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Old March 1st, 2010, 05:42 PM   #1
taryl
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Join Date: Feb 2010
Posts: 47
Thumbs up Pearlescent items/weapons codes?

Well, pretty much, the only thing in a weapon that changes its rarity to pearlescent is its title. But I'm not sure, there could be other parts that change the rarity of an object.

Ok, so if you have a not-so-awesome pearlescent weapon or item and are on the PC and you are generous enough to help us modders build our own super-powerful, perfect pearlescent weapons (idk about other ppl, but i'll share with u guys), do the following:

1) Go to WillowTree download databse and download the beta if you haven't already done so http://xander.x-fusion.co.uk/WillowTree/
*NOTE As of now, beta 10 is the latest. Pick the 10 with the bigest r# value. Right now it's r3 (r i think means release. so r3 means release 3)

2) Open the save that you have a pearlescent weapon on.

3) Go to the Weapons or Items tab. Next to either the Weapons or Items tab, there is a down arrow. Choose "DLC Backpack." This will show all your DLC packs.

4) Left Click on the the pearlescent weapon or weapons that you have.

5) On the panel on the right, you should see the weapon parts for the gun or item.

6) Click the down arrow next to "Export Weapon" and click "to Clipboard"

7) Press Ctrl+V to paste down the weapon parts here and post it.

If you're a computer genius, do that stuff that you did to the Original Borderlands where you go into the game databse and copy out all of the weapons/items part name and their effects and paste it here. This would be most helpful.

Thank you.
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Old March 1st, 2010, 05:47 PM   #2
ultra1437
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Join Date: Jun 2009
Posts: 213
Default Re: Pearlescent items/weapons codes?

or if you want to find out what the item codes for the new weapons/shields are, you can look in your borderlands/willowengine/localization/ita folder (dlc3_gd_weap_UniqueParts.int, and dlc3_gd_item_UniqueParts.int)

Anyways, just a straight copy/paste:

Shields
Code:
[Shield.body3_Pangolin_Ironclad ItemPartDefinition]
PartName="OC"

[Shield.body4_Anshin_Rose ItemPartDefinition]
PartName="AWE"

[Shield.body4_Atlas_Omega ItemPartDefinition]
PartName="OO"

[Skills.Skill_Anshin_Rose_Health SkillDefinition]
SkillName="HealingRose"
SkillDescription="Heals the player when his shield is depleted"
LockedSkillDetailStr="<Locked>"

[Skills.Skill_Anshin_Rose_Health:Behavior_AttributeEffect_1.SkillDefinition_112 SkillDefinition]
SkillName=""
SkillDescription=""
LockedSkillDetailStr="<Locked>"

[Title.Title_P_Anshin_Rose ItemNamePartDefinition]
PartName="Rose"

[Title.Title_P_Anshin_Rose:AttributePresentationDefinition_15 AttributePresentationDefinition]
Description=""
NoConstraintText="Beauty and Life"
Suffix=""

[Title.Title_P_Pangolin_Ironclad ItemNamePartDefinition]
PartName="Ironclad"

[Title.Title_P_Pangolin_Ironclad:AttributePresentationDefinition_15 AttributePresentationDefinition]
Description=""
NoConstraintText="I stand unvanquished!"
Suffix=""

[Title.Title_U_Atlas_Omega ItemNamePartDefinition]
PartName="Omega"

[Title.Title_U_Atlas_Omega:AttributePresentationDefinition_15 AttributePresentationDefinition]
Description=""
NoConstraintText="The Alpha and that other thing."
Suffix=""
Weapons
Code:
[CombatRifle.TedioreAvenger_Material WeaponPartDefinition]
PartName="-B"

[CombatRifle.TedioreAvenger_sight5 WeaponPartDefinition]
PartName="AV"

[CombatShotgun.barrel3_DahlJackal WeaponPartDefinition]
PartName=""

[CombatShotgun.DahlJackal_Material WeaponPartDefinition]
PartName=" U"

[EridanRifle.Cannon.barrel5_MegaCannon WeaponPartDefinition]
PartName=""

[EridanRifle.ElementalRifle.barrel2_Fireball WeaponPartDefinition]
PartName=""

[EridanRifle.ElementalRifle.barrel2_Firebomb WeaponPartDefinition]
PartName=""

[EridanRifle.ElementalRifle.barrel2_Flaregun WeaponPartDefinition]
PartName=""

[EridanRifle.ElementalRifle.barrel2_GlobGun WeaponPartDefinition]
PartName=""

[EridanRifle.ElementalRifle.barrel2_RollingSpattergun WeaponPartDefinition]
PartName=""

[EridanRifle.ElementalRifle.barrel2_Splatgun WeaponPartDefinition]
PartName=""

[EridanRifle.ElementalRifle.barrel2_StampedingSpattergun WeaponPartDefinition]
PartName=""

[EridanRifle.ElementalRifle.barrel3_Rifle WeaponPartDefinition]
PartName=""

[EridanRifle.WeaponType_Eridan_Elementalgun WeaponTypeDefinition]
TypeName="Combat Rifle"
PickupMessage="You got %s"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureLevelMessage="You must be at least level %d to use this item."
UseFailureConstraintsMessage="You cannot use this item."
NoManufacturerName="Generic"

[EridanRifle.WeaponType_Eridan_Elementalgun:AttributePresentationDefinition_7 AttributePresentationDefinition]
Description="Hold on...it does what?"
NoConstraintText=""
Suffix=""

[MachinePistol.barrel4_VladofStalker WeaponPartDefinition]
PartName=""

[MachinePistol.VladofStalker_Material WeaponPartDefinition]
PartName="/V3"

[RepeaterPistol.acc5_Shock_HyperionNemesis WeaponPartDefinition]
PartName="Shock"

[RepeaterPistol.AthenasWisdom_Material WeaponPartDefinition]
PartName=""

[RepeaterPistol.barrel0_ChiquitoAmigo WeaponPartDefinition]
PartName="ChiquitoAmigo"

[RepeaterPistol.barrel5_AthenasWisdom WeaponPartDefinition]
PartName=""

[RepeaterPistol.HyperionNemesis_Material WeaponPartDefinition]
PartName=".N"

[RepeaterPistol.KnoxsGold_Material WeaponPartDefinition]
PartName=".99"

[RepeaterPistol.Material_ChiquitoAmigo_3 WeaponPartDefinition]
PartName="-B"

[RevolverPistol.acc5_Heal_AtlasAries WeaponPartDefinition]
PartName="Nemesis"

[RevolverPistol.Material_Aries_3 WeaponPartDefinition]
PartName=""
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My roland build (solo/team hybrid; moxxie points in refire)

My shop of weapons here (if that doesn't work, here)

Need to talk? drop me a line on steam (id: ultra1437)
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Old March 1st, 2010, 05:49 PM   #3
XanderChaos
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Join Date: Oct 2009
Posts: 444
Default Re: Pearlescent items/weapons codes?

Quote:
Originally Posted by taryl View Post
But I'm not sure, there could be other parts that change the rarity of an object.
Each part contributes to the rarity. Not just the title. The info for all of the DLC parts can be found in WT#'s Data folder.
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