quoted for truth, except not new gear, the existing gear is fine, just make it a standard pool with all the same rolls.
That would come with the pre sets Randy was referring too. Standard sets for the most common builds I assume.
as long as none of it is character specific, and none of it has passives
I know how you (and others who ascribe to be the true competitive scene) feel about legendaries. I completely understand where you’re coming from and in truth agree without proper implementation, the passives would be unfair to those who refuse to play PvE. Wouldn’t predesignated sets fix that? It would put everyone on even grounds and allow people to experiment while not putting anyone at any inherit disadvantage. The regular balance patches are there for a reason and its to take away any direct abuse of imbalance, fixing unfair gear for pvp for the most part. It could work and I would hate to see a big part of a core mechanic of this game be ignored.
I don’t think it’s the exclusivity of the gear, solely, that causes the players in the competitive scene to feel the way they do. It’s the types of passives that can be given as well. Personally, I don’t believe that invulnerability has any place in Competitive play, nor should it in a Competitive queue. If a player is going to die, they should die.
The other generally disliked type of gear are pieces with added CC effects: Mini-Singularity Launcher and Boots of the Brute. The idea is that CC shouldn’t be added to a kit that doesn’t already have it, or more to a kit that already does. On top of that, the benefit that these pieces give is substantially better than almost every other Legendary piece of gear.
If Legendaries are to be implemented into Competitive play, then Gearbox is going to need to take a step away from the set 1800 shard price from Legendary pieces if they insist on having passive effects, and instead have the costs vary based on impact they have on the game.
Some pieces have very little use, and are hardly better than Epic pieces, worth less than 1800, while others should cost considerably more than 1800 for the effects that they give. The CC and Invulnerability pieces are two types as an example. But there are still more that are worth more than the 1800 shards, based on the character they may be used with.
Another example would be The Borrowed Timer on a Kelvin. He already has a very large health pool, so for the effect to trigger at 10%, he may still have 500 health, at which point he can use Sublimate to escape death every time the internal cooldown is up. 1800 shards for the ability to (almost) always be able to escape is pretty cheap.
That is why competitive players are in favor of having pieces that simply add another, third stat bonus, rather than a potentially over powered tertiary effect. If all the pieces did this than they would be balanced for the cost of 1800.
Again I know why and how some of the people representing the competitive scene feel about this topic. The exclusivity was the easiest to address with Randy’s comment on there potentially being “fixed sets”.
Your first example represents the 2 pieces I absolutely agree should be taken out of pvp entirely:
Alamo-7 & Burning Sunset.
The added CC effects one I feel is debatable now that the severely nerfed slows usefulness. If it still reduced movement speed & crippled your ability to defend yourself I would be more inclined to agree.
I also agree that legendaries should have variable cost.
Another great example with Borrowed timer. I can already think of a billion ways to abuse that but I can easily think of a way to fix it as well.
Instead of a percentage of health to activate it could be a flat rate like 100-150 health, that way an opponent could plan accordingly with a burst skill when realizing someone has that gear. A fix they would see needs to be made if it were ever heavily abused. Again balance patches happen for a reason.
While nothing will ever be perfectly balanced I think it can get close with enough time but automatically saying NO without any sort of attempt seems stubborn.
can someone teach me how to pick out specific quotes This post would probably look somewhat less retarded if I could separate each point I was addressing.
Select the text you want to quote, hit the ‘quote reply’ button. You might need to long hold on mobile.
Why, thank you kind sir.
Ugh this is gonna be a pain on my phone.
Is it safe to say after three and a half months that both the matchmaking rework and the amd hardware issues are low priority for gbx then?
Draft i don’t see a problem but legendary gear i do. Why do people feel legendary gear is the game changer beyond broken repair? I have yet to see legendary gear just change the tide of battle and honestly the players who use said legendary gear would win without it.
I do agree this scene needs a competitive portion cause it’s getting boring just steam rolling teams.
then take it off your loadouts if you’ll win without it.
I do actually but depending on the character they are more fun or push my character even further. Attack speed legendary makes you attack faster. Attack damage legendary makes you hit harder.
Some legendary passives make excellent combos for characters, like deande and legendary that does 140 damage when shields depleted. But even if they didn’t have it i could run attack speed deande and get the same effect.
Lol…that is exactly why they shouldn’t be allowed in a competitive mode. It pushes a character past a point that they can achieve without an additional passive. I see it almost as if it allowed me to pick an 11th helix option with the passives that myself and others are upset about.
honestly, the legendary gear just seems to add another level of strategy to the game
All gear pushes a player pass a point they can achieve. I could understand if you just wanted the passives gone, but I’m talking about the stats of the character themselves.
Vow of Zealous Fury makes me push my attack speed further than any epic could, Symbiotic Gauntlet pushes my attack damage further than epic gear. Both of which do it in a way that compliments their shard cost.
I want to maximize my charactes stats in a given area as far as possible, legendaries do that. And some legendaries passives are fun and tactical to use in a since depending on character, making ideas that are otherwise obsolete viable pushing a certain thresh hold a certain direction.
No, it means that complex issues take longer to fix than anyone -especially Gearbox- wants.
Lol…stacking attack speed every time you activate a skill=passive. Raises attack damage depending on current health=passive. We have been lobbying for months for no legendaries in a competitive mode if it ever comes because the passives are the issue. You say you would understand if the passives were removed. You gonna tell me you’d use symbiotic gauntlet if it didn’t add bonus damage depending on your current health?
I’m saying if Symbiotic Gauntlet just gave you 16-18% increase attack damage then yes I would use it. Hell it didn’t even have to be 16-18% it could be 12% but i’d still use it cause that pushes my character even further. than the epic like it was intended.
I mainly use the gear to increase my character stats given within it’s shards limits. Legendaries do that
They probably don’t want a challenge or they know they won’t like it or they just want to grind challenges/lore/XP.
12 to even 14% would be fair for the cost I have no issues with that. 16+ is insane. Adding over 50% additional is too much.