I played the open beta for 50 hours and I’ve played the game 57 hours so far (I know, I have no life <3).
This game is ■■■■■■■ great. I absolutely love it, but I am very strongly considering just bailing on it entirely. There are an absurd number of balance issues that just aren’t being addressed, both by the community and Gearbox. There are very, very obviously characters that stand out as “the best”, if you don’t like that wording, then they are very, very good characters. This is by far my biggest issue with this game. There are a ton of Helix mutations that are never, ever used because they’re so subpar to their counter. One example is Oscar Mike’s impact grenade, which is absolutely the best upgrade you can get. In fact, without it, the character is extremely weak and unable to do his job properly. If you argue with that, you’re really just full of ■■■■ and optimism. The napalm impact is the staple of Mike, it’s what everyone uses.
On to what a bunch of ■■■■■■■■ are going to say to this post, “you can counter everything”. Okay sure you can. What do most people play? Public matches with random people. That’s not terribly organized or planned, and it shouldn’t have to be. That wouldn’t be very fun. So why are there characters that are so powerful the only way to stop them is to stun them? My main example for this is Rath, who disgusts me. I’m not sure what the plan was there. The reason a lot of people are leaving matches early is because this game is just rancid with exploits and ■■■■■■■■. For instance, the Reyna Miko combo. There are plenty of ways to counter this, but most people just plain suck at anything that isn’t holding down Mouse1 and a few movement keys (hence the melee popularity). Sure there’s skill based characters, but no one is using them and no one will. So if you load into a game with a random team vs a random team, and your team is just playing the characters they like, and the other team, by chance has a Miko, Reyna, Galilea, Rath, it’s going to be a ■■■■■■ time. That’s not okay. There shouldn’t just be some dice roll as to whether or not your team is going to be stomped silly by some obscene combination of abilities. There is no combination of ranged characters that has the same effect as that of the melee characters. And I’m not sure why that is. Thorn and Marquis don’t spell doom for a game. Oscar and Whiskey, no big deal. But Galilea and Rath? ■■■■.
My main point is that the very, very obviously “better” characters need to be addressed, now. I keep playing games where the enemy team is mostly melee characters, and my team, inevitably, gets stomped. And in chat I say “wow I’m really sick of these melee guys being absurdly powerful” and someone ALWAYS has a sarcastic remark to make, as if I’m completely and utterly wrong. After enough of a pattern being shown, it should be pretty ■■■■■■■ clear who’s “better” and who’s “worse”. I think it’s been made extremely clear so far, and that it should have addressed already.
Oh and as for people who might say “I’m sick of hearing about balance issues on the forums”, this is a highly competitive multiplayer game. The balance is the entire core of this game. It is going to be discussed immediately and it should be discussed as much as possible.
So I see two routes for this game: an endless battle of nerfs and buffs across a bunch of different characters over the lifetime of this game, or they do nothing and it stays the way it is. I’m assuming it’s going to go the first route, and I hope it does, because that will keep the game fresh.
My bigger concern with that route is that the Devs seem to think that when something makes sense of paper, it makes sense in game. That’s not how it works. I’ve been told quite a few times how viable and deadly Whiskey Foxtrot is, but no one ever plays him and it’s unanimously agreed that he’s weak. It’s been this way for months, literally months. If this mindset is applied to more powerful characters, we will never get any kind of balance in this game and will be forced to play certain characters EVERY ■■■■■■■ GAME. I don’t know about you guys, but I’d rather be able to play characters that I want to play without concern that there’s a character on the enemy who’s so powerful, the only way to kill him is with CC. That’s the state of the game right now, and I’m getting extremely tired of it.