So I have a level 54 Siren with 10 points in her Ward skill (+5 from classmod) so it reads: +50% shield capacity, I also have +7.6% shield capacity from Badass points. So assuming these stack (and Gearbox is really lame if they don’t) I should expect my shield points to be 1.576 times what the item says, but it’s nowhere near that. Here’s the raw data:
Item shield points: 133107
Actual shield points: 171874
Difference: 1.291 times what item says (or +29%)
So my bonus is exactly half of what it should be! Does anyone have an explanation for this? Is there some kinda cap on stat bonuses or diminishing returns which Gearbox didn’t bother to mention in game?
Well whatever the reason, this is really lame and shakes my trust in the game’s entire stat system. If I equip gear that gives me +60% health or +60% gun damage how do I know its not going to be a watered down 30% just like my shield capacity?
Thanks in advance for any explanations or fixes.