I guess I’ll start with “hype”.
So, publicity is a business that companies pay for. It’s meant to push their product in the best view possible to maximize their profits. E3 isn’t a chance to play their newest games and think they are cool. E3 is a massive publicity engine. Companies will take a specific section of the game and optimize it, usually the first level, so the consumer will get the best possible view of the game. If E3 falls early in the production, I guarantee you a company will push out anything to get it seen by the public. This “hype” that’s created is worth tons of money so companies pay out tons of money for it and advertisement. Launch will never reflect what was seen at E3. Launch is a nightmare. Everyone at 2k and GB were probably wearing diapers and staring at computer screens hoping any issues can be fixed quickly.
Bugs for a non tested game with poor optimization…
The game was tested extensively. It had to be to get it to even launch. One thing you have to realize is how big BL3 is. Eden-6 could be a stand alone game in itself. If you had a team of 1000 game testers, you would never find everything. When you release to the public, they are essentially game testers. All us introverted nerds that lock ourselves
in our rooms eating hot pockets and drinking Mt. Dew, will push their game to it’s limits, find issues, and do things developers would never dream of. I saw a post where a couple guys melee’d a hover cyclone up to the top floor of sanctuary.
You have to remember platforms on release. I play on Xbox and didn’t have as many issues as people on PC. I’m basing this on what I’ve read in the forums. Making a game on a console is a far more stable platform than PC. Everyone has a different computer, God only knows what they are running. There’s a reason most people ask what they are running as a setup before answering any questions.
That being said, you have to think of the game like building a bunch of houses. You have a budget to build a bunch of them. You have construction workers that put it together, but you have to pay them. A non released game will not pay your workers. You are out of pocket until people start buying the houses. There will be a judgement in the company when you reach your budget limit and look at whether you have a product that is good enough to sell vs. paying the workers to keep building or go bankrupt… They had a stable game to release. There were obviously issues, but we can all agree it’s come very far since launch. One of the big issues in “fixing” a game is once you change coding to fix one thing, it can have unintended consequences on another part of the game. It’s like herding cats. Changing the game and testing it, then trying to release the patch takes time and you want to keep people interested.
Do they care about the community?
Yes. Need proof?
Read the patch notes. Do they want to keep the community happy?
Yes, they want to make money.
I promise you they want nothing more than to have a bug free game for you to giggle your life away.
Endgame content in BL3.
Yes everyone wants to be pro and finish the “endgame”. I hope there isn’t one. I like that they add content and boost mayhem mode.
I hope this answers what I think you wanted me to talk about. Happy hunting!