The current Mayhem Modifiers we have generally fall into the philosophy of increasing difficulty at the expense of fun and enjoyment. Given this game’s history with difficulty seesawing from patch to patch, it may be more worthwhile to switch from the concept of “Mayhem Modifiers increase Difficulty” to “Mayhem Modifiers increase Fun”. Modifiers as a concept seem to exist to spice things up through unpredictability, but have largely failed in execution thus far. So let’s think up some modifiers together as a community that would be worth enjoying instead of tolerating.
What we’re defining as a good Mayhem Modifier should;
With that out of the way, here are a few modifiers that try to embrace those ideals to get this ball rolling;