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#1 |
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Member
Join Date: Oct 2012
Posts: 118
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I've really wanted this to be in a Borderlands game for some time, but ultimately is implemented as the co-op we all love. But what I would love to see in the next Borderlands game is a multiplayer component. And no, before you start commenting on "this is just another CoD spinoff that will turn disastrous", this isn't going to be another "Carl on Duty: Modern Whorefail 2" multiplayer experience. Hear me out on some things I would love to see in this multiplayer.
Before I get started, I'd like to say that I actually missed the Arenas in the first Borderlands game. They were a lot of fun to go into if you didn't want to just do co-op or farm bosses for loot. But one thing that turned me off about the Arenas were the amount of players that were allowed in the fight. You were only limited to four players of two teams, which wasn't a lot of fun. But imagine if there were 4v4 or even 8v8 team battles where anything can happen? One of the major factors that made Borderlands so successful is the fact that it's a shooter with 87 gazillion guns with different attachments, stats, elements, etc. It made looting much more fun when you were shooting someone with a gun as opposed to a sword or a hammer. It really revolutionized loot based games with a shooter twist to it. No matter what item drops, that item will be different no matter what circumstance arises, which I love about Borderlands. But what if that feature were implemented on a much larger scale? What I hate about multiplayer games this day and age is that when you level up, the gear you unlock are all on a fixed progression that will never change (Level 5 unlocks the M16, Level 6 unlocks Juggernaut, Level 7 unlocks the Claymore, etc.) I hate how you can view an item and see when you unlock it—and it'll stay that level for everyone—and become anticipated to get it. What I want out of a Borderlands multiplayer game is for the items you unlock from leveling up to be 110% random, just like in the single player. You and a friend level up to Level 15 and each one of you will receive something completely different from one another, with random stats, attachments and possible elements. You unlock a shotgun that does 364 x9 damage, while your friend unlocks a new shield with 826 shield capacity. And each item you unlock has its own rarity level (White, Green, Blue, Purple, Orange, and Pearlescent), and the more times you level up, the higher the chances become to unlock a Blue, Purple, Orange, or even a Pearlescent item. It's something like this that could completely change the way multiplayer works. And speaking of random, how about when you level up, you can upgrade a set of Skill Trees specific to what class you select when you first start off in multiplayer? Another thing I hate about Perk systems in multiplayer games is that they're superficial at best. All they really do is improve one or two traits from the benefit of one perk; that's not enough to keep me alive. Say someone has two Perks that are in use right now. They have a perk that allows you to detect players moving close to your proximity and a perk that increases the amount of ammo that you carry. The problem with this is that, what if I wanted to have the Perk that lets me walk silently or to reload faster, or even be able sprint for a longer time? I can't equip those Perks unless I put them into different classes. It's this fluctuation of classes that I don't want. I want multiple perks to be available to me at once. Now what if you could spec out your Trees like you can in Borderlands, where the "Perks" are what you put your points into? Imagine if two players were playing as a Siren in a multiplayer match and both of them have entirely different perks that gave each of them an advantage in a certain scenario? Imagine how groundbreaking that would be if everyone were different in every essence of the word, as opposed to everyone using the same weapons with the same perks and the same grenades and the same everything. But what do you do after you hit the highest level (we'll use 50 as the highest level)? You can do two things after hitting Level 50: You can start over with a new character (not the same as Prestige), or you can continue with your character and unlock more items after hitting the highest rank. After hitting Level 50, every time you win a game—not lose or tie—, you get a new, random set of items after winning the game, with the chance for an item to be a Rare, Epic, Legendary or Pearlescent item. At the end of a match, you gain money to spend on a virtual vending machine to buy items—all of them are random with their own stats and etcetera—and change every time you start a new match. The items scale with level just like in the single player. I also think that for this to be a fun multiplayer experience, the game modes have to be fun as well, with a tongue-and-cheek twist to the modes.
These are just examples of the game modes that may be available if there is a multiplayer for the next Borderlands, but I really would love Gearbox more if they came up with a multiplayer experience like what I have conceived. Last edited by My_Wet_Rooster; January 13th, 2013 at 02:36 PM. |
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#2 |
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Member
Join Date: Oct 2012
Posts: 118
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Anyone?
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#3 |
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The Minezerker
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Yes. just yes. ALL MY WANT!
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"BURN ALL THE BABIES!!!!!!" |
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#4 |
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!LLest MotherF✡✡ker Alive
Join Date: May 2011
Location: NY State of Crime
Posts: 1,719
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Would be cool to see, but how will it work in this series? I mean we don't even have an arena where we can fight each other in teams.. I think we had one in the 1st game, but I'm guessing it wasn't popular so it wasn't put in this game. Good idea though..
But if this game is any indication on the future, things will be a lil different and worst than this game... "More Restrictions,Punishment, and less reward(ie more BS like DLC1)" I just hope it's properly tested, so we don't get as many bugs and glitches during normal play
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#5 |
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Dirty little freak.
Join Date: Nov 2009
Location: On a plane
Posts: 573
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Well, it was a joke in the first game. Sure, there was the novelty factor that had you going for about 3 minutes but then you realised that the characters are balanced in the sense that they could all melt face - other people's faces to be more precise, not each others'
![]() So, I do not think it is possible to balance the characters for PvP without considerably changing stuff that make BL, well, BL. And you know how even the most trivial aspects of the first game changing made people furious for the second game. I am not saying I wouldn't appreciate it as a separate project, don2T get me wrong. I'm just not seeing it happening. Cheers... |
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#6 |
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Automated Death Deployer
Join Date: Sep 2012
Location: Amestris, trying to find our way to Pandora.
Posts: 3,578
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yeah, the arenas in 1 were hide and seek. with bullets. because if you caught someone, they were dead in a split second. there's no way you could balance it without changing the entire game. (just a longbow maglock commando turret would wreck most people PDQ.)
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![]() My Borderlands and Full Metal Alchemist Crossover Story. 61 Delta Force Axton, 61 Plasma Anarchist Gaige (Kill it with turrets and electricity, respectively.) |
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