Sorry it took so long to get back to you – life went crazy.
Yeah, a “battle carrier” (without the construction capabilities) is PRECISELY what I was talking about, regardless of pre- or post- patch balance. The way I saw it, it would be on the same research tier as destroyers, but occupy a more flexible niche, which would help players support their strike craft into the late game.
As for ship nomenclature, there’s an extent to which Homeworld is all over the place – frigates are small, destroyers are medium, and carriers/CCs (battlecruisers)/CHs (heavy cruisers) appear to all be super-heavy. Moreover, they also seem to be distinguished by subsystems: frigates have no subsystems; destroyers and heavy cruisers have engines that can be destroyed; and CCs and carriers have all kinds of subsystems that can be built and destroyed.
I tend to see ships in terms of role:
- Destroyers are frigate-killers (mostly)
- Carrier manufacture things, drop off resources, and dock strike craft
- Heavy cruisers kill destroyers and other capital ships; battlecruisers have the same function but they also dock strike craft
To me, adding a “battle carrier” into the mix on the same tier as destroyers would really shake things up, because you could project force with it but also support (or transition out of) an early game that was heavy on strike craft.
Again, though: YOUR IDEAS. YOUR WORK. YOUR MOD. I cannot emphasize this enough – I am a deplorable tinkerer and busybody.
True story: at one point, I considered getting into Warhammer 40K tabletop… and abandoned the idea when I realized that the basic rules weren’t good enough for me. Instead, I designed a homebrew module that allows me to use Dream Pod 9’s Silhouette rules to play Shadowrun. Much better use of my time. =)