Hey everyone, figured I’d share some numbers and info from a small experiment I tested based around Pendles’ level 3 helix mutation, Flurry of Blows. This helix actually impacts Pendles’ melee combo much more dramatically than simple attack speed buff, as you will see below.
For those who haven’t tried or unlocked this mutation for themselves yet, some basic information - while the description of this helix choice make it seem as though Pendles gradually ramps up in attack speed the more he hits enemies, this is not the case. Here is the information I have gleaned from testing Pendles with this helix active:
Pendles must hit multiple times with his primary melee combo for this helix to activate. In practice, this means two full melee cycles, as Pendles strikes 4 times in quick succession and then finishes with a slightly delayed strike before refreshing the cycle. With some experimentation, I found that even this was erroneous - Pendles does not have to hit with every strike in these melee cycles - only what seems to be the majority of them (actually about 8 hits).
Now, once Flurry of Blows has activated, two things happen. One, the orb in the bird skull kama turns red, which is pretty cool and a useful indicator that the helix is still active. Secondly - Pendles melee combo drops the 5th, slower strike, and turns into a continuous loop of the first 4 strikes. So, as I mentioned, this isn’t a true Attack Speed buff. So long as Pendles is hitting a target, his melee combo will not revert to the original state.
So here’s the next bit of important information about Flurry of Blows - there is a rather large window of time in which Pendles does not have to be hitting or even using his melee cycle for Flurry of Blows to remain active. To be a little more precise, Pendles can go roughly 4 seconds without attacking for Flurry of Blows to stay active. If Pendles hits again anytime before this, that window is extended for another 4 seconds, even if he only hits once. So this means Pendles can maintain Flurry of Blows even while tossing any of his skills into the mix, or if you’re feeling cheeky, shuriken throws.
Lastly, I did test with Attack Speed Gear activated as well. It does not affect the requirement to activate Flurry of Blows, which is to be expected as it’s based off successive hits instead of time spent hitting, but given that a higher Attack Speed will get you through his melee cycle faster, it’s still quite desirable and will also boost the speed of the Flurry of Blows cycle (since the speed of the first 4 strikes isn’t any different from his normal combo).