The Gearbox Software Forums Go to Gearboxity.comGo to Gearbox Software's Web site

Go Back   The Gearbox Software Forums > Gearbox Games > Borderlands > Loot n' Car Chat [Closed]

 
 
Thread Tools Display Modes
Old October 7th, 2009, 09:27 PM   #1
Ic3man36O
Member
 
Ic3man36O's Avatar
 
Join Date: Sep 2009
Posts: 95
Default Weapon Type Vs. Class Type

First, apologies if this has been discussed. I wouldn't know exactly what to search for even if it was...

Anyway...

I was thinking of the loot system in Borderland and comparing it to the loot system in Too Human (after all, Randy said that's one of the things TH did right: The loot system).

In Too Human, depending on your class, the weapons that dropped were more likely to be tailored to the class that you're playing (ie. Berserkers saw more dual-weapons, Commandos saw more ranged weapons, etc.). Weapons still dropped that weren't class-specific, but the likelihood of a weapon tailored for that class increased.

So, since Borderlands has a class system also, and certain classes supposedly have an "innate" weapon/skill specialty, do you think the same class-tailored loot system would also be used in Borderlands? (ie. Mord would find 'more' snipers/revolvers, Brick would find 'more' explosive weapons, etc.). I would think this would apply to specific class mods also.

This is to assume that you're playing single-player, or 4-player coop with 4 of the same characters (4 Liliths, for example). Additionally, if you think this is a feasible loot-drop method, do you think it would apply proportionally to coop class variations: For instance, if there were 2 Mord characters, 1 Roland, and 1 Brick, do you think there would be a higher likelihood of snipers/revolvers or Mord class mods to drop?

...it's just a theory.

Apologies for the wall of text. This was just a tidbit I was thinking about, and thought it might be interesting discussion material. Feel free to discuss the possibilities or noobiness of my post...
__________________
____________________________________________

Ic3man36O is offline  
Old October 7th, 2009, 09:31 PM   #2
trollnest
MAINSTREAM'D
 
trollnest's Avatar
 
Join Date: Oct 2009
Location: Toronto
Posts: 253
Default Re: Weapon Type Vs. Class Type

just as long as its not diablo, where it seems like everything your class CANT USE drops.
trollnest is offline  
Old October 7th, 2009, 09:35 PM   #3
Wipa
Is.
 
Wipa's Avatar
 
Join Date: Oct 2009
Posts: 140
Default Re: Weapon Type Vs. Class Type

I think if this were the case it would spoil some of the fun.

Even if im playing as Mordecai, and i find a "Super Awesome Bacon-Flavoured Rocket Launcher", i'll still get the feeling of 'Oh! Cool'.

Plus you wouldn't feel like you were experiencing the full game, as it would be different depending on which class you choose to play.
Wipa is offline  
Old October 7th, 2009, 09:39 PM   #4
nailhead04
dirtmouth
 
Join Date: Sep 2009
Location: Wa.
Posts: 119
Default Re: Weapon Type Vs. Class Type

and its confirmed you can trade with yourself to lower leveled characters you have so it should be fine if you find stuff your class isn't just right for. But every class can use any guns so it really doesn't matter.
nailhead04 is offline  
Old October 7th, 2009, 09:53 PM   #5
xMRBON3Zx
killing religion
 
xMRBON3Zx's Avatar
 
Join Date: Sep 2009
Location: Australia
Posts: 75
Default Re: Weapon Type Vs. Class Type

Quote:
Originally Posted by Wipa View Post
Even if im playing as Mordecai, and i find a "Super Awesome Bacon-Flavoured Rocket Launcher", i'll still get the feeling of 'Oh! Cool'.
NIIIIIIIIIICEEEEE!

Bacon flavoured is always the best.
__________________


Quote:
Originally Posted by Max Brooks View Post
When you're fighting for your life, it may be simply too easy to flip the switch to "rock-and-roll" - Discussion on automatic weapons
Interviewer: So Brick, What do you do when your hands hurt?
Brick: I put some more face on them.
xMRBON3Zx is offline  
Old October 7th, 2009, 09:53 PM   #6
ixidor
Member
 
Join Date: Oct 2009
Posts: 43
Default Re: Weapon Type Vs. Class Type

Since a lot of skills apply to all weapons, eventually I want a toon with maxed proficiencies with all types of weapons and only finding amazing snipers and pistols as Mord would blow.
ixidor is offline  
Old October 7th, 2009, 10:22 PM   #7
zombieturtle01
Member
 
zombieturtle01's Avatar
 
Join Date: Oct 2009
Posts: 78
Default Re: Weapon Type Vs. Class Type

Speaking of weapons to class types, doesn't Lilith have more chemical/elemental damage weapons like ones that use electricity or acid?
zombieturtle01 is offline  
Old October 7th, 2009, 10:26 PM   #8
TheMaster
banned
 
Join Date: Sep 2009
Posts: 1,657
Default Re: Weapon Type Vs. Class Type

Yes, Lilith's weapon specialties are guns with Corrosive, Shock and Incendiary rounds.
Brick's preferred is explosive.

Mordecai and Roland actually have specific weapon specialties unlike Lilith and Brick.
TheMaster is offline  
Old October 7th, 2009, 10:32 PM   #9
PC1728
Member
 
Join Date: Sep 2009
Posts: 62
Default Re: Weapon Type Vs. Class Type

I hope it doesn't, even though I'd love to be getting a wide selection of rocket launchers as Brick, I'd rather be "omg, a rocket launcher!!!" as opposed to "oh look, wonder what the 36th rocket launcher I've found does"
If you catch my drift, sure I'll be "ooo a new gun" regardless, but it'd kinda dampen the joy of getting them with a nonbiased system and make different play throughs a bit less varied.
PC1728 is offline  
Old October 7th, 2009, 10:41 PM   #10
DystopiaX
Forum Ninja
 
Join Date: Sep 2009
Location: Illinois
Posts: 1,102
Default Re: Weapon Type Vs. Class Type

i doubt it, since the devs have emphasized so much that you can use ANY type of gun, not just your character's specialty, that they would go ahead and make it really difficult for you to do so.
and Roland+cauterize+rocket launcher=ultimate support win.
__________________

message me if you want a lockerz invite.
DystopiaX is offline  
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:16 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.