I thought this issue only affected HW2-style fighter/corvette squadrons? Am I wrong? Does it affect formations as well?
That is why the topic of this thread says âFormation Wingmen Attack Bugâ 
So, how was it fixed? Is it a secret?
The link is in the first post, under â666 Fixâ.
In attack\*.lua:
âMake sure strike group members face their flight direction while following the leader rather than face their target as the follow
strikeGroupFaceFlightDir = 1,
Donât konw if set this to 0 can bring any change. or deleting those âPickNewTargetâ sections?
Also we might could use another way to fix this. In HWRM2.0+, when fighters/corvettes are at evasive stance, they spread out from their formation and fight saperately, maybe we can apply this to all stance? I know this will bring significant changes to combat mechanisms, but breaking off formation is the basic form of modern air combat and it is far more efficient than formation attack.
@HW_Lover strikeGroupFaceFlightDir = 0 would result in ships flying sideways/backwards while in formation which is not desired. Regardless of the âPickNewTargetâ sections, ships have to pick a new target after their first target dies. Unfortunately they often pick separate targets leading to the 666 Bug. Evasive stance isnât that much different from simply not using formations/squadrons to avoid the 666 Bug. You must have skimmed this thread a bit too fast though, as Trebic and I solved this way back in 2017!
See the â666 Fixâ section in the first post.
Iâm aware of your solution, just tring to bring up more possibilities. Thanks for the response!