#666: Formation Targeting Bug

I thought this issue only affected HW2-style fighter/corvette squadrons? Am I wrong? Does it affect formations as well?

That is why the topic of this thread says “Formation Wingmen Attack Bug” :wink:

So, how was it fixed? Is it a secret?

The link is in the first post, under “666 Fix”.

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In attack\*.lua:

–Make sure strike group members face their flight direction while following the leader rather than face their target as the follow
strikeGroupFaceFlightDir = 1,

Don’t konw if set this to 0 can bring any change. or deleting those “PickNewTarget” sections?

Also we might could use another way to fix this. In HWRM2.0+, when fighters/corvettes are at evasive stance, they spread out from their formation and fight saperately, maybe we can apply this to all stance? I know this will bring significant changes to combat mechanisms, but breaking off formation is the basic form of modern air combat and it is far more efficient than formation attack.

@HW_Lover strikeGroupFaceFlightDir = 0 would result in ships flying sideways/backwards while in formation which is not desired. Regardless of the “PickNewTarget” sections, ships have to pick a new target after their first target dies. Unfortunately they often pick separate targets leading to the 666 Bug. Evasive stance isn’t that much different from simply not using formations/squadrons to avoid the 666 Bug. You must have skimmed this thread a bit too fast though, as Trebic and I solved this way back in 2017!

See the “666 Fix” section in the first post.

I’m aware of your solution, just tring to bring up more possibilities. Thanks for the response!

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