So as a player who used to exclusively play meltdown, i have since all but abandoned the game mode really just for something different to do. I have probably played around 150 games of incursion so far. The game mode has a ton of potential, but there are just a short list of very glaring issues that need to be fixed asap. Not a huge deal because they would be so easily fixed, and gbx has already successfully accomplished the hard parts: fun characters, interesting characters, relative balance minus a few characters, etc. This is the hard stuff and it has been accomplished.
-One issue is the alerts that your sentry is under attack. I think everyone is already aware of this, and i have already seen threads about it.
*solution: any time the sentry shield takes damage, the alert needs to always be active until the shield fully recharges.
-The other issue, the main issue, is backdooring and sentry shield damage. I have seen several thread about this already, but i think some clarity is needed on what would the actual exact nature of the problem is. The sentry’s shield should not be able to be damaged from player attack–period.
Why? because it completely undermines the mechanic of the game mode. Completely. The goal of incursion is to gain control of the middle of the map, firstly. Then it is to be able to push minion waves into the next portion of the map, the enemy’s sentry, so they can remove the enemy’s shield and you can damage it. If you cannot gain and maintain control of the middle of the map, you do not deserve to win the game.
*solution: sentry’s shields are entirely immune to player attacks.
Think about how much this would change the game mode if this were the case. Think about your second sentry, even. What if players could no longer sit up in the room and dps the sentry? think if they had to actually push their minions all the way up to the second sentry. The game would be so incredible if you still had to clear minions, push minions, etc into that last sentry. The first sentry is a no brainer that things need to change. But the second one would be a dramatically different experience as well