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#51 |
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Like the Soprano's
Join Date: Jun 2009
Location: CA
Posts: 257
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Ahahaha I dont get it iLXeNk...........
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#52 |
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Pirate Scourge
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Read any of Gamer's posts... you'll understand... but maybe you don't want to go through that torture.
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#53 |
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Like the Soprano's
Join Date: Jun 2009
Location: CA
Posts: 257
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Can you hand me some of that Jack Daniels 1st?
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#54 |
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Pirate Scourge
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No. I drank all of it. These bottles are now weapons in my arsenal
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#55 |
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Member
Join Date: Jun 2009
Posts: 788
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1.How does aiming work: (Left-trigger to aim? Is there a cross-hair? Do different scopes have different zoom levels?)
2.Is there secondary (even tertiary) fire on guns? Can they be used in close combat as melee weapons? 3.Can characters jump/roll/dive/crouch/go prone? 4.Are there attachments for weapons to add further customisation? 5.How does the ammo/health system work? (Do you have to find/make ammo? Are there healthpacks/health regeneration?) 6.Is there any cover system? 7.Is there a friendly fire option outside of arenas? 8.How intelligent does the enemy AI appear to be? 9.Is it easy to switch to 'next best' weapon if you need to? 10.Is there item degradation over time? 11.How much customisation is there in terms of both weapons (attachments?) but also in terms of changing the onscreen appearance of your character? (armour? tattoos? hairstyles?) 12.Will character skilltrees allow players to create radically different versions of Mordecai in terms of playstyle/appearance? 13.In terms of loot, what else drops aside from guns that your character can make use of? (armour? blueprints? quest items?) 14.Do enemies have a set level or do they scale to your character's level/number of people in the party? 15.Is there a 'common box' storage system whereby you can find items with one of your characters and pass them on to another of your characters? 16.What limits are there for player inventory/storage? 17.Will the game have a player-driven economy and are there any features to facilite one? (auction house? trading system?) 18.How big is the game environment? (compared to say, Oblivion, Fallout 3, Two Worlds or Sacred 2) 19.Is it true that there will be no loading screens whatsoever, including during open world to underground/building transitions? 20.Are there NPCs in the game and how can they be interracted with? 21.Is there a karma system? 22.Is the game ending absolute or does it leave you with an open world to explore? 23.Do enemies respawn after time or do they stay dead once you've cleared an area? Same question for bosses. 24.If you find a vehicle you like can you keep it? Upgrade it? Trade it? 25.Is there a character level cap and if so, is any further customisation only available via loot or are there further ways to tweak your character at endgame? 26.Are there any other modes aside from the main campaign (e.g. time-trials, boss challenges). 27.Are there difficulty levels or can difficulty be adjusted on the go? 28.Will there be leaderboards of any description? Courtesy of: FantasyMeister
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Don't Breathe the air! |
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#56 | |
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Pirate Scourge
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Quote:
*EDIT* Answers underlined were provided by Ennui. Last edited by iLXeNk; June 25th, 2009 at 06:57 PM. |
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#57 |
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Consultant Scientician
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....TL;DR?
27. It has been mentioned in an article that enemies will adjust their difficulty to the player's skill. It was the writer stating that, not someone at Gearbox, so I wouldn't give it 100% faith unless there is a second source.
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We came, we saw, we conquered. And if the taste of victory is sweet, the taste of virtual victory is not Sweet 'N Low, nor the bullets made of sugar. TXF 7.13 I Want To Believe - The Thread Is Out There |
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#58 |
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Tastes like Lightning
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By this do you mean level scaling or that the game chooses the difficulty at which you play at depending on your skill like the director in L4D?
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#59 |
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Consultant Scientician
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Seemingly the latter.
__________________
We came, we saw, we conquered. And if the taste of victory is sweet, the taste of virtual victory is not Sweet 'N Low, nor the bullets made of sugar. TXF 7.13 I Want To Believe - The Thread Is Out There |
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#60 |
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Football Manager
Join Date: Apr 2009
Location: Norway
Posts: 4,124
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Sounds more like a L4D kind of thing to me, at least the way he explained it. I know they do it depending on how many players they are, but this is the first time I hear that they do it regarding skill too.
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