While I think we can all agree that we saw a nerf to FL4K coming, I personally feel the way Gearbox handled it was particularly lazy. FL4K using Guerrillas in the Mist now for mobbing is barely usable. You have no time to reload, reposition, or anything of the sort. Even with 3 points in Persistence Hunter, you can’t get back to the 8 second duration, and that’s what really hurts. I think they saw people using Guerrillas in the Mist and a King’s/Queen’s Call, disregarded all the other skills, augments, and gear choices and immediately labeled Guerrillas in the Mist as the problem. And then broke it.
I see Guerrillas in the Mist like Salvador’s Money Shot skill in BL2. Money Shot was not inherently broken. It was a really solid burst of damage that was reliable. However, Money Shot, when used in combination with skills like Inconceivable & 5 Shots or 6, and gear choices that could benefit the most from Salvador’s skills, Money Shot was immediately singled out as the problem.
So here’s the point I’m trying to make: Guerrillas in the Mist was not inherently broken, and the duration was certainly not the problem. Unblinking Eye is.* The problem with pre-hotfix FL4K wasn’t; Guerrillas in the Mist + King’s/Queen’s Call. It was; Guerrillas in the Mist + King’s/Queen’s Call + Unblinking Eye. Pre-hotfix FL4K could easily out-damage Fade Away by using just Guerrillas in the Mist and Unblinking Eye without using other crit based skills or gear. It also doesn’t help that Not My Circus and Until You Are Dead just are nowhere near as appealing or beneficial augments as Guerrillas in the Mist or Unblinking Eye, so they became used by default. I think we can all agree that Rakk Attack and Gamma Burst do not scale well at Mayhem 3, but I have to give credit to Rakk Attack for having all of it’s augments being really solid, with the only arguably “must have” choice being Rakkcelerate.
So here’s my proposal for nerf/buffs to FL4K to help smooth over this really bad choice as of 10/2/19:
Admittedly, these numbers and changes aren’t perfect.
- Increase Fade Away critical hit damage from +200% to +300%
- (Optional) Slightly increase the movement speed and health regeneration of Fade Away to make Until You Are Dead more appealing as an augment
- Revert the nerf of Guerrillas in the Mist, putting it’s critical hit damage back to 50% and duration back to 8 seconds
- Reduce Unblinking Eye critical hit damage from +75% per hit to 25-33% per hit
- (Optional) Increase the duration of Until You Are Dead from 10 seconds to 15-20 seconds
With the changes to Fade Away, you now get 900% bonus crit damage spread across 3 hits as long as you land them for huge burst of damage. With the changes to Guerrillas in the Mist, it makes it usable again and ensures that you can still have a DPS increase, even if you miss your shots or need to reload. With the changes to Unblinking Eye, instead of a 225% increase for doing next to nothing except landing 3 hits consecutively, you get an additional 75-100% increase for doing next to nothing except landing 3 hits consecutively. And the (Optional) changes are just ideas I had to try and make Until You Are Dead better.
The whole reason I typed up this dumb thing was to try and show that just nerfing something without taking the time to research and gather data about what makes something “broken” is a really bad approach. Yes, with the official nerf FL4K got, his boss melting potential hasn’t changed all that much, but his mobbing has taken a significant hit and honestly isn’t even fun anymore.
also please buff the legendary drop rates add the Bekah to the world drop loot pool and add more backpack and bank space plz ok thx bye