This is a topic I do not know much about. I have a “Meg_MissleFrigate” that I am using as a prop in a campaign map. I have added some Volumes around it and used the FX function to make some explosions when it is destroyed. However, it looks weak compared to a mother-ship explosion with events.
Is there an “easy, as in LUA” way to add events to this model… or does it require 3d work? If someone has a tutorial on this I would appreciate it.
I noticed even in the official campaign when they use FX, they do not always have sound with the effects.