Nah, that was easily one of the peaks on the franchise in terms of humor, that was setup from episode 1 with Rhys playfully using finger guns to that Hyperion minion. It was over the top and ridiculous, but nowhere near as cringe as the “Wow double rainbow” or other meme references in 2 and TPS.
I do like the Talon of God and BUNKER segments of the game in BL2, although I do think the way they took out Mordy and Brick for the last segment was very anticlimactic and forced, it could’ve been handled better.
Even with BL3’s QoL, the whole endgame of BL2 would need a complete rework for me to like it over BL3.
Slag removed completely, over half of the raid bosses would need to be revamped (their fights are either badly designed or lackluster), no need to repeat the Peak 10 times just to reach OP10, heavily increase EXP gain so you don’t end up your third playthrough at just lvl 55-56 having to grind for levels then farm for weapons (rinse and repeat until lvl 80), increase legendary droprate as a whole beyond single digits, reducing the scaling of weapons so they don’t become useless every few levels, rework damage from minions/enemies so you aren’t on constant health gate (making shields fairly useless), rebalance of mission rewards and higher tier rarities (legendaries, pearls…) so that a blue you get on a quest isn’t the meta weapon for every character and raids/high level enemies are worth farming…
TVHM BL2 was the peak of the game, but UVHM+OP would need a complete rework for me to consider playing, even if they make an eventual remake with BL3’s mechanics.
Unpopular opinion, but I would rather farm for anointments than farm for specific parts. Their powers/build diversity are easier to understand and (as of now) can be rerolled. I would let it slide if you could actually change/customize parts though, a system like that has been long overdue.
They aren’t “hard” per say, they’re just better balanced difficulty wise than the other games. BL2 is difficult for the wrong reasons and BL3 is fairly easy aside from the hardest raid in the game unless you use self imposed rules. BL1 and TPS, besides a few rocky parts here and there, offer the best balanced experience in terms of difficulty.
The core design is mostly the same, but the raw gameplay is on another different level entirely.
The gun design is vastly improved over the (relatively bland) brands in BL1 or the over the top gimmicks that make certain manufacturers weapon types worthless in BL2/TPS (cough Assault Rifles cough Bandit cough most Torgue weapons that feel like ■■■■ cough overly gimmicky pearl/seraph weapons cough), the movement of your character makes the non-stop action feel more exciting and fast paced, the QoL features makes the relatively slow moments go by faster so you can get back right into the action once again, vehicles are better handled (not by much, but better) so it relatively makes the driving sections less painful than they were in other games… it’s really a combination of various things that makes the experience vastly different and, if you’re a gameplay enthusiast, it is hard going back to a clearly much inferior system for just slightly improved writing of a story you already know how it ends or jokes in which you already know what the punchline is.
BL2’s peaks with the campaign (and arguarbly Tiny Tina’s Assault of Dragon Keep) and fumbles in the higher levels of gameplay, BL3 starts slow and gets better after you finish the campaign and only goes up from there when your moment to moment combat experience isn’t interrupted by the narrative design.
They’re both different beasts with different designs philosophies.