As you can see from the horrors of FL4K’s purple tree and Zane’s green tree, relegating damage increasing skills to higher tiers will greatly reduce their versatility.
When this happens, they will only be used in specialized builds that pursue that tree.
To solve this problem, damage increasing skills need to be placed in lower tiers as well.
The red-green-blue tree is able to do that, which is why it has a certain usage rate no matter what kind of build it is.
BL3’s AS needs to be suitable as an activation trigger because of ANOINT.
Fade and R4KK reign above Snare, so you need to be at least as good as them.
If your AS is not good at triggering, you will have to rely on URad, which is unacceptable in terms of diversity as GBX often says.
Even with the ability to collect traps early and shorten the cooldown, the current performance is failing.
There is an urgent need to shorten the cooldown or make it stock like RAKK.
To make up for the weakness of the tree itself, I would like to see a debuff that increases damage to enemies caught in traps.