Alani's damage needs to be nerf

I still dont understand why people think Alani’s geyser is hard to aim with, it actually has very little visual feedback, especially when its easily obscured, and probably BEHIND you. Alani’s dont throw it infront of you where you can see it. Shadowfire pillar at least makes a loud noise and clear area of danger because the OUTSIDE is well marked. With geyser, its really only the center thats marked, its easy to get hit by a geyser you couldnt even see.

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Alani’s damage is no where near as broken as Orendi who is an even smaller and faster target that spams retina burning blinds.

Orendi’s damage comes from her skills though. her basic attack is so-so and kind of slow moving/harder to hit. So her damage to me is ok just because of the Cd’s

I used to be salty thanks to galilea, they nerfed her and I was happy.
Then they released alani and now I just hate the game.
Between her and miko it’s boring as f*ck.
Even as phoebe I can’t kill alani thanks to the insane damage & healing (and the CC which is larger than the geyser -____- )
I really hope they’ll nerf her otherwise I’ll just sit tight in every match against her thanks to the boredom.

Knockup no, slow yes. Although it depends on what character youre playing as and your surroundings like always.

Her damage on her q is a bit too high (mainly after taking the +83 dps) and her physical attacks hold and unusually powerful punch that can push out larger heroes like ISIC. Her bubble doesn’t deal too much and any incoming damage taken during it is more likely from the enemy team and alani’s basic attack. The bubble is wonderful in a teamfight and feels stronger because its a stun that actually highlights the player, so nearby teamates are more likely to jump you. Honestly alani is squish to an extent and supports and assassins need more CC in this game I feel. Her self healing is much weaker than people make it out too be (always see 800+ quoted but the heal amount is greatly dimished on self), but she gains the ability to use it too often when she gains the ability to get stacks from walking through flood pools, thus is makes its feel that her flood has too short a cooldown, adding the fact it can have increased duration (combined w/ hp per sec and dps) it feels like hell is let loose.

I agree that she has too much dmg, she is the only healer capable of play as another attacker character in numbers + self healing.

And the developer team just did a pointeless nerf to his health pool so the people that can play with her, still have the op character from day 1. The nerf in his health only affect the people that don’t know how to aim and jump around like a bunny.

If you add the stupid performance of the pc version plus the bullet lag, you can only dream that they are going to learn how to balance a character or they can always change the tag to attacker and solve the problem.

Orendi is a glass-cannon dps specialist. Her damage output is supposed to be extremely high. Alani, as a controller and support/healer/rescuer/pickyourterm should not be remotely in the same tier with respect to damage.

The changes to her health are a temporary quick-fix until such time as a proper patch is worked out.

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this is not true. but even if it was true, it is supposed to be that way. alani is a healer/support. her and the tanks are supposed to deal the least dmg in the game. sadly it is the other way around without exception

Alani’s survivability is absolutely ridiculous! She has more survivability than tanks like Boldur or Galilea. Too many times now have I witnessed the entire team grouping on her and she escapes; or if killed, takes way too long for 5 people to kill her. This is not about skills, it’s about the tools available for her to survive even though she’s supposed to be a support. She knocks back, slows, knocks up and self heal!! WTH!

I said it before, Alani needs a complete rework in my opinion.

This is simply untrue. Boldur has roughly 900 more base hp, plus his shield, which can absorb 2000 damage (traited). Alani’s heal doesn’t come close to compensating for that. Don’t nibble at her, burst her down.

well, that’s your issue… (I main Alani and have friends who play Ghalt) - Ghalt is relatively large, and a bit slower than the other Battleborn - I find hitting a bubble on him is pretty easy if you land your Riptide with slow or if an ally CC’s him.

True but her damage as a support is still to high plus her survivability is way too high.

So either nerf her damage and she gets instakilled like Miko (they already nerfed her max health in a really bad way) or nerf her healing and she still gets Instakilled due to low health so there is no staying power for sustained battles. she is really squishy, especially when playing against Melee Battleborn that have decent movespeed and wide attacks (Rath, Galilea, Phoebe)

Bro she has 1000 health. Benedict has 860 and he’s a fighter. She is not squishy.

I agree that Alani is not really squishy if played right, but I want to point out that Benedict has shields while Alani as Eldrid has none.

She has natural regen plus her self heal.

well, sure she has, just wanted to point out that she has no shields while Ben has them, so its naturally the Eldrid without shields has more health.
No matter her healing abilities there are always more squishy chars than others.
I main Orendi, the fourarmed paper tiger, so I know how frustrating squishiness can be, but its my choice I´ve to take always the glasscannons. So I don´t blame tankier chars for their plus on survivalbility.

After all Alani will get proper patched as soon the Devs are done with preparing the changes. As Psychichazard stated above somewhere her health nerf was just a temporary measure.

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Her survivability is not too high at all. Damage is, though. Honestly, I’d rather they put her health back where it was and take away the ability to heal herself. Do that and cut her damage way back, and people will stop playing her like an assassin.