Hey folks, there’s been a lot of debate over the past year and a bit about raid bosses vs. Takedowns. I can see it both ways, but yesterday it struck me - would the Maliwan Takedown, one of the most popular pieces of content in the game, be as fun if it was only Wotan/the Valkyries and not the mobbing sections, simple story and build up to each fight? Stripped away from all that, it seems like they would weaker to me - and therefore raid bosses are strengthened be the encircling structure of a Takedown setting.
I can understand the desire for more endgame activities. Lord knows, we needs them. But my question is, how much of the longing for raid bosses outside of a Takedown setting a product of nostalgia from previous Borderlands games? In my opinion, those raid bosses we currently have are strengthened by the Takedown approach, not weakened by it.