Sounds great!
Looking forward to discussing this a bit more in detail if there’s the opportunity.
I’ve gotten a couple of games of “competitive” in and I’m not sure what to make of it. 5 overgrowths & 1 outback, which might be somewhat OK if games are good but that wasn’t exactly the case either. I had a bad W/L ratio and still somehow ended up against ViBe’s 5 stack
(though they didn’t seem to be playing serious)
It might be the clash of genres, MOBA’s can have a pretty high TTK and can at times have a rather low kill count but at the same time they allow you to accomplish things across the map and force movement out of opponents. But in Battleborn the map generally feels like a fairly simplistic FPS map which doesn’t work too well with the gameplay.
Also in dota2 if I’m a carry I can generally blow up a support if he makes a mistake and this also didn’t transfer to BB. But that carry needs setup and support in order to be able to truly shine. This difference in roles is something that is missing. Characters have specializations but they’re all-rounders first.
So, to avoid the stalemating and dry end game we find ourselves in I need to get a premade who are willing to synergize rolls, communicate at great levels, and attach themselves to the idea of the assist.
The synergy piece again coming from MOBA’s so I don’t necessarily have a problem with that, but I do have a problem with the easy defending (of a lead) which is causing the stale matches.
I think Battleborn has all the right pieces but I think they need some tuning or rework.
As for the match making, I’ll give it some time today & tomorrow and if it doesn’t work out I’ll farm some PvE before the drop rate gets nerfed. Maybe we’ll get an entire new game again on next week’s Battleplan.