Now I’m back out of ban box, I just wanted to put forward my opinion in hope Gearbox would read it and take in some aspects of game I thought could have been big. This is not all negative and some aspects of this game are done extremely well and you deserved full credit for your accomplishments.
First off I loved the concept of the game and thought I was onto a game that would captivate my attention for a lengthy amount of time, sadly this did not eventuate to anything substantial. I have over 4 days played time (according to my XB profile) and 60 levels to show for it, so I did have some fun with the game, just no where near as long as I had anticipated. I actually got rid of the game a couple of weeks ago, but a recent conversation with someone prompted me to do this in hope that like Borderlands the game will continue to grow well past the honeymoon period.
The PVE content/Episodes were great and this is where I spent most of my time. I can’t recall exact percentages (PVE vs PVP) and can no longer check since giving the game away but I spent very little time in PVP and would have under 100 pvp games played. Although the storyline was kind of shallow and simplistic, the challenging fight mechanics and character banter and general humour more than made for the lacking story. I’m use to shallow storylines anyway - I managed to enjoy Destiny
The character uniqueness and variation also was fantastic! I did feel connected to favorite characters and can only think of one occasion where my 4 favourites were taken in a game that resulted in me pouting for the remainder of the game lol.
I thought the missions were engaging and kept you wanting to try different character combinations and strive for gold on every mission.
During this time I did manage complete every mission on Normal, Advanced and 90% of hardcore missions with gold or silver medals. In the end I got a little bored of doing the same missions over and over and needed something to break it up and attempted to move to PVP and Lore challenges, however this is where things became negative.
Poor connections and Lag are the major downfall that I experienced can be seen in another thread, so I will move on from there as you are well aware of the problems.
Another issue I felt that hindered my experience was the excessively long queue times. I believe this issue was exasperated when the match making was altered early on in the piece, this could be a misconception as other factors could be at play and the time be purely coincidental.
Another problem is I feel the game is a little too moba-esk. If a player should leave, surely they can be replaced by an awaiting player which in turn should help the queue times and allow the game to not result in a game loss or surrender? The fact this game is a FPS with PVP that plays like a moba also makes it for a hard sell to other players, requiring a niche audience who enjoy both. Traditionally most FPS are action packed and fast paced. I felt at times PVP would border on tedious while attempting to take down another player. With most opposition preferring to run away before any substantial damage can be done. This was evident in the fact I had nearly 3 times as many assists than kills in what was very limited PVP play time.
This brings me to my next point, health pools, I felt they were entirely too large. This attributed to long and often frustrating PVP battles. I will admit do prefer fast paced killing, hence my love for traditional multiplayer FPS games, so this could be my own want and desire from a game if you did intend the game to be more like a traditional moba. I’m not talking COD TTK, where he/she who has the least lag and shoot first wins, but a middle of the road health pool where I have time to use my abilities but killing is not a tedious task of chasing someone wanting to be kited back and fourth but still giving a player the opportunity to run if wished for a short distance or time but not leg the entire map in the midst of a battle and come out unscathed. My frustration and opinion regarding this could be out of frustration of mis-registering hit markers from the lag too. The health pools also lead to faceroll moments in PVE, with certain characters almost being able to survive in circumstances that almost seem too easy even on advanced.
The scoring system in PVP I feel also tends to promote “hero” COD TDM play style rather than objective play. Significantly greater rewards/score for escorting minions, capturing points, damage done to objective etc should be the point of emphasis for PVP, not total player kills.
The scaling of difficulty in PVE with larger groups also seemed a little off (almost reverse compared to how I perceive group play) and it was a little surprising to see the game is significantly easier when playing solo as opposed to a full group (The Rendain fight on Advanced is a perfect example of this!). Missions as simple as The Archive could be failed purely because players do not DPS down the attacking mobs quickly enough, yet the same mission solo can be completed in a monotonous manner.
Lastly, the Lore Challenges, whilst some are extremely simple and easy to complete, others are painstakingly painful, particularly any that require any level of skill in a PVP match, purely because of the amount of lag experienced. I found it was also painful to complete the ones to kill specific characters. The odds of getting character X in a game from a list of 25 characters was already low, then add human probability, plus the very limited kills per game ( I think I only average about 10-12 or so? ), leads to a painstaking tasks that in some other games would be relatively straight forward.
I honestly do hope that some ( all would be nice ) ) of these issues are rectified and Battleborn does indeed endure the storm (but I fear targeting such a niche market may be hindering it’s growth) and that one day I would be back to purchase the game again, but in it’s current state the game had run it’s course and I had gotten everything out of the game. GLHF Gearbox.
EDIT: Not really aiming this at the community was just hoping it would be seen by Gearbox staff.