About tuning the correct sensitivity and deadzone

About the sensitivity part , you have to figure it out yourself . for me 9 feels like 45 in bfv which is i used in that game . Maybe this could get u general idea how to set it.
ADS sensitivity in my test feels like 10 is equal to 10 hipfire , so if u want to have 1:1 sensitivity u might want to do that.

About the inner deadzone part , as far as i know and base on google research , Borderlands uses a square instead of circle so if u put 5% on a different game and put exactly 5% in Borderlands , u aren’t getting the same deadzone because square is bigger than circle , to some what fix it u gotta lower to a bit , for me it will be from 5% originally to 3%

about outer deadzone ,as the description said the lower the value of the outer deadzone the more input require to achieve max input . the default value is 1 , i would suggest not to mess with it. but in my test i felt like it sort of disable aim acceleration if i put it on 0 , my explanation is if i put it on 0 i will never reach acceleration threshold , do that or not , thats on you

about axial deadzone , people say its bad it make yourself harder to aim . i say otherwise because it makes my aim less shaky . you are controlling the stick with a thumb logically making very little movement is gonna be kinda shaky . i would suggest you lower it from the default 0.5 to between 0.3 to 0.1 . and apparently if u think otherwise u can just put it on 0

i really hope this thread gonna help people out who having trouble with their aim. if u practice enough u can play the game without aim assist like me


Thank you for doing the research so I don’t have to lol.

Wasn’t sure what axial deadzone did.

i dont know how to explain it correctly , all i can explain to u is higher the value harder to make diagonal movement .

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To put things simply…

Axial deadzone is what makes the aiming “circle” or “square” as you put it. If you set it to 0 then you move at the same speed in all directions. But as you increase the number you will move faster in the 4 cardinal directions based on how much you press, so aiming up and to the left will actually be faster than aiming left or up on it’s own.

Basically it is a circle at 0 and becomes more square as the number rises.

Inner deadzone is for stick drift. It should always be 0 unless you have stick drift, in which case you will want to increase the number until the stick drift goes away. It is the minimum input require to register.

Outer dead zone is for those that like increased turning speed over fine aim. The more you increase the number the farther the stick has to be from the edge to register as being the maximum input. Think of it like a circle where moving the stick will move a dot around the circle. The location of the dot in relation to the edge is the percentage of analog input you will have in that direction. When you increase the outer deadzone you shrink this circle, so you will hit 100% sooner than you would if it was 0.

Hope this helps explain it better.


Hey guys!:slightly_smiling_face:

I am sorry, but I still do not understand what the axial deadzone setting does (maybe I do not understand your explanations because English is not my native language).
Can anyone please explain it more easier?:slightly_smiling_face:
Does it perhaps have the same effect like the radial calculation for the Elite Controller (which ignores x and y values and makes diagonal movement faster)?
Which value stands for what effect and which makes aiming more accurate which I personally prefer?
Thanks a lot guys!:slightly_smiling_face:

click into the graph image , the blue area is what axial deadzone affecting , im assuming 0.1 is equivalent to 10% .

if you are used to play BF4 u should set it to 0.1 or 0.2.

hope it helps


Perfect, many thanks for the good explanation!:slightly_smiling_face:

No problem , im glad it helped u

thanks have a custom game pad on ps4 and the zones where all wrong
this was a great help

For call of dutyish sensitivity around (6) on Borderlands 3 try:
Look sensitivity (5)
ADS (1)
Left stick-Inner (.11)
Left stick-Outer (0.04)
Left stick- Axial (0)

Right stick-inner (0.02)
Right stick-Outer (0.6)
Right Stick-Axial (0)