Full support on the OP on this one, couldn’t have put it better myself!
+2 to ratamaq
To the OP I really hope you do keep your PC and eventually find satisfaction with HWR.
I bought a 980GTX and 28" 4K monitor just to experience HW in its HD glory, for me it was a worth-while investment. Really enjoying the work the devs have put into this… even with the formations issue, etc… in the grand scheme of things the positives outweigh the negatives…
I hear what you are saying regarding HW2 multiplayer, and I sympathize to a degree. When I owned the original games, internet connections were not at all a common thing, neither I nor my friends ever played any of the original games online. For us, they were single player only, and CPU skirmishes. HW2 was the best game by a large margin in this aspect.
That said, HW2 multiplayer may well be a race to BCs I don’t know. The point is here that HW:RM is not HW2. It is an evolution, wherein greater things are possible in all regards. BCs can be disabled, pacified, and/or captured. Balancing is certainly a fluid issue at the moment and will take some time to be set. In regard to HW1 micro, I can understand people miss it but in my honest opinion it was not the defining factor of the game, nor what made the game great. It was important, but it was important in the context of HW1 only.
Where HW:C drifted from what we loved about HW. HW2 made it even
worse. HW2 seemed to want to back us away from micro fleet management
and focus us on the bigger picture, but we wanted to be closer to the
action, we wanted more control, not hand it over to AI. In HW:C we used
formation switching in an attempt to maneuver our fighter groups, I
would’ve loved that expanded that into aerobatics we could’ve invented,
saved, keybinded and used to perform our own version of a victory roll,
or used in a deadly dance of dogfighting.
Micro might have been the order of the day, and I personally loved the cockpit view from Cataclysm (though I wasn’t issuing a lot of orders from there) - but there are colliding arguments here. Fuel is something I like in principle, but I absolutely detest the idea that I, fleet command, should have to remind every single pilot to fill up before they run out, every time. I was very glad the micro aspect of fuel had gone, sad as I was to see the strategic element lost. Likewise with formations, I would fully expect my squadron leaders to adjust their formations and tactics according to the situation they find themselves in. The fleet commander shouldn’t have to be every single sergeant and squadron leader all at once, situational overload is still a very real and present danger to online commanders without the micro formatting of squadrons, or the logistical requirements that fuel created. It would be nice to have a little more command override on this certainly, maybe some more discussion on how fuel might be implemented through modding perhaps, and we should wait and see what is possible inside the remastered engine.
At the end of the day, I agree HW2 was/is a great game in its own
right, but, in its own right. This it is not, and never will be
Homeworld. This past week I’ve come to the depressing realization that
my kind are the minority, and that if I want to remain a part of this
universe I’ll have no choice but to settle something I could never agree
is an evolution, but a high res shadow of its former self.
HWRM is everything that HW2 was and more. It is Homeworld, and it is an evolution. If we want that evolution to continue then we should support this product. Homeworld is, and always was a niche product. It’s not some sort of license to print money, and if the fans don’t support it, it dies. I have already watched potential buyers turned away on Steam because of the extremely shrill and bitter complaints of the original purist lobby. I’m not in any way suggesting that you are part of this crowd, your responses and reasoning are sound, measured and heartfelt and I appreciate your articulate nature. If you were to turn your back on this game, and the community that goes with it it would be a loss for all. I want to see Homeworld carry on, past this beautiful and yet flawed remaster. I want to see Shipbreakers, and Homeworld 3. I want to see new lore, new artwork and new science fiction awesomeness built upon it.
I just hope it gets the support it needs for that to be a reality.
I agree, I want to see Shipbreakers and/or HW3.
I also remember trying to work with the developers of Sins of a Solar Empire. My friends and I that were in the beta testing repeatedly told them they needed to do something to make the games shorter and they ignored us. We said “You can’t have an online game last 4-6 hours, it needs to be under an hour. Somebody is going to drop, somebody’s mommy is going to call them to dinner.” They released it anyway and the multiplayer sucked. I don’t think my mistrust is unfounded. Am I bothered if some people read the comments and decide not to buy? That’s the developers’ problem. I’m not turning my back on it yet, but I’m going to continue to voice my opinion.
For the record, I have over 400 hours logged on Steam in Sins of a Solar Empire: Rebellion alone (and I played the previous versions as well from their digitial distribution platform Impulse). The majority of that is multiplayer, Friends and randoms alike. The multiplayer community in SoaSE:R still goes strong, it isn’t hard to find a game. It’s multiplayer is a blast, it’s what that game is about.
Sins has small maps and the option to speed up game processes (income, ship speeds, research, all changeable independently) for shorter games, they do have the option there, and those games last around 1 hour.
It also has huge multi star systems for 10 players that can last almost a day’s worth of play time, that’s where you grab a bunch of friends and play a few hours each friday night, saving the game as you progress. The epic scale and story for ‘that awesome multi day battle you had with mates’ isn’t common, and it makes Sins multiplayer probably one of the best MP games I’ve played.
Blah, blah, blah - no one cares about HW2 or Sins of Rubbish, stop deviating from the initial complaint which is HW1!
HW2 players will be rubbing one off about HW2 because it’s the same engine, so plays the same - and lets be honest, HW1 players don’t care, so save your key presses.
Don’t like what you just read?
/bothered.
I don’t know how I missed this post.
Good heavens, well said!
Count me among those that found HW2 … wanting. It added some nice features, but took too many away and, in the end, it was buggy/unstable to boot. And yet, I still found myself wanting to play it (and HWR as well).
But, I really miss what we had.
Hey rat! I hope you remember me, I played as Acoguru in Cataclysm and remember the WON community fondly. I want to second your thoughts about the differences in mechanics between Remastered and the Classic versions of Homeworld.
I really do hope they do fix fighter formations in Remastered as that was a crucial part of winning small skirmishes to turn the tide of a battle in Classic/Cataclysm
Thank you for this post.
Acoguru
Lets play sometime
Acolyte! Get over to the guru checkin thread. Dont worry, I’ve forgoten none of the monks:)
Modders can’t add tactics & formations.
It can be done with the game’s source only. So it’s a matter of whether GBX will do it or not.
Hah. I bought a 980gtx also, but I am holding out for a higher res 32 inch monitor.
Are there any legitimate reasons that they won’t add these back?
Reading explanations from modders who have tried, much of it has to do with HW1 being physics based. HW2 flight paths are pre programed, so if a squad of fighters is given a move order, and they start flying then given another move order in a different direction, the way they turn is a preprogramed flight path.
In HW1, a fighter given a command to turn would make the turn but the nature of physics would account for momentum naturally and cause the fighter to slide as it turned. This caused effects like a fighter turning 180 degrees but still vectoring backwards until thrust overcame momentum.
At a macro scale this is what was really the beauty of HW1 strike craft when they maneuvered. It looked very natural. Formations kind of tethered fighters to each other so they,as a group, had this natural look and feel.
In HW2, it appears as though they’ve tried to simulate each fighter with a preprogramed flight path and didn’t get the tethering working correctly. I fear that even if they do get the tethering down, fighters still won’t act like they did in HW with things like spinning as they passed to keep their guns on target.
Btw, I didntecpect this thread to continue to receive replies as Lang as it has, and it’s drifted quite a bit from the original ask. For those wondering, I kept my machine. Even with it’s problems, I’m still having fun and don’t regret the purchase.
Rat, I can’t agree more. very well said. From an old man online to those of you that liked blowing ■■■■ up. . . I’m so glad I’m not alone in having these opinions.
o7 OWO…
and some more text to make it at least 10 characters.
This is much the conclusion I have come to.
And despite that all I still wanted to soldier on and finish my Remastered play though. But it’s a game too broken to play past the halfway point.
Legitimate reasons? No. It’d take a good programmer a few hours.
Illegitimate reasons? Yes. Like they can have reasons like not having a good programmer available to assign to the task, but that’s not a very good one.
The problem with big companies is people can’t do things without oversight from a manager, bean counter, and so on. It slows down so much and prevents good things from happening. Shrug
