I’ve seen people play Isic, Kelvin, and Boldur effectively after the patch.
Please revert Alani’s Geyser radius back. Its so small now. [quote=“wisecarver, post:2, topic:1541642”]
Added turret on Sabo is very helpful.
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Did they add more? Where? Sorry I am really curious because I found this stage be really difficult on advanced since I am farming for Boots of the Brute.
She’s always done that, at least assuming you’re talking about PVP.
That’s why I titled the post 7/21 Patch Feedback, I was kind of hoping that would funnel everyone here. You’re right though, probably there will still be a dozen threads. 
I’m not hearing good reports about the nades on nades, I want to try it out once for myself as you can’t believe everything on the internet but it’s a bit disheartening that so far I’ve yet to see anyone who likes the nades on nades. I think the game is more fun when there are a lot of varied choices for the characters. I love how Ambra and ISIC (and some others) helixes can pretty drastically change how you play them.
I personally don’t like Monuments. Outskirts is fun. Snowbound I’ve yet to try with other people. Deande feels vicious now. The game feels more balanced. Also, anyone who’s tried Antihero Galilea with all attack speed and VoV knows she needed nerfing. Kleese had his healing nerfed, and his damage, to make up for the health biff, which wasn’t even a buff. It was a bug. He was always supposed to have this much.
I mean, hell, don’t get me wrong. I love Oscar Mike’s kit. I think that Helix 3-10 are versatile and varied. Impact and Napalm, though…
At level 1, Grenade’s base damage is only 230. The 5 child grenades can only deal up to 50% bonus damage to a single target.
So, at level 10, you can get about 330 damage + 115 per grenade launch (which is still super spotty) and hard to use.
I suppose that if you take all the skill damage buffs and gear and are REALLY good, you can get. 600+ damage base and then 300+ bonus damage. (sneak attack, concentrated, rare skill gear and two other skill gear at level 10)
900+ damage in one burst seems pretty scary, until you realize that napalm does more at level 10 without any talents.
I’m happy with a lot of changes, but I am a little sad they got rid of ghalts slug option I feel just dropping the damage by 25-50% would have been fine but that’s a minor complaint seeing as the new barrier option is fantastic for survivability and I might try pellet party more often now.
I really like the lore challenge changes too, and the maps seem decent so far, but the balancing was pretty ■■■■■■. Benedict buffs were completely not needed though. My first two games with him since the buff I had over 30 kills, and my previous highest overall was 29 with El Dragon and 26 with just Benedict. He’s a complex character and should stay that way, not be easy to use for anyone and game-breaking for skilled players. I really haven’t had a chance to go through much of the other balancing changes though.
The new UI is awful though, and I really hope that gets changed. Just putting that out there @JoeGBX
Also whats up with the 50% lore completion? Is that a bug?
He had a damage nerf? kleese?
Regarding Kleese it says they Reduced the damage of Wrist Cannon after selecting Kleese’s level 3 Mutation, Quantum Precision by 30% (384 to 281 at Level 3).
BTW, all changes in this patch can be found at July update notes.
I found Ambra’s change to be really powerful. I think the boost in healing was warranted since it was quite weak before. And I like the idea of choosing between DPS Ambra with radiant halberd and Sunspot Ambra with melee attack heat use to be an interesting choice. I do think that both the heat use to reduce the cooldown and reducing the cooldown to 8 seconds might have been a bit much, I think one or the other would have worked better. I personally would prefer the using heat to reduce cooldown for the choices it gives.
Much more than that I think they need to do something about the character curve with Ambra, the difference between a level 1 Ambra and a level 15 Ambra with legendary is miles, even with the same skill and experience with her, her mutations and her legendary are that important and I think it’s a bit much.
I am disappointed with the changes on Kleese, he was one of my favorite characters and I wouldn’t even consider him a support anymore, he is a territorial tank with some minor group utility.
I do quite like the new UI though, and am mixed on the changes to the legendarys, some I really think the new secondary was helpful, and some I think made the item borderline unusable for the cost.
Is that hit shock taser thing?
I don’t like any of the Alani changes. They nerfed her geyser in every aspect without leaving anything alone, think its just too much.
My issue is that they don,t seem to be as effective as Montana. In tanking and in DPS output Kelvins ULT seems to be mostly pointless very few time have i seen it actually work or be beneficial.
…Just player her again on Sabo with a team, wow. 
…Agree. Now they need to update her chatter because while she really isn’t getting hurt she still cries. 
The Benedict’s in pvp were ripping me a new one with their rockets. The 15% increase in rocket damage felt more like 25%. Or maybe it felt like they did more dmg because of the gear they were using?
Ambra is pretty beast now. I went 18-2 with her last night. The life steal on scorching strikes are a life saver and my sunspots were up at all times.
overall im loving the update but there is one major flaw for me. on the xbox version many times when i press the command option im frozen on a blue screen with the logo on bottom right saying “loading data please wait” it leaves no other option but to exit the game. Gearbox please look into this
So um, I just got Master of Phoebe after completing her lore. At character rank 7. Can someone please help get things back to normal?
Phoebe has been that way since launch. Same thing happened to a buddy of mine ages before this patch dropped.