Aggressive teams on meltdown. discussion

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Keep in mind with meltdown that a team needs to recognize the right time to focus on the enemy team and take them out. Wiping a lane or the whole team can be the best way to generate momentum and push a bunch of minions in. Of course this needs to be balanced with smart play and taking out enemy minions. Just saying sometimes it is a good strategy to focus on taking those fools out!

I would not mind seeing a team death match mode

one to get those players out of meltdown

two because i to would like to play some death match in this game

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i would disagree because the same poeple will still be concerned about the most kills still

if they see people getting higher scores for killing minions and escorting them it will encourage them to play the game mode right

Maybe the game could plaster a big ol’ “Have you thought about trying the Capture Mode” when you get more kills against enemy players than Minions. Please.

In Meltdown, you kill Minions, you escort them to the grinders, and you build as many buildables as you can. The secondary objective is to make sure the enemy isn’t allowed to do the same.

And nothing makes me more pissy than my team completely ignoring all objectives and spending the whole match in the middle of Paradise fighting the enemy team - and completely sucking at it. And even though they are standing in the middle, no one bothers in buying some Bots since they have 3 legendary Gears they want to unlock…
I’m just one person.
I can’t look after both lanes, keeping the enemy minions out of our grinders and escorting our minions to the enemies, keep our thumper turrets up, collect all the shards I need for the buildables, building Bots AND stay alive when the enemy team actually does play the objective too.

It’s irritating that most of my losses are caused by teammates who can’t just go play the Capture Mode. I have no problem with playing a fair match with good teammates and still losing, when the match was fun the conclusion hardly matters to me. But I do have a problem when all my callouts in the chat are ignored and I’m left doing everything alone, and we end up losing because of it.

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Why a ranking system would sort this out. So players working together will rise up the rankings and as you rise up, you will find more games where players will work as a team

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the worse is when you do call outs, and with my character Benedict he is weak at the start low damage so when im calling out for players to push harder i keep getting ranted i’m not doing my part even though i still have the most minion kills.

but as soon as i get to lvl 5 i usually always past everyone on my team with player and minion kills.

and legendary is no excuse for not building things i have 2 legendary and a purple and i still manage to build the most. just takes a moment to farm those shards

poeple still rank up just for playing

Except when you have three gears costing 1800 shards and your buildables keep getting destroyed (which would also happen less if people focused on the objective. ) you will struggle with farming for shards for your Gear and for the Buildables.
Some people can make it work, but not all, and I generally feel that you shouldn’t have all your gear cost over 1000 shards in PvP, unless you often find yourself with surplus shards.

it depends on the map to. not all maps have the big shards. i only play on paradise really

but i would never bring this build outside of paradise or overgrowth.

other maps where shard spawn is low can’t bring expensive gear.

why i only play those two maps because i know i can farm easy over 10000 shards by maps end.

heh, I know right ?

Although the opposite is sometimes true too : I had a few games where ennemy players would ambush me and I’d get no help because the others were busy killing the minions right next to me being murdered :smiley: Sure the goal is to prevent ennemy minions from reaching the grinders, but at some point when everyone’s dead, no one can kill the ennemy minions or prevent the ennemy players from killing our own minions :wink:

that is bad but usaly happens a lot less

im sort of the same way. my main goal is to stop minions first and ill keep shooting, while avoiding getting shot the best i can getting there minions. my death doesnt get them closer to victory but there minions marching on will

Sure! It’s quite more rare to see people more fixated on killing minions than killing people.

However, and to my grand surprise, it happened a few times today. Miko ignoring me being killed just right next to him in the same lane, or a tank fleeing
After all, your death actually bring them closer to victory : you aren’t here anymore to prevent their minions from reaching the grinder. Especially late game when respawn times can be soooo long, and minions can reaaallly melt fast. At this point, it almost becomes a priority to kill players :wink:

Don’t get me wrong though : I’d rather have people that clean the lanes and escorts the big minions that people running all around the map lookig for Reds to show up, and kill.

Benedict is only good late game, and his best way to lvl up is killing minions.

so a few deaths for the first ten mins but once im after lvl 5 im usually on a killing spree of players and minions

its a strategy that works for me

and most matches when i have good team mates also i can lead by twice the amount of kills while still escorting minions and killing millions the most also.

Benedict is just awesome with his speed able to fly and once he gets his damage modifiers he can kill

but i love killing level one players that think they can just rush past their minions, not get an overshield, run through my accelerator and try to kill me under a thumper. do they not know that the minions or thumper alone will kill them at level 1? those are my favorite teams to play. they pay absolutely no attention to the objective. it is all but a guaranteed win

Yea this is the reason players treat this like a tdm they should change the way the score works for this mode

im actually ok with it. free wins lol

i think the biggest problem is that it is so easy to get on the enemy base without even risking your life. They should add baddass turrets around the base that have impenetrable shields and it could deactivate as soon as minwreck changes sides. That way it would be very risky to chase all the way into enemy territory.

there already is that stuff on meltdown

yea at the entrance at the base but there should be some where the second minwreck is also where the supply stations are. these would of course shut down as soon as the second minwreck activates otherwise it would be impossible to win lol.