First off I never played the originals as I was obsessed with Age of Empires: The Rise of Rome, which is still the best MP RTS ever made in my opinion. It’s amazing how we have ‘progressed’ from Random Map generators that test skill to set maps that test build orders and how quickly someone can move around a keyboard (yes I’m looking at you Starcraft).
The positives:-
I love the single player of the game.
I love the graphics.
I love the story
I love the music
I don’t like:-
The seeds that have been sown of the multiplayers destruction.
There are no random maps, so maps can be learnt. giving a
There needs to be greater hit damage as to which direction attacks are going in at, this could benefit planning or dexterity around a keyboard the former needs to be prioritised.
When the multiplayer is released we need to segregate those in the Beta from the new entrants.
Currently I have stuck with this as I love the concept despite it being very homogeneous and build order-able, but we will kill the community fast if we put the new entrants up against the pros.
Already I have been in games where a poor sap like me has been been added be with ‘for the love of’ the games guys and I thank those good players like Agronom and Nausicca for putting up with me, but we need to avoid mismatches when the real game starts
