Still won’t change my decision to use it. Moxxi-less gameplay makes Borderlands 2 better for me. Darn you meta.
If it means anything, Sal is the only character I use Moxxi healing for. Everyone else uses skills and transfusion grenades.
Oh no I’m not knocking you for it. Trust me, if I had control over the game development right now, I wouldn’t nerf Moxxi this far into the games life. It just wouldn’t serve a purpose beyond ruining thousands of peoples playstyle that they enjoy.
If anything, I’d release a character-buff patch but that’s it.
It is a tips thread guys. It really doesn’t have to be based off builds.
Something as simple as informing some one of interesting gun combos, methods, coms and commonly done mistakes would count.
5 points in Incite are never wasted. Don’t bother with the rest of Brawn.
A Grog/Lady Fist in the left hand affects whatever’s in your right hand.
You don’t have to use two weapons of the same type when you gunserk.
Just because you have a Grog equipped doesn’t mean you’re unkillable.
You don’t need a Bee, grab an absorb shield instead.
I’m Ready All Ready are wasted points. Use Yippie-Ki-Yay, Get Some, and Last Longer instead.
You can run out of bullets while Gunserking.
Down Not Out is a great skill. Activate your Gunserk before falling into FFYL and you’ll still be able to Gunserk.
Do not use Five Shots or Six with Money Shot.
Steady as She Goes can screw up Hyperion’s reverse recoil gimmick.
Nice tips Gulf. Will add them in shortly.
A bee on sal is wasted. RR all the way. Even Lynchwood and all raids.
Thing is you don’t need moxxi all the time. I use triangle (ps3) to swap to a moxxi/combo to top off health but run lady fist and interfacer (or a dpuh if lazy) mostly. Or ‘orphanzerk’ (lf+orphanmaker).
Or just swap lf for grogg selectively on as needed and toss chain lightning or mirv. Or just weapon swap to reap the moxxi heal off of a shot.
Would you mind adding a few pointers in tip form?
Hm, I thought it was tippy enough.
Use RR for its advantages (outta bubblegum, incite procs when taking damage) and use moxxi and chain lighting or mirv to counter the damage from a high volume of gun wielding enemies like in Lynchwood or saw tooth. I may lead a fight by throwing a mirv or CL to disrupt, mark enemies (they are easier to locate with dot damage) and close on them with incite procced. Piping hot and ready already synergize, so there is a premium on doing some damage all the time. That said, lead foot trigger finger is wasting ammo. Find an enemy and shoot it, don’t just spray im their general direction.
Organize one weapon pair for damage and another for heal or secondary (shock to strip shields) then you can use weapon pair swap to recover health while you negate defenses. This does mean you need to mind your health bar.
Make a specific decision on what your damage pair will be. Two pistoles means pistol and matched weapon buffing skills, two different weapon type will waste those skills. Even if you use pairs of similar weapon typew, you will probably still want to have something dissimilar in one pair if only because some fights take a lot of bullets.
Incite is extremely helpful to evade enemy fire or close on them. Incite, asbestos and outta bubble gum (hence RR) are all usefull skills from brawn.
other than that watch the bahroo video on sal skills. its under 10 minutes.
If you really just want to maximize invulnerability, roll with a slag rubi or grog and a dpuh. : )
Cheers mate. I always like making sure that I’m getting the whole grasp of what the person is trying to say.
Just saw this thread, is it too late to suggest things ?
- Moxxi weapons are your best friends
- Hard to kill, while not great, is never wasted. You will probably deal enough damage that it should not prevent you from getting full heal from Moxxi guns anyway.
- Unless you have a specific combo in mind, Adaptive shields are the best overall.
- Don’t bother with health regen skills
- Sal can’t aim, so use guns that don’t require you to.
- Anything that makes you gunzerk longer is good.
- try to time the end of gunzerk so that you are not in the thick of it when it happens. Wait a bit before changing room if needed.
- The RR is an OFFENSIVE shield, it’s not good to assure your survival.
- Never skip Down not Out
- Out of gunzerk, swap to your off-hand and throw grenades, AOE are your best pick.
- Off hand = slag, always
…I’ll add others when it comes to mind. Cheers
Is this not counting your Deputy build?
Though for the aiming part, it’s “shotgun aiming” which is more like “point in the general direction” than aiming.
I believe you mean “…guns which require precise aiming can be difficult to work with.”
That may be the auto correct of auto corrects.
Actually, I was talking about the hit movie.
thanks that help
Half way done now.
Accepting any other suggestions as well as order suggestions.
Some grammar suggestions, Giu.
[quote=“Giuvito, post:1, topic:82850”]
Memorize where you have which gun; it will make Gunzerking far more fruitful.
The ability on some guns held in the left hand will transfer to the right.
The Grog doesn’t make you unkillable; reloading could be a sudden nap.
Do not use “Five Shots or Six” with “Money Shot” (because FSoS can addsammunition and MS only processes on the last shot. Use Inconceivable instead.)
Adaptive shields have an incredible advantage on Sal (or “Adaptive shields are incredibly advantageous to Sal because of the extra health and elemental resistance.”)
Sal’s aiming skills are not optimal (because he can’t aim down the sight while gunzerking); guns that need precise aiming can be difficult to work with.
Keeping a Moxxi weapon in one hand isn’t always necessary. It may prolong fights against opponents such as “Cursed” pirates where additional firepower is key (more important than healing).
While it may seem worthwhile to equip one shield stripping gun and one to obliterate the actual physical body of the enemy (while Zerkin’), it doesn’t assist in anything other than lazy play. It isn’t particularly effective as (because) doubling down on the enemy’s physical weaknesses after initially stripping its shield does far more damage.
Many teams may expect you to tank. This means you should pay particular attention to KEEPING the enemies attention as well as knowing when to not draw attention (I.E. Away from Turrets or DT).[/quote]
Another one for the list:
Inconceivable can trigger Money Shot chains where MS processes three or more times in a row. The lower your health, the more likely this is to occur. <-this should be #13 if you’re replacing my edit of the existing one. Bump 13 to 14 if so.
Just because you have keep firing, doesn’t mean you always should
Upper cut can save your life
All I need is one is a waste of points
Just because you’re hip firing doesn’t mean crits are obsolete
many effects don’t effect the off hand (I.E. keep it piping hot)