15 Items Every Player Should Get ASAP

In response to being asked by more than a few new players about what gear they needed first, I compiled this list based upon the prevalence and reuse among loadouts. There are probably more that I could include, but I elected to only include the most extreme examples.

Story Mode Legendaries- These items have a random chance of being dropped by one boss in the listed story mission. Some require advanced difficulty specifically, but, if it’s listed as “normal or advanced”, the drop rate will tend to be higher in normal mode because it’s competing with fewer other drops.

Symbiotic Gauntlet (sentinel, normal or advanced)

The best attack damage legendary in the game for ranged characters and one of the best for melee characters. It comes with a bunch of max hp (which is almost always the best or one of the best survivability stats as well) too.

Stolen Edge of Arcvynorr (sentinel, advanced only)

Tied for best attack speed item in the game with Vow of Zealous Fury, it’s significantly easier to get.

Vyn's Quiver (sentinel, normal or advanced)

An excellent utility piece for characters that reload, it can provide a lot of regen as well as a lot of reload. It’s a great way to get some regen on characters that don’t have any other way to heal themselves while still getting reload. It’s even better in PvP when you’re probably using one of your loadout slots for a free shard generator and need to cram as much as you can into your two remaining slots.

Vigilant Power Scouter (sentinel, normal or advanced)

The best critical damage item in the game. Just like with the Symbiotic Gauntlet, it gives you excellent damage increases while also providing a massive additional amount of hp.

Bola's Target Finder (experiment, advanced)

The gold standard of skill damage legendaries, the legendary effect is absolutely amazing. The secondary stat is also one of the best attack stats for most characters too.

Vow of Zealous Fury (heliophage, normal or advanced)

Easier to generate stacks for than Stolen Edge of Arcvynorr (some characters are, in fact, basically incapable of scoring crits except via their quick melee) and with a sometimes better secondary stat (personally, I prefer crit damage to movement speed). If you have it, most will consider VoZF to be better than SEoA but it’s harder/more annoying to get because of the mission you have to run.

Loot Pack Legendaries- You can get these out of any loot pack (it’s just exceedingly rare in the common and uncommon packs) but, except for the faction specific packs, they draw from the entire pool of loot pack legendaries rather than the smaller pools. The best way to get these is to farm Operations missions with 100 ops points as a character of the faction in question (completing Ops with 100 ops points gives you a faction commander pack, with a high chance of getting a legendary out of it; faction commander packs also give copious amounts of credits).

Voxis Core (jennerit)

An absolutely incredibly powerful legendary, all of your skills suddenly gain a 15% AoE around any target they hit. A target can only be hit by this 15% AoE damage once per skill used, but, when you’re using skills on clustered groups of enemies, you’re talking about a 15% increase in damage dealt (on top of the skill damage secondary stat). Comically enough, the primary stat isn’t what makes it particularly useful. It’s not as generally useful as some other legendaries but, for those characters that like it, it’s absolutely devastating.

Pain-2-Gain Re-Knitter (upr)

An incredibly powerful piece of survivability gear. If you can recover from the damage you take (without dying), you’ll get 2 primary stats worth of hp on top of a nice chunk of damage reduction.

Non-Legendaries- You can get these via general and faction specific packs as well as story missions. You have a chance at getting these by doing pretty much anything (PvP gives you credits to pack loot packs; story and ops missions will simply provide drops), but, if you want to try and improve your chances a bit, completing Ops missions with 100 ops points with a character of the faction in question will get you a faction commander pack, which restricts the loot pool a bit and improves your chances somewhat.

These are all more for PvP than for PvE. In PvE, more than enough shards are provided to afford a loadout full of legendaries for absolutely everyone in your group (unless you’ve got 1-2 people that refuse to share). As such, legendaries tend to be more useful because they provide more to spend shards on.

Survivor's Regrowth Serum (eldrid, rare)

A huge chunk of regen. You may also want to get the “Drained” variant (-42 shield recharge) for Eldrid characters, since, by default, they don’t have shields to be hurt by it.

Stout Ekkuni Wristguard (eldrid, uncommon)

Attack damage and an easy to get and large amount of max hp. For Eldrid characters, the “Antiquated” variant (-140 max shield) is excellent since it reduces the activation cost and doesn’t really penalize the Eldrid characters. If you want to plan around the possibility of dying, you can go for the epic rarity version (Fortifying Ekkuni Wristguard), which also happens to come with an “Antiquated” variant, but the activation cost is higher.

Stout Golemic Sigil (eldrid, uncommon)

Skill damage and an easy to get and large amount of max hp. For Eldrid characters, the “Antiquated” variant (-140 max shield) is excellent since it reduces the activation cost and doesn’t really penalize the Eldrid characters. If you want to plan around the possibility of dying, you can go for the epic rarity version (Fortifying Golemic Sigil), which also happens to come with an “Antiquated” variant, but the activation cost is higher.

Stout Aelfrin Warblade (eldrid, uncommon)

Attack speed and an easy to get and large amount of max hp. For Eldrid characters, the “Antiquated” variant (-140 max shield) is excellent since it reduces the activation cost and doesn’t really penalize the Eldrid characters. If you want to plan around the possibility of dying, you can go for the epic rarity version (Fortifying Aelfrin Warblade), which also happens to come with an “Antiquated” variant, but the activation cost is higher.

Survivor's Eldrid Bio-Weave (eldrid, rare)

A huge chunk of max hp. You may also want to get the “Drained” variant (-42 shield recharge) for Eldrid characters, since, by default, they don’t have shields to be hurt by it.

Erratic Shard Extractor (jennerit, common)

Free shard generators are so ubiquitous in PvP that they’re almost required. All of them come with a penalty so you just need to find the variant that doesn’t affect your character. This one reduces the speed of your reloads, which is something that a majority of characters don’t even do.

Sketchy "Easy Money" (rogue, common)

Free shard generators are incredibly ubiquitous in PvP that they’re almost required. All of them come with a penalty so you just need to find the variant that doesn’t affect your character. This one reduces the power of your heals so, unless you’re currently playing a healer, this won’t affect you at all.

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Very good list. I’m wondering though, why did you not embed the gear images? Style or an accident? Btw, a VoV, VPS, and a VoZF can make Attikus an absolute monster. Those crits are amazing

But what about Shadoculars?

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Everyone needs to get those so they can understand that not every legendary is worth using.

But seriously, this is a good list of items that benefit a wide variety of players. The only one I would include that I think you missed is the Survivors Remedy Box. It’s great for anyone who wants to play the role of medic.

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I tried to embed the images but I couldn’t figure out how to make them work. My guess is that it doesn’t like embedding images that are hidden within the details tag.

[quote]Btw, a VoV, VPS, and a VoZF can make Attikus and absolute monster. Those crits are amazing
[/quote]

Yerp. My personal loadout for Attikus is actually VoV, VoZF, and Bola’s (attack speed + legendary proc = LAWL).

Summary


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No I got it to work. I think you might have copied the wrong link.

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Yeah I just tested it. You copied the image address and not the image link for the forums.

Ooh, lemme try
https://lowlidev.com.au/battleborn/api/gear?s=Symbiotic+Gauntlet&png&1483293924

Img

My suspicions were correct. Add <img src=" to the front of your link and "/> to the end. Or just copy the forums link in the share menu :stuck_out_tongue_closed_eyes:

I could make a thread on the intricacies and failures of these fun little brackets. Believe me, when you get to about eight inside one another video links are impossible! Don’t even get me started on italics

Ah, I’d usually use something similar but with a lil more survivability. I forget why I chose what I had earlier. That’s what happens when you press the random button and don’t have a loadout I suppose

I debated the Survivor’s Remedy Box when I was putting it together but elected not to include it because it’s only useful for a tiny handful of characters (Alani, Miko, Ambra, Kleese, and Reyna; KU’s drones don’t benefit from heal power gear at all and Alani, Miko, Ambra, and Kleese all get healing as well as killing power from stacking attack damage and/or skill damage, depending on the character) and stacking heal gear just doesn’t work that well in my experience (it gets eaten up by overheal, generally) especially compared to the other options.

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Give me a minute. I shall return.

@Kitru

Almost Worthless Legendary Gear

Buildable Cost

In general, buildable cost has no purpose for PvE since shards are abundant, in PvP shards are much more limited so spending 1800 shards on something that is supposed to make shard use more efficient is slightly redundant. So immediate points off all legendary Buildable cost gear.

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While the combined primary and secondary effects are an amazing synergy, the legendary effect is almost worthless. If anyone is going to attack a level three turret it is with the intent to destroy it and they will most likely not give an opportunity for the shield to recharge.

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It’s legendary effect is a little more useful than the Sentinel’s Reset Switch but only a little. And it has the horrible secondary effect of shield penetration.

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This legendary effect only procs 5% of the time. While it would be strong when ever that 5% chance triggered it’s to unreliable to be worth 1800 shards.

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Useful only in PvE and only on a few missions at that. While future ops might have some very heavily buildable oriented sections, right now there isn’t anything like that. If one of the future ops has sections similar to the Saboteur then it will be removed from this list.

View on lowlidev.com.auUseful only in PvP. The Legendary effect is very underwhelming especially considering that the primary effect is buildable cost. Turning 32 or 64 points of regen into 40 or 72 at a health station.

CC Duration

-CC duration is a very bad piece of gear to start with. Decreasing the duration of a 2 second stun by 14% saves you a whopping .28 seconds of stun time. Spending 1800 shards on it without getting some amazing legendary effect is a pure waste.

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Getting hit by CC usually means that you are getting focused by something, so having your shield start recharging will save you from only a small amount of damage as it will only briefly recharge before it is depleted.

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The legendary effect is just to situational to be practical. Being that low on health is dangerous in the first place and counting on a 1/5 chance to reflect the CC is not a good idea.

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There are only three characters that can cause blinds, one gear, and only a few story missions with blind effects. And of all of those only one can last more than 1 second. Granted the Shadoculars are getting changed in the next patch so they might not stay on this list.

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Too dependent on your enemy to get use out of the legendary effect. Assuming you’re even if position to attack them after recovering from a CC, you only have 5 seconds to get that damage bonus. Not worth the 1800 shard cost.

[details=Critical Hit Damage]
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Just a bad legendary effect all around. Not all enemies have shields and making them wait an extra few seconds for their shield to recharge is very lack luster.

View on lowlidev.com.au In PvP getting kills with critical hits is a little unreliable so the effect wouldn’t proc often. In PvE it could be useful as a method of clearing groups but you can accomplish better results with AoE skills. Plus Vigilant Power Scouter is to good of a crit legendary to choose something else over it in PvE.

[/details]

[details=Max Health]
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To maintain this legendary effect you have to stay at full health which can be difficult because if you get focused even slightly there is a decent chance of taking health damage. Plus the legendary effect is quite underwhelming [/details]

Max Shield Strength


View on lowlidev.com.auSomething I learned from MTG, never have put something in your deck that depends on your enemy. If there are no LLC on the enemy team then this is useless. It is also useless 100% of the time in PvE

[details=Movement Speed]
View on lowlidev.com.au While providing a great primary and secondary effect the legendary effect is very underwhelming. It is better to just get a cheaper version and use the epic rouge boots.

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Once again, never have something that depends on your enemy. Wounds are great against supports but some better than others, it’s just too situation to be worth 1800 shards[/details]

[details=Reload Speed]
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Dependent on Mellka’s melee.

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*see Hostile Takeover.exe

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It’s legendary effect can be recreated with most blue reload speed gears.

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Too dependent on the enemy team[/details]

[details=Shard Generator]
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The damage you will do to enemy battleborn will barely make up for the 1800 shard cost, it’s better to have a free shard collector.
(https://lowlidev.com.au/battleborn/#s=lorrian+purse+cutter)[/details]

[details=Shield Recharge Delay]
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It damages you and most of El Dragon’s damage comes from his melee anyway. Not to mention that Dragon is very gear dependent right now and this doesn’t give the best primary and secondary effects for him.
(https://lowlidev.com.au/battleborn/#s=charged+champions+belt)

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The legendary effect is only useful when fighting next to a health station or an accelerator. To situational for the cost to activate [/details]

[details=Shield Penetration] For all of them. Shield pen is useless and none of them have worth while legendary effects.


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[details=Shield Recharge Rate]
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It’s dependent on your enemy, and provides a lackluster legendary effect.

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Very lack luster legendary effect for Shayne that provides little to no actual benefit.

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It requires you to die to get the effect to trigger. The only potential would be on Kleese or Toby with their self destruct features.

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considering that most enemies have a 300 point shield, you are only getting 42 points of shield back for destroying theirs. [/details]

[details=Skill Damage]
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*See Hostile Takeover.exe

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It requires you to completely miss with a skill to do extra damage on the next one. An overall decrease to damage output[/details]

[details=Sprint Speed]
View on lowlidev.com.au It’s very rare that you are going to be sprinting for 10 consecutive seconds without stopping to do anything. It’s better to just run health regen plus enemy players can pick up the drops as well.

View on lowlidev.com.au Just a very underwhelming legendary effect. You can get it to proc often but 5.6% life steal is very little. Even if you do 500 damage to one person that’s 28 points of health returned to you. [/details]
Ok I think that about covers it.

Let me know if you think I missed any or if I wrongly included something.

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[quote=“blainebrossart1, post:9, topic:1553228, full:true”](For some reason the Buildable Cost section won’t let itself be hidden. I’ve tried fixing it but it won’t work despite being set up like everything else.)
[/quote]

I had to learn to deal with this when I was doing my guides. Make sure you include new lines before and after every piece of formating. For some reason, if you don’t, it’ll screw up the first of a list.

Also, not sure if this was intended, but you included Shadoculars twice and didn’t include Hate Reflector (20% chance to reflect status effects when under 25% max hp makes it way too conditional to be useful).

It’s probably important to include some explanation for why they’re worthless rather than just having a list. CC duration is a worthless stat because reducing a 1 second duration by 14% is going to really change anything. Anything economy based on a legendary is utterly idiotic because you’re paying so much that you’re basically never going to actually make it up (especially on shard gens). etc.

I’ll compile my own list and we can compare.

Fixed! Thanks, that will actually save me some hassle with my Rath guide.

No useless Health Regen Legendaries? :stuck_out_tongue_winking_eye:

I was debating on some of them but I found that each one could be somewhat useful in the a reasonable situation. Not bad enough to consider worthless.

With Emergence Auto Medic, there is usually enough CC going around in a fight that it should proc often enough. Plus the DR it provide helps with tanking and being on the front lines, which in turn allows you to get hit by more CC as well. Not great but I wouldn’t go as far as to say it’s worthless.

Oath of the Sustained heals for very little but it has the potential to net you assists on almost every kill on your team.

Medical Nano Colony purely because of a potential synergy with Kelvin’s shield, I can’t consider it to be worthless. On anyone else, then yes I would have put it on the list.

Song of Vigor on a medic makes them give that extra little bit of healing to allies and also has healing received which is great on most medics.

With all of them I personally would rather just use Survivor’s Regrowth Serum but I couldn’t go as far as to say they are almost worthless. (I was actually debating all of them for a while, deciding if they should be on the list)

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Fixed! Thanks again![quote=“Kitru, post:10, topic:1553228”]
It’s probably important to include some explanation for why they’re worthless rather than just having a list. CC duration is a worthless stat because reducing a 1 second duration by 14% is going to really change anything. Anything economy based on a legendary is utterly idiotic because you’re paying so much that you’re basically never going to actually make it up (especially on shard gens). etc.
[/quote]

I’ll get to work on that right now.

I believe this thread should be moved to the Competitive Multiplayer section. New players starting out in PVE will have a terrible experience if they try to use Legendary Gear before they’ve leveled-up a character and learned to use it’s skills. They’ll be more successful in the beginning if they use “cheap” gear to stay alive long enough to learn the game.

No. All of this is just as applicable for PvE as it is for PvP. The entire point is that these are pieces of gear that are extremely important to get asap. Hell, legendaries are more useful in PvE than they are in PvP because you can actually afford them.

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I totally disagree. I only play PVE and never use legendaries. If you play PVE with new players, I think you’ll find that starting out, most of them will have died and rage quit long before they can afford to activate a legendary.

99.99% of what I play is PvE, and I play with newbies all the time (and none of them die and/or ragequit because I actually communicate with them). I assure you, I know what I’m talking about.

It was at these newbies behest that I compiled this list. Specifically for PvE (and I included PvP because I know that’s also important to some people).

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I’m sure your list is very helpful for people curious about legendaries. I do not agree with you that players need them ASAP. I believe they’re better off with cheap health regen, attack damage, and skill damage in the early stages.

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Won’t they learn those skills as part of the process of obtaining a legendary in the first place? All of the drops listed here are from late or advanced missions.

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