Season’s Greetings, all!

Well, another year has come and gone. Looks like it’s time for a new set of polls. Because everyone likes taking polls, right?

Poll #1 - Let’s see if everyone actually likes taking polls

Do you like taking Polls?
  • Yes
  • No
  • Maybe
  • I am not sure
  • Must I really answer this?

0 voters

Well, for those who don’t, feel free to skip the next 11. For those who do, read on! And for those who don’t but answered anyways… you might as well answer the rest. :rofl:

Now on to the more relevant polls. I tried to stay away from any hot topics or from rehashing old common rants and just stuck to the more tried-and-true questions with one or two that no one ever seems to ask thrown in for flavor. And wherever possible, I tried to make it fun (or at least, you know, fun for me). Please feel free to answer any and all and offer comments below.

Enjoy!

Poll #2 - Favorite Borderlands 3 Vault Hunter - Single Player

Favorite BL3 Single Player Vault Hunter
  • Moze - a gunner who can digistruct and pilot a mech
  • Amara - a siren who can summon and smash enemies with ethereal fists
  • FL4K - a beastmaster whose pets prey upon bandits
  • Zane - an operative who uses gadgets to cause chaos on the battlefield

0 voters

Poll #3 - Favorite Borderlands 3 Vault Hunter - Co-Op / Multi-Player

Favorite BL3 Co-Op / Multiplayer Vault Hunter
  • Moze - a gunner who can digistruct and pilot a mech
  • Amara - a siren who can summon and smash enemies with ethereal fists
  • FL4K - a beastmaster whose pets prey upon bandits
  • Zane - an operative who uses gadgets to cause chaos on the battlefield

0 voters

Poll #4 - Favorite Borderlands 3 “Planet” to Play On

Favorite BL3 Playable Planet
  • Athenas
  • Eden-6
  • Gehenna
  • Heck (Halloween Event)
  • Joey’s Planet (Cartel Event)
  • Krieg’s Mind
  • Minos Prime (Guardian Takedown)
  • Nekrotafeyo
  • Pandora
  • Promethea
  • The Handsome Jackpot
  • Unknown Planet (Maliwan Takedown)
  • Xylourgos

0 voters

Poll #5 - How often do you play Borderlands 3 nowadays?

How much BL3 do you still play (on average)?
  • As much as I possibly can, whenever I can
  • 40+ Hours per week
  • 20 - 30 Hours per week
  • 10 - 20 Hours per week
  • 5 - 10 Hours per week
  • 1 - 5 Hours per week
  • Less than 1 Hour per week
  • I pretty much stopped playing, but occasionally jump back in once in awhile
  • Heck, I stopped playing this game months / years ago. I just haunt the forums because I am bored / hopeful

0 voters

Poll #6 - Who are your favorite Borderlands 3 weapon manufacturers?

Favorite BL3 Weapon Manufacturers - Choose all that apply
  • Hyperion
  • Vladof
  • Torgue
  • Maliwan
  • DAHL
  • Jackobs
  • COV
  • Atlas
  • Tediore

0 voters

Poll #7 - How interested are you in Wonderlands?

Interest in Wonderlands
  • Whatta ya mean? I already pre-ordered!
  • Definitely interested, but I will wait until it comes out to buy
  • Definitely interested, but I will wait until it goes on sale to buy
  • Somewhat interested, but I will wait until the reviews come in before buying
  • Somewhat interested, but I will wait until well after launch so that most of the kinks are ironed out
  • Mildly interested, I might buy it on sale but even then only if it is well after launch
  • Little to no interest, I would rather have a new Borderlands game or more content for existing ones
  • Whatta you nuts? Why would I want that?

0 voters

Poll #8 - What is your favorite Borderlands 3 DLC?

Favorite BL3 DLC
  • DLC Campaign 1 - Moxxi’s Heist of the Handsome Jackpot
  • DLC Campaign 2 - Guns, Love, and Tentacles
  • DLC Campaign 3 - Bounty of Blood
  • DLC Campaign 4 - Psycho Krieg and the Fantastic Fustercluck
  • DLC5 - Designer’s Cut
  • DLC6 - Director’s Cut

0 voters

Poll #9 - What are your favorite Borderlands controllable vehicles?

Favorite Borderlands Game Controllable Vehicles - Choose all that apply
  • Outrunner (BL1) - Often referred to as simply a “Runner”
  • Mulciber Mk2 - Stationary turret that can be mounted after its gunner is killed
  • Monster - A larger truck-like vehicle with a rocket turret
  • Racer - A lightly-armored vehicle with a high top speed
  • Lancer - An armoured personnel carrier able to seat all four party members
  • Light Runner - An armored dune buggy with seats for a driver and a gunner
  • Bandit Technical - A truck able to seat all four party members
  • Sand Skiff - A hovering platform capable of strafing
  • Fan Boat - a flat-bottomed vessel propelled by an aircraft-type propeller
  • Moon Buggy - A fast 4-wheeled 2-seater vehicle equipped with a speed boost
  • Stingray - A single-person hovercraft that can “jump” and slam. It also has weaker armor
  • Cyclone - A single-seat unicycle trading away firepower and durability for speed
  • Outrunner (BL3) - A medium weight combat vehicle for a crew of two
  • Technical - A truck able to seat all four party members
  • Jetbeast - A small hoverbike

0 voters

Poll #10 - Do you still want more content for Borderlands 3 or are you ready to move on with a new game?

More content for BL3 or Ready for a new game?
  • More Content for BL3
  • New Game
  • Well, both actually, if I am being honest…

0 voters

Poll #11 - What is your favorite Borderlands game intro song?

Favorite Borderlands game intro song
  • Borderlands 1 - Ain’t No Rest For The Wicked - Cage The Elephant
  • Borderlands 2 - Short Change Hero - The Heavy
  • Borderlands: TPS - Black Dragon - The Vines
  • Tales From The Borderlands - Busy Earnin’ - Jungle
  • Borderlands 3 - Put it On the Line - The Heavy

0 voters

Poll #12 - All things considered, what is your overall favorite Borderlands Game?

Favorite Borderlands Game
  • Borderlands 1
  • Borderlands 1 (Enhanced)
  • Borderlands 2
  • Borderlands: The Pre-Sequel
  • Tales From The Borderlands
  • Borderlands 3

0 voters

1 Like

This is a question I struggle with because of how I parse game play experiences:

The Story & Lore
The Characterization and Voice Acting
The game play mechanics
The level design and art direction
The difficulty/ challenge
The loot & rewards for playing

So there’s a combination of a fun factor and a wow factor that determines what I like the most.

As a narrative experience Tales and the Presequel, in my opinion, are tops in the story telling and characterization departments, which I think is why Borderlands 3 was so easy to critique. We were coming off a peak in that area.

The mechanics goes to BL3, with The Presequel being first runner-up because it took BL2 and added the Slam mechanic along with very robust skill trees.

I feel like Borderlands 2 and 3 have the best visuals by far as far as character design and level design/ imagination.

As far as difficulty and challenge, Borderlands 1 at endgame feels more like a proper balance than the rest. No added enhancements (UVHM, OP, Mayem) needed. The Presequel doesn’t quite pull it off as well.

As for the rewards, Borderlands one’s loot system is more satisfying most of the time, and though BL3 was supposed to emulate that (as far as I understood) it seems only Bosses drop the weapon they’re using, and only certain weapons, vs. BL1 where if the weapon is in their loot pool to use, they will use it when they drop it, outside of certain weapons that are impractical for the enemy to use like Knoxx or the Rakk Hive.

5 Likes

Just for those that are curious. I choose Borderlands 1 over the enhanced version because while it is just as good as the original there are a few design choices that quite bother me.

Examples would be:

For some reasons they removed some ambient lightning like these giant burning trash piles around New Haven and Rust Commons - In the original there are flickering like hot coals, in the remaster there is just a orange static light, like if there is a neon light buried under there…

Some of the best memories I have from BL1 are finding all these cleverly hidden chests. In the remaster there are now often these giant arrow signs added, that hint at the secret locations, taking most of the fun out of them.

2 Likes

Which is odd, because some of the other glowing textures actually came out better.

1 Like

In terms of story/writing/characters, Tales was definitely the best writen borderlands experience so far (which is actually a shame, because pretty much nobody played this). It was quirky and funny without going overboard with the cringy memespeak like BL2/TPS or the toilet humor of BL3 and the characters were overall well developed, with a story arc that made sense and had a satisfying conclusion despite countless production issues and rewrites. It also had several heavy hitters VAs like Troy Baker and Laura Baley, which did a good job with the characters they were given.

Lorewise? I would say BL3, followed by 1. BL1 introduced the setting of Pandora and the universe of Borderlands while BL3 gave much more depth to several unknown manufacturers that we knew nothing about like Jakobs or Maliwan as well as several knowledge of Siren history with the myriad echo logs.

Gameplay wise, it’s Borderlands 3, no contest. I would maybe go as far as too say it was TOO good, to the point it made the older games less enjoyable to play because they couldn’t match the moment to moment combat peak that the game reached. Art /Character/Level design & visuals I would say it’s BL3 again, even the best designed characters in BL2 just look much better in 3 (look at Jack’s model in Handsome Jackpot, or Hammerlock, Zer0…they just look better here), exploring the planets and different maps is actually rewarding and useful because you can get EXP/Eridium/Weapons/Skins from doing so and the planets like Promethea/Nekrotefayo/Gehenna/Xylorgous…just look fantastic, it’s the best Borderlands has ever looked, period.

Difficulty either goes to BL1 or TPS. The former has one or two bumps in the road with Bone Head and Sledge early game (because you are very low level), but after that the game is well balanced all the way through. Borderlands 2 TVHM was really good overall (probably the peak of BL2, if I’m being honest), but UVHM+OP were awful, TPS definitely fixed a lot of it’s issues and was overall a much more balanced game, the only bad part being the jump in levels of enemies inside the Vault and the EOS/Eclipse difficulty spikes. Lastly, BL3 is just…well, it’s an easy game, there is no argument against that, besides Guardian Takedown and maybe Hemovorous or True Maliwan Takedown if you don’t have a good/min-maxed build those can give you a hard time, but otherwise is not that hard.

In terms of loot, BL1 was the best handled loot system in the games and gave you legendaries and overall good weapons without making you feel like you’re wasting your time (BL2) or showering you in them (BL3). In terms of “which games is the most rewarding?”, I would say it’s BL3 because you get at least SOMETHING even if it’s not what you’re trying to farm…unless you’re actually looking for god rolls in classmods which is…very painful.

2 Likes

Might need an extra option or two for Wonderlands. I would be in the “Open to pre-ordering, if they reveal enough exciting stuff” camp. We barely know anything about this game as it is. I want gameplay, story details, the rest of the class reveals, skill trees and based on all of that I will make my decision.

1 Like

i voted bl3 for question 12 and i ■■■■■■■ hate being alive

3 Likes

finger guns was the worst thing to ever be a thing. Was both cringe and memey. Wym.

@Hexxusz0r I was surprised at the results for question 12 about favorite BL game (specifically that it is so close between 2 and 3). Personally I was mixed between BL2 and BL3. BL2 was more interesting overall I think, but BL3 has so many QOL improvements that it makes it tough to go back to BL2 - even though I do still like BL2 more overall.

If BL2 had BL3’s QOL improvements (auto pickup, slide and movement speed bonuses, mantle, spawn points, etc.), I might still be playing BL2. I don’t play on PC so my options for that are more limited.

4 Likes

I like it! Unfortunately, the system will not allow me to make a change to a poll after the first five minutes (I just tried).

2 Likes

the way i see it is bl2 was good but had horrible part system actually and gun system wasa lso pretty broke

bl3 had fabulous idea of where to put core gear and legendaries and they threw it away with first m4 (started powercreep with redistributor and ase recursion spam ) then m2.0 gbx did everything i feared and more to ruin the concepts that they came with releasing the game. if bl3 got bl2 treatment it would have 100% been a better game and it pains to say that. (bl2 treatment being ■■■■■■■ abandoning the game with few minor patches)

1 Like

The gameplay…

Frankly to me it s not that big a difference between games, sure bl3 feels a bit more modern, but the core of it: shoot people with killstick, pick shinier killstick, repeat… is the same in all games. So the difference is more with the writing , the lore and the overall pace, I am still baffled that I actually enjoyed more revisiting bl2 for the nth time during commander Lilith dlc than actually playing my first campaign of Bl3

But again I am not really into details

People assessing gameplay

image

Me assessing gameplay

image

5 Likes

Same here. The addition of mantling and sliding sure is nice but like the game itself tells you, sliding just seems faster than running but is the same speed and mantling is severaly underused.

When they praised the mantling/vertical gameplay before launch I got the impression we could now do crazy ■■■■ like finding secret paths in the treetops of Eden-6 or other obscure places. In reality it is like this:

BL1,2,TPS - Find stacked boxes or a path across some girders to reach hidden location.

BL3 - Grab up ledge.

It is never used for anything crazy like climbing some skyscrapers like the ones in Opportunity or something and having it be necessary because the platforms in the Eridian takedown are so wonky doesn’t make it a gameplay defining and fun element.

The only time I felt like mantling was properly utilized was during BoB in the area where Caber Dowd is hiding.

If anything it is more of an emergency tool or to skip a fence instead of having to walk around it.

If anything The PreSequel feels the most unique due to its momentum of run and gunning while jumping around/across large gaps etc. due to the low gravity.

And I agree the gunplay is more or less the same across the games only that I personally still prefer BL1 for its more realistic guns. Bl3 would be in second place for the same reason although I feel the parts system takes a step back with every iteration.

And Borderlands 2 would be in third place because, while the same as the others, the gunplay is just horrible, you can’t just point at enemies and hit them like in 1 and 3, white weapons sway so much, Hyperion has its gimmick, Torgue weapons have so much spray…

3 Likes

I actually feel like the BL2/TPS weapon parts system is the most comprehensible of any of the games. It’s relatively easy to know which parts are which visually and learning what they do is not that tough because they generally are consistent with the manufacturer’s overall gimmick (just as general examples - Bandit increases mag and damage but also reload, Vladof increases fire rate but lowers damage, Torgue increases damage but lowers fire rate, etc.; again these are just examples, not speaking specifically here).

The BL2 system is simpler than the BL1 system for sure - I still don’t understand the BL1 system despite a fuckton of time in that game. Whether a particular person sees that as “better” is personal preference I guess, but the BL1 system is definitely more variable and interesting. It’s just more opaque to me personally.

4 Likes

So weird that people say bl1 and tps are hard. Those are the 2 I’ve played most , yes…but I did my share of 2 , have an end game Zero, etc. Op8 all that…and I die way fackn more in 2 than the others. It seems way harder to me. My Fragtrap is neigh invincible. Impunity and explosions. :boom::metal:

1 Like

I would make the case the Borderlands 2 Retconned the most enduring parts of lore, regarding Sirens and Eridians, that have carried through the game that may not have even been implied in Borderlands 1. The Mining company lore and infighting was the strongest lore component in BL1, with the Vault and Eridian origins being under-developed and the Siren lore untouched completely. They seemed to exist as a backdoor way of including a Magic oriented class for players to use. Borderlands 2 elevated them to a twin pillar in the overarching lore of the series with the Eridians and the Vaults.

This was possibly my favorite sequence in any Borderlands game. I was cracking up, and got myself wasted because of it.

Borderlands and Portal are the only FPS type games I play, so the difference between 1, 2, TPS, and 3 is pretty pronounced.

Between 1 and 2 the change in the fluidity of the animations of enemies and the naturally wider FOV enhanced gameplay quite a bit. Add to that the advancements in how Action Skills could be deployed or recalled, and the depth of the actual skill trees, augmentations of skills, and Melee overrides.

TPS’s low gravity and air control, and the ability to boost and slam also added to the feel of the game. The upgrades to pet classes gave us more control over how they functioned, leading directly into BL3’s options.

BL3 took all the above and added Handling. It’s easy to overlook the impact character walk and run speed variations between weapon types influenced play loops. In the past the speed of animations was something that mainly impacted reload speed and action skill deployment in previous games. Now the different weapon classes have a certain amount of Heft they lacked in the other games.

Adding alternate firing modes on top of that, tracking dart mechanics, and sticky projectiles gave us more control and variation to how we applied damage with guns. Instead of it just being a factor or shooting an enemy with a body shot or a crit, or the ground in front of them to generate a AOE, or chucking, there are a handful of new ways to use the weapons we have, without even bringing anointments into play (which are an evolution of the Glitch Rarity and Luneshine weapons).

Add to all that Sliding, being able to attack while sliding, and being able to go from midjump to climbing or mantling can save you from an errant hop off a cliff. Being able to transport when you get stuck on an out of bounds ledge with no way to get back into the playable area without dying is such a bonus.

Being able to hijack vehicles and the advancements in the vehicle customization with weapons and propulsion is also a fun change that makes the game more immersive, even if the damage scaling with vehicles is really out of whack.

See above for some of my thoughts on that.

I think you’re mistaking what my intent was, which I think colored their response. It’s not which game is most difficult, it’s which game had the most appealing balance of challenge/ difficulty. Not “How hard was it to survive?” and more “How fun was it to play while trying to survive?”

6 Likes

Borderlands 2 will always be my favorite. When I think too hard on what I love abt the BL series TPS sneaks into first place but when I feel it out BL2 is king for me.

The characters, the art direction, gameplay, the discovery factor, the community, the jank, everything about it I associate with good memories. I’m fully aware of its shortcomings but there’s something special about this game that makes me love it anyway.

I think that’s why no future BL game could ever top it for me. It’s too personal, I probably won’t feel that way abt a successor and that’s perfectly fine.

3 Likes

You’re certainly not wrong. I think, speaking for myself that the gameplay in each Borderlands just works great making it not super important for more story oriented people like me.

I’m not saying mantling and sliding aren’t nice, they are awesome! But they aren’t used to the extent they could have been.

So it doesn’t makes that much of a difference to me. Like, Borderlands 1 doesn’t suddenly become unplayable just because I can’t move during ffyl, ofcourse BL2 does it better but in the end it just a neat little upgrade but doesn’t alters the gameplay too much so it feels “the same” to me.

Maliwan’s dual elemental guns are awesome but you could just walk around with 2 different elemental guns in 1,2,TPS or one of the multible elemental legendaries.

Dahl fire types are a neat convinience but there have already been auto and burst shot rifles in BL1…

You see what I’m getting at?

Borderlands 3’s upgrades are all nice and I hope they keep them from now on but they aren’t soooo gameplay changing that it suddenly feels like a completely different game, same about mantling and sliding.

If before all chests would be in the open and BL3 would be the first to have secret locations thanks solely to mantling, sure it would be gameplay defining. But so it just a neat little extra, that makes the gameplay even more fluid for me.

What I’m trying to say is Borderlands gameplay just works wether it be Borderlands 1, 2, TPS or 3 :smiley:

3 Likes

Idk man I think the pinnacle of Borderlands is during Talon of God when you’re on your way to the vault of the warrior and handsome jack is talking about electricity in the air. I think that was my peak moment.

2 Likes

for most things
i was pretty spot on with my votes i guess

honestly i wish we just get a fully new and fresh borderlands where ppl gave a ■■■■ and didnt do random ■■■■
maybe even abandoning all older storylines
give us a new type of vault from a different species
and return to the good old borderlands 1 scene

you land on a ■■■■■■■■, you have alot of simple folks around
and the more insane things are hidden away in dungeons, caves, mob leaders other hunters or exotic creatures in cut off parts of the maps

i think the games lost themselvesso hard
borderlands 1 was the essence
borderlands 2 added a bit more development and story

and borderlands 3 just threw essence out the window

no more buttstalion cuz i hate that creature, it was a joke in the first 30 minutes of bl2 and now it is for whatever reason this big stupid thing they stamp on everything

which is 100% a perfect showcase why bl3 is stupid
the joke went too far and now they dont let it go.

wonderlands is the natural conclusion of this

1 Like