that and the infected psychos are so easy to kill. id rather have armored psychos since they’re actually something worth shooting at
also its weird, but this is the game ive completed the story on 8 characters, but only done tvhm story with 2. i enjoy making new profiles but completing the story twice on the same character for me is just, such a slog. i really dont think the campaign needed to be “30 hours long”, a much more tightly-knit campaign wouldnt just be easier to replay, but a better pace would’ve made me more attached to the story, i guess?
you could lock mayhem mode to after tvhm, scale drop rates to mayhem levels/playthrough modes, but i dont think itd affect the fundamental issue that bl3’s campaign is just too long. id rather have a focused 8 hour campaign
bl3’s story was so long it was hard for me to pay attention a lot of the time, or feel any real stakes with certain plot points
i also think the lack of easter eggs actually hurt this game a lot! not like theyre mandatory for any game but it did add a lot to bl2’s charm. they could count as optional content in a sense! like one playthrough i can check our the minecraft easter egg, or climb a mountain to get a double rainbow on another.
maybe it was because i was a kid, but bl2 vanilla felt so huge to me, so much stuff to explore and secrets i might’ve not known if i didnt explore. in contrast, i get the dev’s say its a “bigger game” but for me it just feels longer instead