None of this is game-breaking and it may just be personal preference, so I’m not going to report these as bugs, unless @JoeKGBX thinks it is a good idea.
First is that ISIC’s skull has no apparent interior texture. I noticed this because when he uses his shake taunt when in the blue and red skin, the outer surface of his skull is red while the inner surface is white.
The clothing of Rath, Phoebe and probably several other BB (Miko comes to mind, but I haven’t played him yet) block the view beneath them. While I appreciate the aesthetic and love being able to finally see my own feet in a game, it makes it hard to plan my landing strategy when I’m thrown up by various enemies.
On the Sentinel, after being killed by the crushy-spinny traps, I often remain in a place where being revived isn’t possible, like between one spinning trap and one coming down from the ceiling. It seems, because in many places your body is moved a safe distance away to be revived, that this wasn’t intended?
I have been thrown off the main platform while fighting the Sentinel, only for my body to remain out of reach on the lowered shard platform during revive time. I’m guessing since the bodies are usually put back within reach of other players that this wasn’t intended, either.
Also, frigid guardians, especially while fighting the Sentinel, have an odd habit of spawning inside the back wall and then only being able to move up or down.
On the Algorithm, after defeating Geoff, sometimes no enemies thaw. Also, in the next area, the shard-pads are often not all visible (though they still work) and sometimes the texture of the gladiator’s ice wall is there for the duration of the fight. You can move through it, but you can’t see through it.
Also on the Algorithm, If ISIC’s skull is killed at the top of the map, the yellow bonus scores barely make it to the floor before disappearing altogether.
Oh, and a side question: When trying to get Phoebe’s Lore challenge of damaging 8 enemies with one Cascade, does it matter when they are damaged? I most definitely killed more than 10 swarmers just during Phoebe’s spin-up with Blade Cascade and didn’t get credit for it.