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So I did a little testing with this skill, because I’ve always heard that it “doesn’t work” with weapons that use multiple ammo per shot. But why?
As it turns out, the in-game description isn’t correct. I can’t say I was surprised.
Here’s what 5 Shots or 6’s in-game description says:
“Kill Skill. Killing an enemy causes every shot fired to have a chance to add ammunition into the magazine instead of expending ammunition.”
That sounds great, and it seems to synergize well with Inconceivable, which says:
“Your shots have a chance to not consume ammo. The lower your health and shields, the greater the chance of free ammo.”
But there’s a problem. While Inconceivable does exactly what it says, 5 Shots or 6 does not.
Inconceivable has a chance to make a shot free, regardless of what that shot would normally cost. If it costs 1 bullet, it’s free. If it costs 6 bullets, it’s still free.
5 Shots or 6, when active, has a chance to subtract 2 from the cost of your shot.
If your shot would cost 1 ammo, it works as intended by adding 1 bullet to the magazine instead of taking 1 away (1 - 2 = -1).
If your shot would cost 2 ammo, the shot is free, but you don’t get an extra bullet added to your magazine (2 - 2 = 0).
If your shot would cost 4 ammo, the shot costs 2 ammo instead (4 - 2 = 2).
You get the idea.
If Inconceivable and 5 Shots or 6 trigger at the same time, the shot will be free, and add 1 bullet to the magazine, regardless of the weapon’s shot cost.
Anyway, that’s all. Pretty simple, really.
5 Shots or 6 is incredibly helpful for weapons that cost 1 bullet per shot, and for weapons that cost 2 bullets per shot it’s effectively another Inconceivable chance. It’s not really very helpful for weapons that cost more than 2 bullets per shot, however, and the higher the cost per shot, the less it does for you.