A D4sh of Fl4k S4dn3ss

It’s pretty weird that it’s the actual Trap of the Trapper tree and yet it only seems to synergize meaningfully with Not Even a Challenge.
Trap Card should have probably been a debuff, bonus damage to affected enemies.

You are right. Pretty blank augments. So boring I was immediately unimpressed with them at the reveal.
I haven’t really bothered ever since.
The confuse is a nice idea since it keeps his theme of taunts and damage. Only the damage part is completely missing in his augments snd skills.
Ammo augment could be nice if it were just a regular side effect.
It needs some sort of damage. Hell, freeze enemies upon going into ffyl or something.

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This is so far from the truth that it’s making me cringe. Heck, even if you’re only looking at cream of the crop metabuilds most characters had multiple choises, some even in raid boss killing but especially in the mobbing department that the game is 99 % about. Not to mention all the off set stuff that people took through some of the hardest content in the game, defying those “character roles”. They did have their strengths and weaknesses though, something that’s been flipped over it’s head in BL3 4th skill trees.

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