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#11 | |||
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cynic
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And just because there are plenty of other games out that work fine with the engine is not a defense for Epic. What matters is not if the engine produces a game that sells well, what matters is whether or not the engine is able to complete the tasks as advertised it would. I think that some of the SK claims are extreme, but if they have had to put so much time into the engine to modify to fit the needs Epic advertised it would meet, then they should be able to use the engine for free and have free reign to manipulate as they see necessary to finish their game. I think this case has little to do with the skills quality of game produced by either developer. The key point is whether or not Epic misled SK to turn a quick profit to fund Gears instead of finishing and tweaking the engine as they advertised it would function.
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#12 |
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A Loose Screw
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Actually my point was... if it was so bad for their licensees... not why is there so many of them... why do most of the ones they have... license for more and more games. If it was so bad, wouldn't they have NOT renewed their contracts?
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#13 | |
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Part-Time Minion
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correct me if I'm wrong, but isn't a lot of the game also written in Unreal script, so if these big companies didn't like it, then wouldn't they have re-write a lot of their game on top of creating a new engine. Maybe it's just too late to turn back for them, and they have to work with what they have.
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#14 | |
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A Loose Screw
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Silicon Knights is claiming, mostly, that modifications done to the engine would not be supported by Epic. Uhm, yea. If I dumped an Audi Sport Quattro engine into a Civic Spoon, Honda won't support my car either o.o How can a team of 70-odd people support 80+ development houses each with their own code base every time an issue arises and still make their own games. That being said -- "lack of support" is vague. I'm curious about the specifics.
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#15 | ||
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cynic
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The other thing that makes me curious is the
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That clause of their legal claim makes it sound like Epic wants ownership of the modifications SK made to make the engine work to their liking. That's like saying Valve should be able to own every single half-life mod, not the actual independent dev. teams that created the mods.
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#16 |
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A Loose Screw
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No.
They're saying when they're done replacing the code that Epic wrote -- they're allowed to resell it and own it in full. If you make an enhancement (IPP program) you own the enhancement... but you cannot sell the *whole engine* with your enhancement without giving Epic a cut (since you're not just selling your own code, but also Epic's code).
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#17 |
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Made of thought
Join Date: Jun 2005
Location: Australia
Posts: 1,812
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i guess whether they can prove that epic actually did use the money to finance gears or not is a factor in deciding the verdict.
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#18 | |
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A Loose Screw
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No offense botman
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GBX
![]() Join Date: Jul 2002
Location: Outside the box
Posts: 7,324
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Carmack's right. Sometimes people promise more than they can deliver. And sometimes even if you deliver everything you promise some people just don't have the ability to make things work the way they envisioned. Sometimes it's just a case of expecting too much.
I tend to always expect the worst case and find that I'm pleasantly surprised when things work out better than I expected. It's good to set your sights high and hope for the best case, but at the same time, you should plan for the worst case. Game development is hard. You have to be a master of many disciplines, a jack of all trades. You have to understand the limitations of the tools you are using and be willing to make compromises and sacrifices. If you aren't willing to do that, you will never be satisfied with the results. botman Last edited by botman; July 21st, 2007 at 11:22 AM. |
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