posts: 12
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Its indeed a great and informative guide, but havent nearly read it all since it also confuse me abit .. sorry hehe. just new too the game still, only lvl 54. first toon
My short question, which is my big question when looking at weapon ingame is Example : I got a Combat rifle which is lvl 51 and do 250 dmg and have a x2 elemental dmg then i got another lvl 49 combat rifle that do 310 dmg but dosent have any elemental dmg. How do i calcualte what do the best dmg overall of these 2 weapons?? Also : one SMG which does 250 dmg compared too another SMG that do 70 dmg x6 which one is best of these ?? Sorry for the noob answears, but hope someone can give a more clear insight on how it works, since im sometimes running around with weapon 10 lvls under my toons lvl because it have x7 dmg or something. |
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#124 | |
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Freak on a Leash
Join Date: Oct 2009
Location: Bedroom of Solitude
Posts: 5,172
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Quote:
There is no SMG with x6 damage, if you got one then it is modded and I'm guessing someone gave it to you. SMGs can only have x2 or x4 multipliers, and if you have an x4 then it has to be an Anarchy. (high damge, low accuracy) If you typed wrong and it is x4 then go with the 250 for most situations and switch to the Anarchy when you get real close. Anarchies are like shotguns for SMG users, ridiculously powerful but you have to be right up in their face.
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![]() Last edited by K0rN b4LL; February 20th, 2011 at 10:24 PM. |
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#125 | |
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New Member
Join Date: Feb 2011
Posts: 12
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Quote:
i will try and look more on fire rate.For the other question, the smg was just and example, i actually running around with a shotgun which give me 110 x11 a lvl 37 weapon, and i cant really force myself too get rit of it, since in my head it over 1k dps ?? |
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#126 |
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Freak on a Leash
Join Date: Oct 2009
Location: Bedroom of Solitude
Posts: 5,172
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DPS = Damage Per Second. To get it you multiply the damage by the fire rate so it would be whatever that 110 x 11 would be (1210 in my head if I'm doing it right) multiplied by the fire rate.
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#127 |
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A What Now?!
![]() Join Date: Mar 2010
Location: New Zealand
Posts: 873
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Sorry, it's the Parts Picker that's wrong.
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47 Pearls: 11 Undertaker, 8 Rose, 7 Tsunami, 4 Avenger, 4 Oméga, 4 Ironclad, 3 Bessie, 3 Jackal, 2 Stalker, 1 Serpens, 0 Nemesis, 0 Aries Rare Finds: 1 Stampeding Spatter Gun, 1 Mega Cannon, 5 Chopper, 7 Reaper, 2 Ajax Ogre Mord Craw Kill (Glitch Free) Useful Links: Identify Gun Parts / Gun Part Guide / Eridian Parts / Farming Guide / Fix Glitched Quests, Playthrough 3 & more / The alternate Farmory method Last edited by Smeggit; March 11th, 2011 at 01:08 AM. |
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#128 |
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Freak on a Leash
Join Date: Oct 2009
Location: Bedroom of Solitude
Posts: 5,172
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Ya sure on that? Calc has em the way I got em. That another one of its inconsistencies?
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#129 |
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A What Now?!
![]() Join Date: Mar 2010
Location: New Zealand
Posts: 873
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Doh, sorry. I double checked in WT and accessory 5 is elemental. The Parts Picker has it wrong.
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47 Pearls: 11 Undertaker, 8 Rose, 7 Tsunami, 4 Avenger, 4 Oméga, 4 Ironclad, 3 Bessie, 3 Jackal, 2 Stalker, 1 Serpens, 0 Nemesis, 0 Aries Rare Finds: 1 Stampeding Spatter Gun, 1 Mega Cannon, 5 Chopper, 7 Reaper, 2 Ajax Ogre Mord Craw Kill (Glitch Free) Useful Links: Identify Gun Parts / Gun Part Guide / Eridian Parts / Farming Guide / Fix Glitched Quests, Playthrough 3 & more / The alternate Farmory method |
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#130 |
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Proud Troll Enabler >;-p
Join Date: Jan 2010
Posts: 2,696
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wt# has the elem acc as acc.5....(inc hornet+hawk) Seems right on OP to me. If it was wrong in calc for that..the export code would roll up the wrong acc when imported to WT#.
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<Not wasting 5 points in trespass with your vengeance? priceless!!> From Hunter to Ninja! in one new installment! Dont call a mag, a clip! FFS! |
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