Here´s my proposal: Upon selecting one of the helix choices I would like to have the option to reselect another one as long as I have not engaged in combat or no more than 30 seconds have passed since I made my choice (or whatever restriction seems best) …
I´m obviously thinking about those situations where you accidentally select the wrong helix choice (be it by misclicking or mixing up characters) … you are then stuck with that undesired selection while a reselect wouldn´t hurt anybody. I´ve ran into this problem at least 2 or 3 times during the Beta and in the past I´ve had the same issue with Heroes of the Storms skill system.
Sure, such an error is always the players fault but I see no reason to deny us a second chance. If anything it improves the players experience as he or she won´t be bugged by the choice for (in some cases) the rest of the match while our teammates and enemies won´t even know nor suffer any drawback by this.
( Btw. … I don´t like the idea of having a premade selection for the helix as it contradicts the concept that you addapt to team composition or map …
EDIT: The idea of reskilling the whole helix would be a very serious change and goes much further than what I am suggesting. )
You what my main problem is? (I play on PS4) Sometimes I want to buy a piece of gear, that is right under triangle… But I open my helix by accident and get a mutated skill. XD And this happened not once or twice, this must have happened at least 10 times. (Always on a very important helix choice. I DON’T WANT STICKY BOMBS! I want to stun. )
Anyways, it would be awesome if we could change what we chose in about 10 seconds.
This is most certainly an issue. I can see why they locked them once selected so you can’t build around other players and situationally. However, you should have a 30sec-1min grace period where you can change the last Helix choice.
I like that your decision has weight as you can’t go back on it, but would definitely be behind having a few seconds grace period to change the augment you lock in, to make up for misclicks. Perhaps even a “are you sure?” prompt that you can disable in the options menu if you want the ability to pick up augments on the fly mid-combat.
I think a 10-20 second grace period to reselect would be a nice addition, but if you did reselect, it shouldn’t start the timer over again.
Also, this would be a nice-to-have…but there are certainly far more important things that I think they should be spending the last couple of weeks working on.
While that is an interesting concept, I think this would be a very serious change and among other problems it would take away the significance of the skill choices in general!
All that I wanted to propose here is a simple feature that would make the helix system just a little bit more comfortable while not involving any changes to the general gameplay or -flow.
Auto-building would prevent mis-selections…: POLL: Real-time speccing (current system) or planned speccing (concept)
…which can be problematic in either Story or multiplayer. Can’t count how many times I’ve "(censored)"ed when accidentally selecting one thing instead of the other(s) and paying the price for it HARD.
I get what you are going for …
But a simple timer for reselecting would cure the problem of accidentally selecting the wrong helix choice too … while not taking away the idea that you adapt to the current game, which is probably what this system was intended to promote.
( While many players, including myself, will in fact select the same talents on most characters regardless of mode, map or team anyway, I still don´t think they should include an option to skill your helix beforehand … and I´m pretty sure the devs wouldn´t want that anyway. Rather they should probably try to make the talents that are used less frequently more attractive and promote new choices. )
Another thought – what about being able to double up on a level if you feel the next level’s options aren’t useful to you, thus counting for the next level?
Not that there is a case currently, but kinda – you’d still have to spend the point to progress, but what I had in mind was kinda based off “Borderlands”, and basically picking Oscar Mike’s “Impact Trigger” (Tier 1) before doubling up on Oscar Mike’s “Fragcendiary Grenades”+“Nades on Nades” (both Tier 2) to essentially create a napalm MIRV with an impact fuse; when I get my next point, it can go straight into Tier 4. Or I can repeat the process and get a sight (or scope) from Tier 3, and then progress directly to Tier 5 for either the full-mag enhancement or shield penetration.
While I too had characters where I would have preferred two choices on the same level rather than any of those on the prior one, I´m sure they designed the skill choices for the current system around the idea of “either this - OR that” … but not both.
It might not be a big deal in some cases but I´m pretty sure you could end up having combinations that are quite OP on a lot of characters … (certainly chosing both ultimate upgrades could be terrifying on some) … then you would have to add restriction and make it overly complicated or -what´s most likely- rebalance the whole thing.
Don´t get me wrong … it´s an interesting idea and with some of the (apparently) poor skill choices we are currently stuck with it might look tempting, but it would essentially be (or at least require) a pretty sigificant rework of the helix system.
I would rather have them buff unused talents and -what this thread was meant to promote- include some convenience features that shouldn´t come with any drawbacks.
[quote=“Raven_Ghosthawk, post:16, topic:1368906, full:true”]
Not that there is a case currently, but kinda – you’d still have to spend the point to progress, but what I had in mind was kinda based off “Borderlands”, and basically picking Oscar Mike’s “Impact Trigger” (Tier 1) before doubling up on Oscar Mike’s “Fragcendiary Grenades”+“Nades on Nades” (both Tier 2) to essentially create a napalm MIRV with an impact fuse; when I get my next point, it can go straight into Tier 4. Or I can repeat the process and get a sight (or scope) from Tier 3, and then progress directly to Tier 5 for either the full-mag enhancement or shield penetration.[/quote][quote=“RayVanDam, post:17, topic:1368906”]
While I too had characters where I would have preferred two choices on the same level rather than any of those on the prior one, I´m sure they designed the skill choices for the current system around the idea of “either this - OR that” … but not both.
It might not be a big deal in some cases but I´m pretty sure you could end up having combinations that are quite OP on a lot of characters … (certainly chosing both ultimate upgrades could be terrifying on some) … then you would have to add restriction and make it overly complicated or -what´s most likely- rebalance the whole thing
[/quote]OP, possibly. As for getting both Lv10s, I’ll be honest that I’m not too worried as I don’t think Gearbox is gonna give you more points than is required to simply bottom out your helix.
But to the matter at hand, I’m behind re-selection in the event that you goof your choice.
Just have it so the choice isn’t actually selected until you close the helix hud. So easy to goof and end up crippled for the rest of the game lol. Not sure it needs a timer post leaving the helix screen or anything, I don’t think I ever got off that screen before realizing I made a horrible mistake.
What I would like is the ability to re-select (all) helix choices in PvE.
The matches can be significantly longer than PvP and having the same abilities for the whole mission can potentially get boring. And maybe I just wanted to try out this one Helix but noticed that it isn’t fun at all and now I’m going to have a Bad Time for the remaining 30 minutes. (This is also a problem with a lack of “Try Mode” though I hear that a shorter prologue mission will be added into the full release) Other example could be that I started out as a healer but later on notice that we are lacking damage while health is doing fine… Suddenly I am (almost) useless!
I don’t know, maybe I’m alone in this. Don’t know if there would be balance issues, I mean it is just PvE.
But a “safe time” in case of missclicks would definitely be great. Happened to me too a couple of times, when I accidentally opened the Helix when I didn’t mean to.