Well, it has nothing to do with low level gear. As i have been learning, it is the damage system that has exponential scaling. The scaling doesn’t take in account your shields, which grow weaker and weaker as the game progresses - despite having high numbers. There is a video that has an example of the issue (he refers to OP gameplay but it more or less starts in higher level Normal mode and gets worse from there). https://youtu.be/FcLa6IlpypM. Its as if every enemy has a critical hit that wipes your sheidl away - and that is very irritating, especially when you drop to lower level play and it is still happening. I actually ended up in FFYL situations with enemies 10 levels lower than me - but those enemies are only giving me 1 point of experience. That should not be happening… but it is.
I now know there is no cure for this - that is just the way it is. I recently tested it further with enemies of various degrees (levels and areas) and found it to be the norm - except for boss fights. It seems boss fights are much more balanced than fighting regular enemies. The Warrior, for example, is easier than getting rushed by a bunch of regular map or mission hyperion bots. the Warrior does NOT break your shields in one hit - but some random badass biker or other enemy will. It seems the team that crafted the boss fights must have been a different team, as they made them balanced and without that messy shield mechanic.
Before anybody says it, it is n’t about “getting gud” or “don’t get hit”. It isnt about getting better equipment or shields - you should be able to drop back 10 levels and run through naked flinging rubber bands. The issue isn’t about how well a person plays - it is an observance of how the damage system is working - or not, plain and simple - regardless of those parameters.