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Old April 29th, 2011, 04:40 AM   #1
Smeggit
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Default The Part Spotters Guide

The Part Spotters Guide

We have enough youth. How about a fountain of Smart?
This is a visual guide to help identify hard to spot gun parts. If you want to see a gun part that's not on the list feel free to ask for it.
A conclusion is simply the place where you got tired of thinking.
Handy Links
Beginner's Guide to Borderlands Weapon Generation System - Virtually all the supplemental information in this thread
came from the Beginners Guide. The Part Spotters Guide focuses on harder
to see parts, anything not covered here can be found in the Beginners Guide.
I also took a little information from
parts picker
Laws of Weapon Creation and Naming
and
Shared Material Parts
A clear conscience is usually the sign of a bad memory.
Shortcut Index
Use Ctrl+F to search for the shortcut phrases in square brackets []
[+REV] Revolvers
[+RMP] Repeaters & Machine Pistols
[+SMG] SMGs
[+SGN] Shotguns
[+SNP] Snipers
[+CMG] Combat Rifles/Machine Guns
[+RKT] Rocket Launchers
[+MAT] Materials
Some people are like Slinkies... not really good for anything, but they
bring a smile to your face when you push them down stairs.

Revolvers:

[+REV]
Hard to Spot Parts:
6 Shot Mag - Mag 1, 2 and 4 are all 6 shot and can confuse if you don't know what they look like.
Barrels - Particularly barrels 2,3 & 4 can get confusing.
Have you ever noticed how the contents of a box are much
more interesting before the box is opened?

Revolver Mags:
-Mag1 reduces damage and has a faster reload speed. (6 shot)
-Mag2 offers no stat bonuses. (6 shot)
-Mag3 reduces the clip size and increases tech. (3 shot)
-Mag4 increases the fire rate. (6 shot)
-Mag5 has a reduced clip size, greatly increased damage, faster reload speed, and increased tech. (2 shot)
My mother never saw the irony in calling me a son-of-a-bitch.
Revolver Mag 1, 2 & 4 - Close up View

We never really grow up, we only learn how to act in public.
Revolver Mag 1 & 2 - Floor View

Revolver Mag 4

I want to die peacefully in my sleep, like my grandfather...
Not screaming and yelling like the passengers in his car.

Revolver Barrels:
-Barrel1 has the lowest damage and low accuracy.
-Barrel2 has high damage and the lowest accuracy.
-Barrel3 has average damage, high accuracy and a slight tech boost.
-Barrel4 has the highest damage, average accuracy and a slight tech boost.
-Barrel5 has high damage and the highest accuracy.
The voices in my head may not be real, but they have some good ideas!
Revolver Barrel 2 & 3 - Floor View

Revolver Barrel 4

God must love stupid people. He made SO many.
In Hand View Barrel 2, 3 & 4:

I asked God for a bike, but I know He doesn't work that way.
So I stole a bike and asked for forgiveness.

Repeaters & Machine Pistols: - Note: Chart is missing barrel 0, see below.

This is one I corrected, the parts picker has accessory 3 and 5 round the wrong way. I've used WT to confirm which was which.
[+RMP]
Hard to Spot Parts:
Barrels - main confusion is that there are 6 of them, classed as barrels 0 to 5.
Accessories - 2 and 3 are easy enough to spot if you know what they look like.
Action - the actions are just plain hard to see.
Never, under any circumstances, take a sleeping pill and
a laxative on the same night.

Repeater/Machine Pistol Barrels:
-Barrel0 has the lowest damage and very low accuracy. (Pistols are the only weapon type with a barrel0)
-Barrel1 has low damage and low accuracy.
-Barrel2 has high damage and the lowest accuracy.
-Barrel3 has average damage, high accuracy and a tech boost.
-Barrel4 has the highest damage, average accuracy and a slight tech boost.
-Barrel5 has high damage and the highest accuracy.
Just remember...if the world didn't suck, we'd all fall off.
Repeater & Machine Pistol Barrel 0, 1 & 2 - Close up view

Barrel 3, 4 & 5

I intend to live forever. So far, so good.
Repeater & Machine Pistol Barrel 0 & 1 - Floor View

Barrel 2 & 3

Barrel 4 & 5

Behind every successful man is his woman. Behind the
fall of a successful man is usually another woman.

Repeater/Machine Pistol Accessories:
Repeaters
-Acc1_Fanged gives a +100% melee damage bonus.
-Acc1_Lacerator gives a +200% melee damage bonus.
-Acc2_Stabilizer greatly reduces recoil.
-Acc3_LaserSight reduces accuracy loss while firing so your shots do not spread out as much.
-Acc4_DoubleShot causes the gun to fire 2 rounds at once.
-Acc5_Corrosive adds acidic elemental damage.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.
-Acc5_Shock adds electric elemental damage.
Some cause happiness wherever they go. Others whenever they go.
Machine Pistols
-Acc1_Fanged gives a 100% melee damage bonus.
-Acc2_Cold increases damage, greatly reduces recoil, increases knockback, greatly reduces bullet velocity and adds tech.
-Acc2_Rage adds a large amount of tech and causes the weapon to fire in 5 round bursts.*
-Acc2_Stabilizer greatly reduces recoil.
-Acc3_LaserSight reduces accuracy loss when firing.
-Acc4_DoubleShot causes the gun to fire 2 rounds at once.
-Acc5_Corrosive adds acidic elemental damage.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.
-Acc5_Shock adds electric elemental damage.
*The Rage burst effect doesn't actually come from the accessory. Any normal MP with that accessory will have the Rage title in it's name and the burst effect actually comes from having that title. Any legendary or pearlescent MP with the Rage accessory will not have the burst effect.
Ever stop to think, and forget to start again?
Note 1: Accessory 2 looks the same on both Repeaters and Machine Pistols. The same goes for Accessory 3.
Note 2: On Machine Pistols Accessory 2 can be either Cold or Rage or Stabalizer, they all look the same but give different properties.
Time is the best teacher; unfortunately it kills all of its students
Repeater and Machine Pistol Accessory 2 & 3 - Close up View


A closed mouth gathers no foot.
Repeater and Machine Pistol Accessory 2 & 3 - Floor View

Good judgment comes from bad experience and
a lot of that comes from bad judgment.

Repeater/Machine Pistol Actions:
-Action1 gives no stat bonuses.
-Action2 gives a slight boost to the fire rate and increases recoil.
-Action3 increases the fire rate, reduces recoil and adds tech.
-Action4 reduces the fire rate, greatly increases recoil and increases damage.
-Action5 (preferred) greatly increases the fire rate and increases damage.
Save the whales. Collect the whole set
Repeater Action 1 - Close up View

Repeater Action 2

Repeater Action 3

Repeater Action 4

Repeater Action 5

Pride is what we have. Vanity is what others have.
Machine Pistol Action 1 - Close up View

Machine Pistol Action 2

Machine Pistol Action 3

Machine Pistol Action 4

Machine Pistol Action 5

My mind is like a steel trap, rusty and illegal in 37 states.
Repeater Action 1 & 2 - Floor View

Repeater Action 3 & 4

Repeater Action 5

Insanity is hereditary, you get it from your kids.
Machine Pistol Action 1 & 2 - Floor View

Machine Pistol Action 3 & 4

Machine Pistol Action 5

Talent hits the target which no one else can hit.
Genius hits the target which no one else can see.

Repeater Action 1, 2 & 3 - In Hand View

Repeater Action 4 & 5

I couldn't repair your brakes, so I made your horn louder.
Machine Pistol Action 1, 2 & 3 - In Hand View

Machine Pistol Action 4 & 5

No life is totally wasted, one can always be a bad example.
The action can also be identified by the Fire Rate, a chart has been kindly provided by Szyslak:
Quote:
Originally Posted by Szyslak View Post
A computer once beat me at chess, but it was
no match for me at kick boxing.

SMGs:

[+SMG]
Hard to Spot Parts:
Accessories - 1 & 2 can be confusing since they are located at different places.
Barrels - Particularly 1 and 3 can be confusing at first, easiest way to tell them apart is to see how much of the barrel overhangs the handle (barrel 1 is short).
Eat a live toad in the morning and nothing
worse will happen to you for the rest of the day.

SMG Accessories:
-Acc1_Relentless slightly increased the fire rate.
-Acc2_Ruthless reduced recoil and faster reload speed.
-Acc2_Vector increased fire rate, faster reload speed and greatly reduced recoil.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Double increases the magazine and causes the gun to fire 2 rounds at once.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.
Monday is an awful way to spend 1/7th of your life.
Note: Accessory 2 can be either Vector or Ruthless, they look the same but give different properties.
Very funny Scotty, now beam down my clothes.
SMG Accessory 1 Relentless - Close up View

SMG Accessory 2 Vector/Ruthless - Close up View

I planted some bird seed. A bird came up. Now I don't know what to feed it.
SMG Accessory 1 & 2 - Floor View


Auntie Em, Hate you, hate Kansas, taking the dog. Dorothy.
SMG Barrels:
-Barrel1 has the lowest damage and low accuracy.
-Barrel2 has high damage and the lowest accuracy.
-Barrel3 has average damage, high accuracy and a slight tech boost. Non-elemenal barrel 3 can fire twisted bullets.
-Barrel4 has the highest damage and average accuracy.
-Barrel5 has high damage and the best accuracy.
You can't have everything. Where would you put it?
SMG Barrel 1 & 3 - Floor View


Expecting the world to treat you fairly because you are good is like
expecting the bull not to charge because you are a vegetarian.

SMG Barrel 1 & 3 - In Hand View

If 4 out of 5 people SUFFER from diarrhea...
Does that mean that one enjoys it?

Shotguns:

[+SGN]
Hard to Spot Parts:
Accessories - Some are obvious like melee or elemental but to the uninitiated it can be hard to identify accessory 2 Raging/Frenzied and 4 Painful/Terrible.
Mags - Can be determined by the name but are visually fairly similar.
Barrels - 3 & 4 are most confusing tho they all took me a while to get to grips with.
Life is all about ass. You're either covering it, laughing it off,
kicking it, kissing it, busting it or trying to get a piece of it.

Shotgun Accessories:
Assault Shotguns
-Acc1_Spiked gives a +100% melee damage bonus.
-Acc2_Raging increased the fire rate and faster reload speed.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Painful increased damage and increased knockback.
-Acc5_Explosive adds explosion elemental damage.
*Assault Shotguns cannot have an incendiary accessory.
What's the difference between 'fat chance' and 'slim chance'?
Combat Shotguns
-Acc1_Jagged gives a +150% melee damage bonus
-Acc2_Frenzied increases the fire rate.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Terrible increases damage and increases knockback.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.
Some days you're the dog, some days you're the hydrant.
Combat and Assault Shotgun Accessory 2 - Close up View

Money can't buy happiness, but it sure makes misery easier to live with.
Combat and Assault Shotgun Accessory 4 - In Hand View

Out of my mind...Back in five minutes
Floor Shots of Accessory #2 Raging/Frenzied:


Depression is merely anger without enthusiasm.
Accessory #4 Painful/Terrible:


In the begining there was nothing and God said 'Let there be light',
and there was still nothing but everybody could see it.

Shotgun Mags:
Assault Shotguns
-Mag3 offers no stat bonuses.
-Mag3a increases the clip size.
My mind works like lightning. One brilliant flash and it is gone.
Combat Shotguns
-Mag1 reduced damage and faster reload speed.
-Mag2 has the largest clip size and the slowest reload speed.
-Mag4 gives no stat bonuses.
-Mag5 reduced clip size, greatly increased damage and a fast reload speed.
A fine is a tax for doing wrong. A tax is a fine for doing well.
Note: Mags 3 and 3a look the same but have different properties.
Man can always be relied upon to exert, with vigour, his ... right to be stupid
Combat Shotgun Mag 1 & 2 - Close up View

Assault Shotgun Mag 3 & Combat Shotgun Mag 4

Combat Shotgun Mag 5

Opinions are like feet. Everybody's got a couple, and they usually stink.
Combat Shotgun Mag 1 & 2 - Floor View


Assault Shotgun Mag 3

Combat Shotgun Mag 4 & 5


Nature gave us one tongue and two ears
so we could hear twice as much as we speak.

Shotgun Barrels:
-Barrel1 has the lowest damage and low accuracy.
-Barrel2 has high damage and the lowest accuracy.
-Barrel3 has average damage, high accuracy and a tech boost.
-Barrel4 has the highest damage, average accuracy and a slight tech boost.
-Barrel5 has high damage and the highest accuracy.
For Sale: Parachute. Only used once, never opened, small stain.
Shotgun Barrel 1, 2, 3, 4 & 5 - Floor View





Despite the high cost of living, it remains popular.
Shotgun Barrel 1 & 2 - In Hand View

Shotgun Barrel 3 & 4

Shotgun Barrel 5

Telling the truth to people who misunderstand you
is generally promoting a falsehood, isn't it?

vvv Continued Below vvv

Last edited by Smeggit; June 27th, 2011 at 06:15 PM.
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Old April 29th, 2011, 08:13 AM   #2
Smeggit
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Default Re: A Spotter's Reference of Hard to Spot Parts

Snipers:

This is the other one I corrected, the parts picker has accessory 3 and 5 round the wrong way. I've used WT to confirm which was which.
[+SNP]
Hard to Spot Parts:
Mags - 1, 3 & 4 (bolt Action) look similar, as do 2 & 5 (Semi-Auto).
Accessories - 1 & 4 can be confusing.
Barrels - 2, 3 & 5 are all long and pointy like.
I told my wife that a husband is like a fine wine; he gets
better with age. The next day, she locked me in the cellar.

Sniper Mags:
Bolt-Action Snipers
-Mag1 gives no stat bonuses.
-Mag3 reduces the clip size, increases damage, increases tech and has a fast reload speed.
-Mag4 has an increased fire rate and the fastest reload speed.
Do you need a silencer if you are going to shoot a mime?
Semi-Auto Snipers
-Mag2 gives no stat bonuses.
-Mag5 increase clip size, increased fire rate and a faster reload speed.
If Barbie is so popular, why do you have to buy her friends?
Sniper Bolt Action Mag 1, 3 & 4 - Close up View

How Many Roads Must A Man Walk Down Before He Admits Hes lost?
Sniper Bolt Action Mag 1, 3 & 4 - Floor View



If love is blind, why is lingerie so popular?
Sniper Bolt Action Mag 1 & 3 - In Hand View

Sniper Bolt Action Mag 4

Everyone needs believe in something. I believe I'll have another beer.
Sniper Semi-Auto Mag 2 & 3 - Close up View

All generalizations are false, including this one.
Sniper Semi-Auto Mag 2 & 3 - Floor View


I told the doctor I broke my leg in two places.
He told me to quit going to those places.

Sniper Accessories:
Bolt-Action Snipers
-Acc1_Rolling gives very fast reload speed.
-Acc2_Explosive adds explosion elemental damage.
-Acc2_Incendiary adds fire elemental damage.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Heavy increases damage, increases recoil and adds tech.
-Acc5_Long gives a slight accuracy bonus and gives tech.
What do you mean, my birth certificate expired?
Semi-Auto Snipers
-Acc1_Brisk increases the fire rate and gives faster reload speed.
-Acc2_Explosive adds explosion elemental damage.
-Acc2_Incendiary adds fire elemental damage.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Deep increases damage.
-Acc5_Sober increases accuracy and gives tech.
The older you get, the better you realize you were.
Note: Accessory 1 has different properties for Bolt Action and Semi-Auto Snipers (Rolling and Brisk) but they both visually look identical. The same goes for accessory 4 (Heavy and Deep).
Creativity is the sudden cessation of stupidity.
Sniper Accessories 1 & 4 - Close up View


Note - The key to a good relationship is the key. Give me back the key.
Sniper Accessories 1 & 4 - Floor View


His mother should have thrown him away and kept the stork.
Sniper Barrels:
-Barrel1 has the lowest damage and low accuracy.
-Barrel2 has high damage, the lowest accuracy and a slight tech boost.
-Barrel3 has average damage and high accuracy.
-Barrel4 has the highest damage, average accuracy and a tech boost.
-Barrel5 has high damage and the highest accuracy.
I didn’t attend the funeral, but I sent a nice letter saying I approved of it.
Sniper Barrel 2, 3 & 5 - Floor View



The world is more like it is now then it ever has before.
Sniper Barrel 2 & 3 - In Hand View

Barrel 5

You laugh because I'm different...........
I laugh cause I just farted!

Combat Rifles/Machine Guns:

[+CMG]
Hard to Spot Parts:
Accessories - The non-elemental ones are not so obvious and the Draco is a bit of a wild card.
Barrels - Lots of easily confused barrels.
A word to the wise ain't necessary,
it's the stupid ones who need the advice.

Combat Rifle/Machine Gun Accessories:
Combat Rifles
-Acc2_Intense increases accuracy, gives a +50% critical hit bonus and increases tech. (Combat Rifles only)
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Deathly reduces recoil and increases damage.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.
The secret of success is sincerity. Once you can fake that you’ve got it made.
Machineguns
-Acc1_Frantic increased fire rate and faster reload speed. (Machineguns only)
-Acc1_Shattering increases damage and has the fastest reload speed. (Machineguns only)
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Deathly reduces recoil and increases damage.
-Acc4_Draco Extra incendiary damage and extended magazine. Name is glitched.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.
Always borrow money from a pessimist; he doesn’t expect to be paid back.
Note: Accessory 1 can be either Frantic or Shattering, they look the same but give different properties.
Be careful about reading health books. You may die of a misprint.
Machine Gun Accessory 1 Frantic/Shattering - Close up View

Combat Rifle Accessory 2 Intense

Combat Rifle/Machine Gun Accessory 4 Deathly

Between two evils, I always pick the one I never tried before.
Combat Rifle/Machine Gun Accessory 1, 2 & 4 - Floor View



Note that the the Draco (below) looks similar to Deathly except it has fire elemental making the tech pannels glow red.

For comparison below is an Incendiary MG, the accessory is quite different to the Draco above.

As the poet said, "Only God can make a tree" - probably because
it's so hard to figure out how to get the bark on.

Combat Rifle/Machine Gun Barrels:
-Barrel1 has the lowest damage and low accuracy. (Combat Rifles only)
-Barrel1_starter has the lowest damage and has a slight accuracy increase. (Combat Rifles only)
-Barrel2 has high damage and the lowest accuracy. (Machineguns only)
-Barrel3 has average damage, high accuracy and a slight tech boost.
-Barrel4 has the highest damage and average accuracy.
-Barrel5 has high damage and the highest accuracy.
Children really brighten up a household - they never turn the lights off.
Combat Rifle/Machine Gun Barrel 1, 3 & 4 - Floor View



Always forgive your enemies. Nothing annoys them so much.
Combat Rifle/Machine Gun Barrel 1 & 3 - In Hand View

Combat Rifle/Machine Gun Barrel 4

How can I believe in God when just last week
I got my tongue caught in the roller of an electric typewriter?

Rocket Launchers:

[+RKT]
Hard to Spot Parts:
Accessories - The non-elemental ones are not so obvious.
Mags- Can be identified in the gun name but visually can be confusing to spot.
I don't want to achieve immortality through my work;
I want to achieve immortality through not dying.

Rocket Launcher Accessories:
-Acc1_Recoiless increases accuracy and greatly reduces recoil.
-Acc2_Evil increases the fire rate, increases the projectile velicity and adds tech.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Devestating increases damage and adds tech.
-Acc5_Incendiary adds fire elemental damage.
*Rockets cannot have an explosive accessory since they are explosive by default.
English - Who needs that? I'm never going to England!
Rocket Launcher Accessory 1 Recoiless & 2 Evil - Close up View

Accessory 4 Devestating & No Accessory

Even if you are on the right track, you'll get run over if you just sit there.
Rocket Launcher Accessory 1, 2 & 4 - Floor View



I thought I could see the light at the end of the tunnel, but
it was just some bastard with a torch, bringing me more work.

Rocket Launcher Mags:
The size of a launchers clip is usually limited by the barrel type, only a few types let the clip size change.
-Mag1 slightly faster reload speed.
-Mag2 gives no stat bonuses.
-Mag3 faster reload speed.
-Mag4 increased damage and slower reload speed.
-Mag5 increased clip size (when possible) and the fastest reload speed.
Eternity is really long, especially near the end.
Rocket Launcher Mag 1 & 2 - Close up Views

Rocket Launcher Mag 3 & 4

Rocket Launcher Mag 5

First law on holes - when you're in one, stop digging.
Rocket Launcher Mag 1, 2, 3, 4 & 5 - Floor View





I am free of all prejudices. I hate everyone equally.
Rocket Launcher Mag 1 & 2 - In Hand View

Rocket Launcher Mag 3 & 4

Rocket Launcher Mag 5

The number of people watching you is directly proportional
to the stupidity of your action.

Materials:
Hard to Spot Parts:
Atlas & Torgue - Most manufacturers indicate the material in the gun name but Atlas and Torgue do not. The only way to tell is by looking at the color scheme.
[+MAT]
Atlas:
Atlas Mat 1 = +10% Damage, -0.05sec/shot Fire Rate, +1 Tech, +11% Recoil, +15% clip size.
Atlas Mat 2 = +15% Damage, -0.05sec/shot Fire Rate, +1 Tech, +11% Recoil, +15% clip size.
Atlas Mat 3 = +20% Damage, -0.05sec/shot Fire Rate, +2 Tech, +11% Recoil, +15% clip size.
I never forget a face, but in your case I'll be glad to make an exception.
Repeater Atlas Mat 1 & 2 - Floor View

Repeater Atlas Mat 3

I was married by a judge - I should have asked for a jury.
Revolver Atlas Mat 1 & 2 - Floor View

Revolver Atlas Mat 3

To err is human. To forgive is unusual.
Machine Gun Atlas Mat 1, 2 & 3 - Floor View



Work fascinates me. I could sit and watch it for hours.
Shotgun Atlas Mat 1, 2 & 3 - Floor View



I'm not normally a religious man, but... if you're up there, save me, Superman!
Sniper Atlas Mat 1, 2 & 3 - Floor View



Middle age is when broadness of the mind and
narrowness of the waist change places.

Torgue:
Torgue Mat 1 = +20% Damage, -35% Accuracy, +16% Fire Rate, +15% Recoil.
Torgue Mat 2 = +25% Damage, -35% Accuracy, +16% Fire Rate, +15% Recoil.
Torgue Mat 3 = +30% Damage, -35% Accuracy, +16% Fire Rate, +15% Recoil.
My idea of housework is to sweep the room with a glance.
Repeater Torgue Mat 1 & 2 - Floor View

Repeater Torgue Mat 3

Blessed are they who can laugh at themselves for they shall never cease to be amused.
Machine Gun Torgue Mat 1, 2 & 3 - Floor View



When the only tool you own is a hammer, every problem begins to look like a nail.
Shotgun Torgue Mat 1, 2 & 3 - Floor View



What was the greatest thing before sliced bread?
Sniper Torgue Mat 1, 2 & 3 - Floor View



It's not that I'm afraid to die. I just don't want to be there when it happens.
SMG Torgue Mat 1, 2 & 3 - Floor View



Some drink deeply from the river of knowledge. Others only gargle.
Rocket Launcher Torgue Mat 1, 2 & 3 - Floor View


F
__________________
47 Pearls: 11 Undertaker, 8 Rose, 7 Tsunami, 4 Avenger, 4 Oméga, 4 Ironclad, 3 Bessie, 3 Jackal, 2 Stalker, 1 Serpens, 0 Nemesis, 0 Aries
Rare Finds: 1 Stampeding Spatter Gun, 1 Mega Cannon, 5 Chopper, 7 Reaper, 2 Ajax Ogre

Mord Craw Kill (Glitch Free)

Useful Links:
Identify Gun Parts / Gun Part Guide / Eridian Parts / Farming Guide / Fix Glitched Quests, Playthrough 3 & more / The alternate Farmory method

Last edited by Smeggit; September 9th, 2011 at 04:15 AM.
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Old April 29th, 2011, 08:18 AM   #3
LEX HARDCORE
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Posts: 8,165
Default Re: A Spotter's Reference of Hard to Spot Parts

you can't tell em apart visually. you have to fire the gun to see the flight pattern.
this was the first mistake i found, too.
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BL1: 294 Pearls found alltogether: 45 Tsunami, 42 Undertaker, 33 Jackal, 28 Bessie, 26 Serpens, 23 Avenger, 13 Aries, 8 Stalker, 8 Nemesis, 27 Omega, 21 Ironclad, 20 Rose; 31 Reapers (1 Red) ; 7 HX elemental Bitches (non thumper mag); 15 Choppers; 12 Ajax Ogre; 6 Eridian Fireball; 7 Eridian Mega Cannon;
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Old April 29th, 2011, 08:24 AM   #4
Smeggit
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Posts: 873
Default Re: A Spotter's Reference of Hard to Spot Parts

Deleted Posts: We needed to delete a couple posts so I could use one of my replies to expand the OP. So as not to lose them here are the deleted posts:


Quote:
Originally Posted by REEEPR View Post
To much for my un-coffeed brain to process lol. This could turn into "THE' parts thread around here. I wish you luck cause it'll be a monster by the time your done.

Quote:
Originally Posted by Szyslak View Post
Very nice so far Smeggit

I've always wished the parts picker thread had more info about stat bonuses, hints, etc.

I'll try to think of a few tips that have helped me along the way. The one that comes to mind is on picking out barrel 4 for combat rifles and support machine guns. There are two unique things about barrel4 that helped me.

1) The sight iron support is curved, and goes towards the front of the weapon. The other sight iron supports are angled back.

2) afaik, the end of barrel 4 is always black. It doesn't follow the color scheme of the material.

And something that seems obvious, but took me a while to realize: the paint job on barrel 3 is striped, like a candy cane. Once you see it, barrel 3 is easy to pick out.

Nice work on the shotgun accessories too. Those can be tough.

Edit:

Oh, also this part on SMGs:
Quote:
-Barrel3 has average damage, high accuracy and a slight tech boost. Non-elemenal barrel 3 fires twisted bullets.
That's not quite right. There is a non-elemental barrel 3 that fires straight. It's just plain barrel 3, with a tech boost of +1
The twisted barrel is a unique part (barrel3_Twisted) with a tech boost of +4. There's no way that I know of to tell the two apart visually.

Quote:
Originally Posted by Smeggit View Post
Thanks Szyslak, keep em coming

Edit: and thanks for the catch, fixed now.

I'm working 3 day weeks for the next month so I have some time to burn. This is a thread I've been contemplating for a while. Bring on the monster Actually I tried splitting the thread into multiple posts but it kept adding my replies to the OP with the reply added divider instead of creating a new post below it.
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Last edited by Smeggit; May 3rd, 2011 at 07:41 AM.
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Old April 29th, 2011, 08:40 AM   #5
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Default Re: A Spotter's Reference of Hard to Spot Parts

the action shots look cool but on the other hand almost no one would ever have the chance to see himself or the gun like that.
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Old April 29th, 2011, 08:51 AM   #6
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Default Re: A Spotter's Reference of Hard to Spot Parts

I'm going to add this in my sig when I get on a computer.

Edit: (read: its really useful)
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Last edited by GnawIron; April 29th, 2011 at 08:52 AM.
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Old April 29th, 2011, 08:52 AM   #7
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Default Re: A Spotter's Reference of Hard to Spot Parts

Yeah, I might stick with ground and in hand views like the RP/MPs.
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Rare Finds: 1 Stampeding Spatter Gun, 1 Mega Cannon, 5 Chopper, 7 Reaper, 2 Ajax Ogre

Mord Craw Kill (Glitch Free)

Useful Links:
Identify Gun Parts / Gun Part Guide / Eridian Parts / Farming Guide / Fix Glitched Quests, Playthrough 3 & more / The alternate Farmory method
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Old April 29th, 2011, 09:30 AM   #8
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Default Re: A Spotter's Reference of Hard to Spot Parts

Okay, is in there and since this is the second one of your threads I added you now have your own section. Great reference guide btw
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Last edited by GnawIron; April 29th, 2011 at 09:33 AM.
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Old April 29th, 2011, 09:40 AM   #9
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Default Re: A Spotter's Reference of Hard to Spot Parts

Stoked, I've only created 3 threads and 2 are worthy My Video Clips thread is the lame dog.
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Rare Finds: 1 Stampeding Spatter Gun, 1 Mega Cannon, 5 Chopper, 7 Reaper, 2 Ajax Ogre

Mord Craw Kill (Glitch Free)

Useful Links:
Identify Gun Parts / Gun Part Guide / Eridian Parts / Farming Guide / Fix Glitched Quests, Playthrough 3 & more / The alternate Farmory method
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Old April 29th, 2011, 09:41 AM   #10
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Default Re: A Spotter's Reference of Hard to Spot Parts

Fantastic work.
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