Hi all! Before I criticized Gearbox for poor visualization of the explosions.
Yes, of course it is a question of subjective perception and probably could not be unequivocally.
However, what player should think the in a situation, if the explosions are absent at all, where they should be?
When I received HWR, I was shocked by the lack of explosions of the subsystem! Where your work GBX!?
A year before, I was informed about this and many other problems on the old site, but now I clearly understand what GBX ignores the wishes of the fans.
Explosions subsystems is not in the game, just like there was in 2003!!!
Why the game does not progress after 15 years!??
I do not understand why I am one, can do it.
But a great team, with great potential can’t do!?
I think this is a very reasonable question…
Give me your answer!!!
Sometimes it seems to me that the Gearbox has no understanding of the real dimensions of the in-game ships, subsystems.
These objects in the game are very large!
Some subsystems such as Vaygr Shipyard Production reach huge sizes, more 1.7 km!
These objects can’t just disappear without any consequences, this issue should be a priority for the development team, but instead Gearbox focuses your attention on Motion Blur, Depth of Field, New interface! Nonsense.
Why re-invent the wheel? The game was already good interface, but Gearbox creates a new, instead of the real priority.
Again I forced to criticize GBX! You are not attentive to the people and the details of the game.
- All subsystems in the game should have a visual explosion.
- All subsystems must have the option “SobDieTime”, which there is every ship and who has been absent from the subsystem in the old Homeworld2.
- All subsystems must have the same damage from the explosion.
PS: I do not have any hostile emotions regarding Gearbox, as many people think about me, because of my criticism.
Also I not have the fun telling, about the not good work of the Gearbox.
I only have disappointment for my favorite game, watching the lack of progress after 15 years.