Question for the ACE pilots out there. From A mostly vaygr Perspective.
Strike craft battles. I have noticed some of the good players do very well in every strike craft encounter. I have even had the numbers on a few occasions as Vaygr versus Higgy and still been annihilated. Is there some tactics employed to tip the tide of battle? I heard someone say using F2 to turn them faster… but I did not understand? Do you use 2-3 groups to target a single group on their side to eliminate the numbers faster? What kind of micro are you utilizing?
What does speed upgrade do for you in a battle? As Vaygr I always get the 1st upgrade… though I rarely get the 2nd. Is that a mistake? I typically save the RP for more Vette.
What kind of BO gets the MAX amount of SC out ASAP and still have a steady income? As Vaygr I typically make dual fighter facility and after making 2 collectors from both carrier and MS go to nonstop fighters into upgraded fighters. Yet I have still been beat down to 0 units with my Higgy counterpart losing only a few. This situation has only happened versus some of the very best players. I am having a hard time seeing where they are being that much more efficient than I in a fighter versus fighter show down.
As Vaygr I often try to get to Laser, because that is what many people seem to do. Is there a situation were going more missile is preferred? I notice that Pulsar are a pretty hard counter to Vaygr Laser. What should a Vaygr player do against a full squad of Pulsar?
I am totally lost when it comes to Vaygr Frigates. I have had a few good players just wipe me up in minutes as Higgy Frigate rush. But I cannot seem to find the Vaygr equivalent to that. I also want to ask… it seems to me with how much RP you poor into a frigate fleet that would it not just be better to go BC?
I have noticed switching to F2 allows me to get a frigate back home for possible repair but in Homeworld it has been my experience repairing Frigates just doesn’t add up.
HW2 versus HW1
If you find yourself facing possible Grav Well as Vaygr, what do you normally do? In order to defend myself early I typically stick to SC and Vette but things can really go south fast running into a player with grav well.
I am finding on 3v3 maps with some HW1 factions mixed in I almost always need inhibitor as early as I can get it. What I am having trouble with is spending that much RP early and still having a nice enough fleet to try to be offensive. Then if you factor in grav well I am forced to go frigate and inhibitor and then things really fall apart.
INTELL, What to do with it?
So some things I have learned… the hard way! Scout out Higgy with early hyper and frigate you are likely to have a missile frigate in your collectors at some point.
Higgy player only builds 1 fighter facility is either teching or may go for frigates. As V I think lasers.
Back player seems to be mining only you are going to see an early BC on the field.
2 enemy players both go double fighter then you are likely to be facing a plethora of units soon! I am unsure how to prepare for this if I already decided to go frigates… for me I am pretty much sunk already. It takes too long to change gears and tech appropriately to match.
Can someone give me some other tale tale signs to look for? I remember seeing a list someone years ago about being able to gleam info by how many collectors they have. Makes sense but I am not experienced enough to know what to forecast!
PROBES and SCOUTS
First off I know when I leave my scout sitting above an enemy and not paying attention that it’s a goner. But I rarely get as lucky to take my counter parts scout out. It is usually a chase for eternity. Any key points when scouting like WHEN to scout, what to look for (outside of the obvious), or some short cuts?
Probes, I have seen some people use prox over regular… and have noticed they are quite difficult to find even when I think I am right on top of it. Can someone enlighten me on probe useable? Also when dealing with dust cloud, does a regular probe work or does it need to be a prox? I have issues trying to get the right amount of collectors/fighters, and then probe upgrades on top of inhibitor which seems to me more needed these days than back in the HW2 days.
As Vaygr I thought the BC had range on Higgy? Is that still so? I have been trying to catch some Higgy BC and once I see my first missile volley launch I pull back to try to stay out of range but they almost always fire right back. I am wondering if they have more speed or does moving forward work faster than backwards? I know the BC versus BC argument has waged on for decades but as a Vaygr player I am never in a hurry to get them. I want them but upgraded vette and large swarm still seem to be the trick.
DD versus BC So I know I am a noob, but things don’t seem to work out right comparing these 2 units. If I don’t have a SY, than yea making DD makes sense for some more punch. But in a large map if I am going for DD often times it just makes sense to skip and go for BC? Then back fill the DD if I find I can afford it. Am I missing something?
So, for me, fighting on the bottom of the map looking up is infinitely more difficult than vice versa. Is this common? Any short cuts you ACE’s can give to me that make fighting up easier?
General UI use
What I do mostly in hectic games is Ctrl BOX attack groups of units. I am pretty good at repairing yellow SC and Vette and getting back out. I typically do so by boxing the entire group and CTRL clicking several yellow units and then hitting Dock. I am horrible at saving or making Vaygr frigates work very well. I have not found adding collectors to the strike groups work very well.
What do you ACE pilots do? Do you attack move more often? To what degree are you microing battles? What stance do you use the most often? Do you use strike groups for any edge? What are you looking for in order to win your battles?
I play a lot of RTS games and usually pretty good at countering but so far in HW I can know what someone is doing and try to counter but rarely do so as effectively (at least as Vaygr).