First and foremost, I want this to be read by Gearbox and this discussion to be treated seriously.
That said, there are other place if you want to complain. Go there. Also to note, try to stay on topic and focus on Alani and how to balance her - meaning keeping here character interesting, but balanced. Try not to bring up other games unless there is a specific parallel that works.
Also, even though you may disagree, let’s remain friendly. Too much anger on the forums as is.
After a few match playing Alani, I like her toolkit a lot. Fun, interesting, and fairly unique. However, in some ways I can absolutely see a difficult time in the balance department. She has a lot going on, so let’s see if maybe we can offer our aid to Gearbox and bring up some points they may want to hear.
The first thing, and one of my biggest points, is Osmosis needs a drain of some sort. Being able to hold onto stacks may not seem like the most unbalanced thing ever - considering how quickly they are generated - but having that kind of demand from a passive is very strong.
Now, I’m not saying it needs to be a constant battle of trying to generate Osmos (as I will now call them forever), but is hypothetically, Alain hasn’t done anything in 10 seconds, and can still hold onto her Osmos level, I see a problem. Gearbox would have to specify a time and tinker around with the drain speed, but I would guess no more than 5 seconds of not attacking should start the drain.
The second thing I want to bring up is also regarding Alani’s Osmos - specifically the amount of hits to generate a stack. After testing in a few PVE, PVP, and private matches it takes 3 hits to generate a stack per level. So 3 hits, first stack. 3 more, second stack. 3 more and final stack.
I feel this number could be tweaked a bit. Maybe 3 for first stack, 5 for second, and 7 for final? or 2, 4, 6? or even 3, 4, 5? I think this opens up the play level for Alani. The player must now choose what heal level is needed. Quick burst, or strong heal. This also leaves more wiggle room for counter play.
POINT 3 has been EDITED OUT - due to being based from a typo.
tl/dr - sorry. None.