Their are a few old long abandoned mods for homeworld 2 which id like to see brough into homeworld remastered, but im not sure how to start bringing them into it.
These mods are the Gundam and Macross Mods.
I also would like to ‘fuse’ these mods into a ‘Crossover universe’ mod but im not sure where to begin
I cant even get these mods to work in the classic homeworld 2 on steam, it wont show up in the mod manager when i place them in the Data folder
I was also wondering about how i could import models into the game? and how to get them to work in game
ON LOADING MODS
Unless they’re on the steam workshop, they won’t show up in the mod loader. You’ll need to use the same old shortcut flags people used for HW2 mods in days of old, or make a workshop item yourself.
ON PORTING MODS
Getting a HW2 mod to work in HWRM on a basic level is not too hard. You’ll need to extract the .bigs and change a few files, such as turning the ‘scripts/Building and Research’ directory into ‘scripts/BuildAndResearch’. UI things like custom main menus may also be broken, but I don’t have an exhaustive list of issues. Botman has a mod loading guide on steam on how to load a mod for development before it’s on steam workshop.
Bitvenom has warned multiple times that the game may not support HW2’s ship model file format forever, and even if it doesn’t then ships using the new format still have some technical advantages over reused old ones. The tool for conversion is called RODOH, and there are some threads around here specifically about it.
ON FUSING MODS
If you’re lucky you might be able to just get away with including the files for both in one development directory and merging the races.lua files. If you’re not lucky it could take a lot more work than that, it depends on the mods and how they’re set up. I would expect a lot of work needed to rebalance the mods after merging, even if they go smoothly together.
ON ADDING NEW MODELS
This is done through the HODOR tool, for which there are some threads around here too,
botman
(Botman)
#3
Here’s the Steam guide on how to upload a mod to Steam Workshop…