JCPenny
(JCPenny)
#32
Don’t know if its been stated already, but it’d be nice that if you fly into a ceiling, you just hover at that height and suffer a reduced range as to where you can land.
If you want to use the ultimate to its full potential, use your awareness and only use it outside. If you just want the effects for wave clear, life steal, minor escape, etc…, then feel free to use it anywhere without fear of wasting the ultimate.
3 Likes
You know what would be cool…
If you could either go up or charge forward so you can use it indoors.
You still charge up the trusters and such but you would just launch forward at the target location and do damage.
Axle_65
(Axle_65)
#34
I think that might be going a little too far. It would make the ultimate too strong.
Ha, seriously?! Too strong?!
It does somewhere around 330 damage with no dot. Oscar mikes grenade launcher does more than that, that’s not even including his air strike Ultimate which I assume he can activate indoors( not entirely sure BC I haven’t played OM in awhile)
Point being even with that change I highly doubt that it will even come close to being OP. It already has one of the longest base cool downs in the game. Heck, even rath’s crazy powerful spin to win has a shorter cool down.
Caldarius has a LONG time to go before anyone can accuse him of being OP.
Edit: to put this in to perspective this is the description for OM air strike ultimate…
Target an area to strike with 13 laser-guided missiles, each of which explodes dealing 250 damage to nearby enemies. Cooldown: 60 Seconds
And frag grenades after the mutation…
Fragcendiary GrenadeNade: Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 200 Damage to each enemy within its blast radius. Cooldown: 17 Seconds
Upon detonation, Frag Grenages blanket an area in napalm, dealing damage over time to nearby enemies. +720 Damage over 6 Seconds
1 Like
jafortune
(jafortune)
#36
A forward change option would be great. But that would basically make it a stronger gravitic burst, I’m not sure if that makes it worse, it may actually make it better, but it is something to consider.
It would be especially cool if it could take the Ground Zeroed Helix and knockback everything in its wake.
1 Like
Actually your comment got me thinking…how caladarius’ abilities stack up to other similar abilities?
If this site information is correct not very well…
Hes flash grenade is one of the longest base cool downs in the game.
His 30% movement speed increase mutation last TWO seconds…
-melka lasts five for just getting an acid canister hit which is basically indefinite since there is no cool down on it.
-Rath gets six seconds just for losing his shield.
-Oscar Mike gets it the whole duration of his cloak
…isn’t Caladrius supposed to be the fast one??
1 Like
Yea. I honestly think it wouldnt be that bad. It would definitely make that knock back helix option more useful.
Considering how weak the base damage is and how long the cool down is it should definitely have more versatility and not be hampered by low ceiling. A charge forward option would solve that.
1 Like
I think you’re forgetting that Cald has the shortest cooldown dash in the game, with a cd of literally how long it takes you to land and jump again, from level 1. Just because of that, Caldarius’s abilities can’t stack up well against others because no dash comes even close to stacking up against his, and a skilled Caldarius can outplay almost any opponent because of it.
Eh. It’s not going to really give you a significant boost in speed until you get improved thrusters…
I try to leave my teammates at the beginning of the match to grab the shards at the start. I usually get in front but not by much.
At level one that dash is more for making your enemy lose target than it is for speed.
At least in my opinion
1 Like
Well, alright. It’s not quite for speed, but the rest of my argument still stands. Mobility is a big deal, especially when a lot of characters don’t have access to a lot of it, and especially when nearly every attack needs to be aimed. Caldarius is by far the hardest Battleborn to hit consistently, and that lets him win fights even with poor numbers.
Ya, see I’m gonna have to disagree with that one. I find Milka to be much more elusive. Her 30% movement speed increase that she can get basically indefinitely makes her very difficult to pin down. Which really sucks BC every second you arent hitting her that’s more health she just regenerated.
Axle_65
(Axle_65)
#43
You know what, after reading the stats you posted above. I’m inclined to agree now. I didn’t realize how he statistically balences with the other characters. I foward thrust option could actually work.
Im getting the info from this site…
http://battlebornforum.com/pages/battleborn-helix-build-editor-caldarius/
If those numbers are correct he has one of the lowest damage ultimates in the game.
1 Like
Axle_65
(Axle_65)
#45
Wow. I had no idea it was such a low damage. I still find it pretty effective though surprisingly. Thanks for the link.
Yea, no problem. I was pretty amazed when I actually saw the numbers.
Don’t get me wrong, I really like Caldarius. Probably my favorite character but when you stack him up against the rest of the cast there are some glaring weakness. Melka is almost better in every way. She just doesn’t have the double jump but once she gets that mutation she basically has a permanent 30% speed boost . Kinda ridiculous .
There is absolutely no reason low ceilings should be Caldarius’ mortal enemy.
2 Likes
You know what else they need to fix…
His 3rd mutations are on the wrong helixes. For example, gravitic anomaly needs to be moved to tier 2…
Phasebang and rangefinder are worthless…
Yea, he needs a bit of a rework.
Rangefinder actually increases his TMP magazine size.
Also, if Anomaly is moved to the same level as Zealous Frenzy, Caldarius loses a lot of melee build potential since he has to choose between having good dps or getting it out.
I believe that is micro fusion cell…that increases magazine for tmp by eight. If I remember correctly.
Also, yea possibly about the melee but honestly does anyone actually build a melee focused Cald?
I’ve never seen one and if I have they are not very effective. I personally think it’s a silly option. He is not robust enough to compete with the true melee characters like rath, phobe, and especially el dragon. Also melee build would basically negate his mobility bc you would be sitting right in front of your target and he has no way of doing enough burst damage to take an opponent out quickly .
I would much rather land a couple melee hits. Have no intention of killing the opponent and get some life back to re engage later.
IMO
Edit: yea I just double checked mirofusion cell is what you are thinking about. Rangefinder increases the range of flashbang like I though, which is REALLY STUPID. The thing goes almost across the map already and at that range you are neither trying to escape or engage nor does it do enough damage to kill someone soooo…
When do they see that being useful?
I thought so too, 'till I read this. I dunno if it’s a bug or what, but it actually does increase TMP magazine size.
Ha, I dunno then. I’ve never picked rangefinder BC I had no desire to increase the range of flashbang as it actually states. It may be a glitch but it definitely doesn’t say that in the description at the moment.
Geeze Cald needs some work…
Btw if you do run a melee Cald I would be interested in your build and load out BC from what I can tell there is no feasible option. I just dont see him coming close to contending with rath and el dragon. El dragon was straight up melting me yesterday. I had no counter and apparently no one else did since he went 16 and 0