@paulothead In fact, the special skill set for TEDIORE is less specific than those for other manufacturers. This is because the mag capacity and reload speed, two important factors of the chuck, are generally important when using other weapons also.

So, what makes Chuck build special?

It reveals its merits by not the way you consume skill points for something, but by not spending them for others. What sets the TEDIORE build apart and benefits you is that the skills involved in the shooting itself is no longer important. By getting your hands on TEDIOREs, you’re completing a richer Skill composition.

Until now, the characters I tried to do that were Sal and Maya. In Sal’s case, nearly unlimited points could be invested in two trees, one located in the middle and the other on the right.(Of course, there was a definite rise in DPS when Overkill was reached) Maya’s case was able to invest unlimitedly in the tree on the left. If you give up Ruin she could make such an investment in the trees of MOTION and HARMONY.

Ensuring that you have plenty of skill points is the strength and speciality of TEDIORE build.:slightly_smiling_face:

And when it comes to shotgun, I’ve been advised by @DeputyChuck about TEDIORE shotgun and I’ve been looking for posts about it myself. But to be honest, my English is not good enough to understand it yet.(A similar thing to this was with me in the past, and that was the advice of the Beast COM that DeputyChuck gave me. I didn’t understand him at all because I couldn’t distinguish between the English name of Skill and “Altered” Beast’s, proper and common nouns.)

So I just decided to test my own TRDIORE shotguns. All kinds of barrel’s No Red text shotguns and E-Tech and O-men were test subjects. They all showed the same reloadspeed of 1.6 as the best, and the strongest of them was the Shotgun Supreme. It has produced quite satisfactory results, as can be found in my videos. In particular, it has been more consistent than BM in solving a number of enemies at one spot.

In conclusion, I would like to say this to players who consider TEDIORE as their main focus. Secure the Stockfile Relic to increase the ammunition reserve of those three types of guns. Otherwise your battle will end too soon with your defeat. And disperse the rapid consume of ammunition, the aforementioned weakness, by using all three types of firearms.

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In the future, please don’t hesitate to ask for clarifications when you don’t understand. :slightly_smiling_face: English isn’t my first language either, so I understand how you feel.

About shotguns chuck damage.

Chuck damage = ammo left x damage
Example : SMG:
Damage = 1000
Shots left= 36 shots
Chuck damage = 36000

Shotgun chuck damage:
Example :
Damage = 1000x14
Shots left = 4
Chuck damage = 4000 (the 14 disappears)

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O.K. Thanks.:grinning:

You made me understand with good examples.
And it feels so unfair chuck with shotguns. Thanks again.

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Interesting idea, but it kind of falls into the same trap that pretty much every Tediore build does: the idea that pretty much all you can or want to do is chuck the weapon. There were a couple of points in the Lynchwood video where a few shots would have finished off the enemy, but you instead threw the weapon. To me, the hallmark of a good Tediore player is understanding that the weapon is both a grenade AND a gun, and using it as both. After all, if you only need 1 bullet to kill an enemy, throwing the weapon is a waste of 25-30 rounds.

Now, it wouldn’t surprise me to find out that this build was designed specifically to chuck only, and I have nothing against that. I just wouldn’t consider it a Tediore build as much as I would a Chucking build, and i consider those to be 2 different things.

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That’s right. I did some unnecessary chucks on the showcase. It would’ve been a cleaner execution if I just pulled the trigger one or two more times.

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I just did a test run(because I fall into FFYL) with True Neutal Cleric, and it is more fit to MS BadassRound. It gives heavier punch.
I think I should try there with RR and HARMONY tree.:wink:

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It’s not so much that there were a few unnecessary chucks, as much as it was that it seemed like you only fired the weapon to get a few bullets out of the mag so you could chuck the weapon. I get that’s probably what this is designed to do, and I want to be clear that I don’t think there’s anything wrong with that. I’d just like to see a Tediore build where people use all aspects of the weapon, rather than just throwing it and ignoring the fact that it’s also a gun. Maybe I’m just being stupid about it.

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You can play like that with a nice gun like O-Men. That’s a good way, too.

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Cool. can’t wait your showcase of it.

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Cleric MOTION, HARMONY build added
And

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The old post’s edited: The most durable Siren is reasonable with TEDIORE.

EDIT : I really made one last modification. My explanations are disorganized, but I think the uploaded showcases clearly show it all.

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Man, this is the first time I’ve ever seen the Matriarch and Cleric COM used in a good way.

Also, Tediore. Man, never thought I could use it with another VH other than Axton effectively.

You. Are. Awesome.

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Any chance you could edit in the skill trees using bl2skills.com? That would make it a bit easier for those of us allergic to videos!

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This is the Motion-Cataclysm build
http://bl2skills.com/siren.html#515551555112000000005505015041

This is the Motion-Harmony build
http://bl2skills.com/siren.html#505501355105505005515500010000

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I think they are good! You know what the points are. :+1:
And 10/5 Sustenance would help at very lonely moments. When there is no LT/TL.

I’m curious how you found such a powerful but counter-intuitive build, especially the 3rd build. I mean Ruin is so integral to Maya that running without it is so stupid but you did it! In a spectacular way!

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Ruin is such a good thing. When asked to pick one of her best, I’ll pick it. But if you focus on TEDIORE, the rest is a waste, except for the 7 or 12 points invested in the tree. MOTION-HARMONY builds that make good use of the rest.

Thanks. The process started with finding class mods that would increase the magazine capacity. And then I took full advantage of the COM’s offerings. Well, it was simple. :wink:

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I don’t know if it’s THAT simple. If i was going for Tediore, I’m thinking Axton and Krieg. Maya surely wouldn’t even cross my mind.

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I always used the Baby Maker with Maya and with great results in a subsequence/ruin build, using a Leg Siren as COM. I saw some of your showcase and they make me want to farm for mag size Tediore E-tech pistols. I wonder, how a Triple bandit barrel tediore shotgun would perform, maybe with a bandit grip for even more mag! Definitely going to try Tediore Maya

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A Jam packed spiker/dart will bring you a very good result. I think BANDIT grip is the best.

It will take so long time to reach the targets with BANDIT grip and Magsize accessory. But if you like curveball than fastball… Go with it.:wink:

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