Indeed, so I’ll pick something really specific against a character I really dont like to encounter with, even without knowing that they got one or not! Is this magicz? Or shroomz are weeds?
You are the one so worked up about it. I just told you a perfectly good counter if it bothers you so much. If you’re not willing to pick a counter then stop complaining.
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Yeah, there must be a perfect situational counter for every “situation” in this game. You didnt say something I wasn’t aware of. I’m here to share my opinion to get a full knowledge about Miko’s current situation in party matchups. As a miko player, if you cant decounter my statements, and editing your posts as I see, you have to leave this place. I’m not here to offend anyone, I personally adore Miko, but I’ve got concerns about her and that dragged me here. So as I said, if you arent going to tell me something specific about a character you “play”, dont try to make any statements here. You came into this topic to reply, and as far as I can see, you didnt say something even I couldn’t say.
If you look through this thread, you’re the only one with “concerns” about Miko. I countered your issue with a counter (double countered?). I don’t have to leave this place. You also edit your posts. Thanks.
Slakruz
(Slakruz)
#25
You have caldarius as your picture so I’m guessing you play him a lot? If so use his ability combo flash grenade first and that will wreck a miko enough to kill or make him retreat because it will usually blind him and his tank body guard and you can slam the fungus down
I won’t say it’s perfect just that it has worked for me most times I’m caldi and run into a miko
what… how does kleese heal? I thought he could only give allies armor with those turrets?
I was just going to chime in with what everyone else said. I don’t like being a parrot, but I’m going to anyway. I don’t think that nerf calling should apply to good team work. I actually love that this game actually requires small scale cooperation without too much stress or intimidation. It’s definitely one of my favourite things.
So if you’re seeing people cooperate, they’re just meshing well together and they’re having fun. You need to look at their dynamic and perhaps build a tactic around it, such as using CC as a distraction and sending your best stealthy heavy-hitters around to handle Miko. Even a well played Benedict with a Boomsday to the face on Miko could help counter a Montana and his pocket healer.
It’s just a matter of cooperating and countering their good tactics with your own. Too often I see characters in games nerfed into the ground just because people are playing them well, and it really makes me sad. I’m still disappointed and sad about what happened with ISIC as I felt it was completely unnecessary, I just couldn’t see how he was broken. There are characters that put out more damage and are more tanky.
So I don’t think that Miko needs to be nerfed just because certain people can play him well. I mean, when I join my partner in multiplayer, I’m going to be her healer. I like healer roles. And I’m probably going to be at least a little bit clever about how I do it, too. In that I ma hide behind her large character.
That doesn’t mean that the healer character I’d be playing is OP, it just means I’d be taking advantage of another team’s inability to synergise and strategise. And if I get stomped into the floor? They were simply more skilful than I and/or they had the better tactics.
Level 5 Helix - Don’t Call it a Heal Chair: Kleese’s Tactical Battle Chair can heal nearby players every second. +120 Health per second.
how? i always die really fast with klese and all i can do is throw down some turrets and they never really shoot lol, they seem to do invisible dmg to enemies sometimes though…
They don’t shoot. I can teach you how to play him if you’re on PS4. Add my psn: rymo-
dunno rly didnt like him i died way too fast like in 3 shotgun hits from the black guy…while i had tank items equipped, i rather play with chars like kelvin and mushroom guy, but also looking for another main cause i tend to main atleast 3 chars always… hmm…
Slakruz
(Slakruz)
#32
The heal chair only heals allies not kleese himself
never saw it heal anyone and i was always around other people
If two people jump on Miko first, they should be able to deal with the problem. Ofcourse Miko + 1 is stronger than one character. Any assassin-like/ nimble character should be able to flank a Miko while it and the +1 engage in a teamfight. That’s the way to take them out.
Yeah he’s more a defensive character but I still manage to get top kills with him sometimes. I love using his shock taser to zap guys, makes me feel like the emperor from star wars lol.
He’s an extremely versatile support though. He can build up to 4 energy rifts that do AoE damage and replenish shields. At level 5 he gets a passive AoE heal surrounding him. At level 10 his ult gives overshield to nearby teammates.
That’s healing, shielding and overshielding all done by one character. His main downsides are his size makes him an easy target and he doesn’t have a self-heal.
Slakruz
(Slakruz)
#36
If it didn’t heal after selecting the lvl 5 helix then that is an issue
@Slakruz
I’ve been playing kleeese a ton over the last few days and I’ve never once had a problem with his chair healing, not saying that @calamarimonitor is lying just that it has been working perfectly fine for me.
I love kleese I can usually get top dps and top heals while replenishing shields and
giving overshields, he’s fantasticly versatile.
Chair brained ftw
Slakruz
(Slakruz)
#38
It always works for me to! I have clutch healed so many team mates with shield replenishing mortars and chair heals
I think we both played different kleses cause i realy dont recall a shock tazer or having 4 “rifts”
What i can do with him is shoot little energy balls, place turrets that seem to give people armor and cast a single aoe black hole or something that i have never been able to hit anyone with ever.
Slakruz
(Slakruz)
#40
The shock tazer is the secondary attack (and best in my opinion) the “turrets” are called energy rifts in game and focus on shield replenish and have a secondary damage pulse that hits enemies in the aoe