100 Ways to stay alive in UVHM

I’ve added special thanks to each contributor on the top post.

Thanks for the help so far gents. Lets keep this work going.

Gulf, I practically have you on speed dial for Krieg help.

Also, I feel as though I will do a “50 ways to stay alive” for each individual character in their particular sections.

Heh. Yeah, I do know a thing or two about a melee/bloodlust Krieg. Never tried a melee/hellborn, but that’s only because I don’t really like Hellborn’s mechanics.

While I’m not Derch, I have played Maya quite a bit at OP 8, so I know a few things about keeping her alive and able to dish out damage. Derch is the Maya guru though. I’d hit Janderson up for Zero since Coontail isn’t around much anymore.

A very fair point on efficacy, but it still on a matter of circumstance and limited to a wide scope of builds (but not all). I for one don’t even know what a blue strip looks like any more (Rough Rider user since TVHM).

Ah. I completely understand mate. I think a general “ammo regen value” statement should be added in the future. Given that we wind down I may elaborate on it further using this idea in particular. I feel as though the concept, in theory, can be brought together for several items which either save ammo (Top) or regenerate (Avenger). As well as those which use none.

A fantastic point really, should have been one of the first listed and it will be. I’ll make sure to add you in to the credits as well.

They might be, its 7 or 8. I wasn’t 100% sure either so I picked even.

A whole new point.
Memorise what gun is bound to each key on your D-Pad/hotkeys as it can be quicker
than spamming through your guns until you hit what you want to use.

Definitely this (unless you D-Pad is as useless as mine, in which case it’s “that D**n-Pad” * curses while dying *)

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I’ve avoided kill skill additions on the list so far.

I feel like with Krieg, it’s a bit easy to pick out the necessary kill skills, but I don’t know how to make a “sweeping comment” on them which is applicable to EVERYONE.

Okay. Made a few new additions after playing a bit last night.

Fair enough, it is certainly different from class to class. Maya and Axton have a lot of good ones to the point where they can tank with a Bee or just be a God with the Blockage.

I added one on the last update as more of a “sweeping statement” on Kill Skill values.

If you’re about to ho into ffyl don’t run away but run into the damage. The closer you are to your enemies the better while in ffyl.

Oh FFYL styff. E-Tech Rocket launchers are quite nice for second winds, as they can hit guys hiding behind cover. cough marauder

Vladof E-tech launchers are the tits! And one of my recommended FFYL tools.

Brings back nightmare’s of my PS3 controller… and many a swear jar full to the brim :smile:

FFYL tips in UVHM are critical.

In OP8, they should be taped on to your PC/Console.

Rocket launchers are your best friend in FFYL, just don’t shoot an enemy that’s too close to you or you may go back into FFYL.

Zer0 + Tw0 Fang + Tunguska = 90% chance to Second Wind and go back into FFYL in a split second! Talking from experience lmao.

Krieg’s the same way with the Nukem and Badaboom. And the Carnage…especially the Carnage…

Referring to the gun, or just generally commenting on Krieg’s aftermath?

The shotgun. Shoot that at an enemy too close to you and you can say goodnight Gracie.